Aurora 4x

VB6 Aurora => Spoilers => Topic started by: Moonshadow101 on March 22, 2012, 01:08:24 PM

Title: Quickie about "Stable Wormholes"
Post by: Moonshadow101 on March 22, 2012, 01:08:24 PM
Playing my first game with invaders turned on.   I didn't flip them on until I had a decent level of technology, so I can manage them when they come, but the two wormholes in my space haven't spit anything out in a couple of years.   I designed a mine-layer and accompanying cluster mines to help, but with nothing coming through, I feel like I'm wasting time and energy plopping down a new batch every time they shift.   

So, the question: Do stable wormholes ever exhaust themselves? Are the two in my space essentially "empty?" Or will they always be a threat? Do they ever actually go away?
Title: Re: Quickie about "Stable Wormholes"
Post by: Sloshmonger on March 22, 2012, 01:31:52 PM
I don't know if they have a quota that they can exhaust.

However, they can "evaporate" and leave the system. At that time, another one will generally form in another system.  However, that's my experience and may be not actually connected.
Title: Re: Quickie about "Stable Wormholes"
Post by: waresky on March 24, 2012, 03:51:34 AM
Playing my first game with invaders turned on.   I didn't flip them on until I had a decent level of technology, so I can manage them when they come, but the two wormholes in my space haven't spit anything out in a couple of years.   I designed a mine-layer and accompanying cluster mines to help, but with nothing coming through, I feel like I'm wasting time and energy plopping down a new batch every time they shift.   

So, the question: Do stable wormholes ever exhaust themselves? Are the two in my space essentially "empty?" Or will they always be a threat? Do they ever actually go away?

Only 1 word:

Good Luck out there,Officers.

Waresky out.

Earth Admiralty..
Title: Re: Quickie about "Stable Wormholes"
Post by: Garfunkel on April 06, 2012, 05:14:35 AM
Yes, wormholes can disappear without ever spitting out Invaders. But you have no way of knowing that and when they do come out and you're not prepared...  :-*
Title: Re: Quickie about "Stable Wormholes"
Post by: TallTroll on April 09, 2012, 11:14:51 AM
In a fit of bravery, I turned the wormholes on for my newest game... and found one 2 jumps out from Sol. I ran away, and now there is a nice field of wrecks in the system (not mine, I hasten to add). Is it likely to be suicidal to go and try and salvage them?
Title: Re: Quickie about "Stable Wormholes"
Post by: Steve Walmsley on April 09, 2012, 11:35:30 AM
In a fit of bravery, I turned the wormholes on for my newest game... and found one 2 jumps out from Sol. I ran away, and now there is a nice field of wrecks in the system (not mine, I hasten to add). Is it likely to be suicidal to go and try and salvage them?

Only if you are detected :)

Steve
Title: Re: Quickie about "Stable Wormholes"
Post by: TallTroll on April 09, 2012, 11:46:03 AM
>> Only if you are detected

Words of wisdom... What worries me is that the wrecks imply there's an NPR pretty close to me, and they have (or had) a much bigger fleet than me. Or they can beat Invaders. Neither prospect is appealing
Title: Re: Quickie about "Stable Wormholes"
Post by: TallTroll on April 09, 2012, 11:55:39 AM
OK, this is wierd. I just looked at the "wormhole" system agaain, and there are now 2 wormholes there, one of them (the newer one) with the wrecks right by it. Do they fight amongst themselves?
Title: Re: Quickie about "Stable Wormholes"
Post by: Gyrfalcon on April 10, 2012, 04:01:22 AM
Nope, but it's possible a NPR is doing its level best against the Invaders.
Title: Re: Quickie about "Stable Wormholes"
Post by: Rastaman on April 10, 2012, 04:47:51 AM
What is the general tech level of the invaders?
Title: Re: Quickie about "Stable Wormholes"
Post by: xeryon on April 10, 2012, 06:32:26 AM
Ridiculous
Title: Re: Quickie about "Stable Wormholes"
Post by: Hawkeye on April 10, 2012, 10:14:05 AM
Ridiculous

LOL. Yeah!
Those are the guys, that whiped the floor with the precursors!

Imagine a full blown precursor battlefleet, not the small squadrons you encounter nowadays.

Now imagine how the Invaders beat the s**t out of them.

Now cower in fear!
Title: Re: Quickie about "Stable Wormholes"
Post by: Stephan on April 10, 2012, 11:55:48 AM
and remember that they wiped out the precursors long before your time of space exploration ;D ;D ;D !!!!!!!!!!!!
Title: Re: Quickie about "Stable Wormholes"
Post by: xeryon on April 10, 2012, 12:32:41 PM
I have not had a successful encounter with them yet.  I am still a new player though.  From reading other peoples posts it would seem that many experienced players play with them turned off until they have progressed and developed a suitably powerful empire and then enable them to have it be a more fair competition.  The alternative is you running into them when placing your first extra-sol colony or some unlucky happenstance.
Title: Re: Quickie about "Stable Wormholes"
Post by: Garfunkel on April 24, 2012, 05:41:27 PM
Yup, my latest game ground to halt after a stable wormhole appeared in my first extra-solar colony system that was only a single jump from Earth. The first three ships were not impressed by my missiles and proceeded to ram my fleets to bits. Bye bye human race.
Title: Re: Quickie about "Stable Wormholes"
Post by: Vanigo on April 25, 2012, 04:16:28 PM
Yeah, I can't figure out how you're supposed to beat invaders without either ridiculous tech levels or about fifty times their tonnage sitting on the wormhole. (You need a disgusting number of ships, because you will only get one shot. After that, they're out of beam range. And you need 100% TF training to get that one shot off.) Too fast to fight with beams, and too durable to fight with missiles.
Title: Re: Quickie about "Stable Wormholes"
Post by: TheDeadlyShoe on April 25, 2012, 10:52:13 PM
You use lots and lots of missiles. Lots of them. Ideally big salvos from miniaturized or box launchers. They have strong defenses, but it's mostly passive.
Title: Re: Quickie about "Stable Wormholes"
Post by: Gyrfalcon on April 26, 2012, 01:24:53 AM
Once you overload their shield generators, they normally convert from dangerous to scrap metal instantly, but you do need to pile the damage on as quickly as you can.
Title: Re: Quickie about "Stable Wormholes"
Post by: Vanigo on April 26, 2012, 08:45:11 AM
But a single wormhole can spawn dozens of ships in just a few years. How do you build missiles fast enough?
Title: Re: Quickie about "Stable Wormholes"
Post by: Garfunkel on June 03, 2012, 02:18:15 PM
You have a hefty empire to support you, logistically. Not just a hundred ordnance factories on Earth but a thousand. And another bunch on another, mineral rich planet. With several colliers ferrying missiles to your ships.