I don't have aurora on my laptop, so I can't check how lower shield classification (say, alpha shields) with high regeneration rates affect the costs and consumption of the finished shield generator designs. Food for thought perhaps, would be an attempt to keep the total shield strength low and increase only the recharge for better damage per second regeneration.
Alpha shields (lvl1), no fuel efficiency, shield regeneration 1 : Shield strength 1, recharge rate 1 per 300 sec, fuel cost 10 (per 300 sec?)
Alpha shields (lvl1), no fuel efficiency, shield regeneration 5 : Shield strength 1, recharge rate 5 per 300 sec, fuel cost 10
Xi shields (lvl7), no fuel efficiency, shield regeneration 1 : Shield strength 5, recharge rate 1 per 300 sec, fuel cost 50
Xi shields (lvl7), no fuel efficiency, shield regeneration 5 : Shield strength 5, recharge rate 5 per 300 sec, fuel cost 50
Fuel cost is affected by the shield type and fuel efficiency, but not regeneration rate. Very interesting...