Author Topic: PD Fighters  (Read 3603 times)

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Offline Vactor

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Re: PD Fighters
« Reply #15 on: February 13, 2010, 10:41:21 AM »
I ended up doing this with a swarm of 50 meson armed fighters.  They had been designed as escorts for my fast attack craft, and not for PD, but when I ran into some precursors i was forced to convert my entire fleet to PD, With the help of my fighters thinning the 3 24 missile salvos 60k ahead of my fleet, one of my two capital ships was able to weather their attack, and both my carriers survived.  7 out of 8 of my FAC and Destroyers were destroyed, but one survived it, leaving me with 1 active sensor that was undamaged.  With my remaining capital ship blind, and my sensor ships destroyed, my max range on sensors were 160k km.  I sent the last FAC with my fighters in what i hoped was the direction of the precursor fleet, a couple hours later the precursor ships lit up their active sensors, i'm guessing because they picked me up on thermal, acting as a lighthouse to my shortsighted attack force.  

All in all it made for a pretty epic, and hairy battle.


edit: here are the fighters that did it:

Code: [Select]
Bahamas class Fighter    350 tons     48 Crew     59.5 BP      TCS 7  TH 25.5  EM 0
7285 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 3
Annual Failure Rate: 1%    IFR: 0%    Maint Capacity 53 MSP    Max Repair 15 MSP    Est Time: 18.49 Years

FTR Magneto-plasma Drive E880 (1)    Power 51    Fuel Use 8800%    Signature 25.5    Armour 0    Exp 35%
Fuel Capacity 50,000 Litres    Range 2.9 billion km   (4 days at full power)

R3/C3 Meson Cannon (1)    Range 30,000km     TS: 7285 km/s     Power 3-3     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S00.5 20-3000 (FTR) (1)    Max Range: 40,000 km   TS: 12000 km/s     75 50 25 0 0 0 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 AR-0 (1)     Total Power Output 3    Armour 0    Exp 5%

This design is classed as a military vessel for maintenance purposes
This design is classed as a fighter for production and combat purposes
 

Offline AtomikKrab

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Re: PD Fighters
« Reply #16 on: February 13, 2010, 12:10:00 PM »
Quote from: "Shinanygnz"

Yuck!  No thanks to the pointless, nasty Weberism from me.  A nuclear explosion in space is not going to shut down your sensors (especially our uber-TN ones).  Even if you do create a small area of local disruption for a short while (and remember this is an expanding sphere of "disruption" getting weaker by the second), you're just going to move your ship a few thousand kms in any of the many directions available to you and look around it or wait until it gets so diffuse you can see through it.  Even if you fire lots of missiles and create a bigger shield/wall, again, I just move a bit and "hey, look, there they are".  If you can fire enough missiles to create a large and disruptive enough area to block sensors that requires any significant amount of time to move to see around it (and is so intense it won't be transparent for long enough), then stop messing about and shoot them at the ships instead and blow them up.

Stephen

I wasn't talking about blinding the ships, I was speaking of blinding the missiles, which is what it was used for in the books