Aurora 4x

C# Aurora => Development Discussions => Topic started by: Rogtuok on February 04, 2017, 08:03:45 AM

Title: Progress
Post by: Rogtuok on February 04, 2017, 08:03:45 AM
so how are the C progressing ? and is ther anything we can do to help ?
Title: Re: Progress
Post by: Steve Walmsley on February 04, 2017, 12:41:41 PM
so how are the C progressing ? and is ther anything we can do to help ?

Progressing OK. Check the screenshots thread for more details. Still months to go though.
Title: Re: Progress
Post by: Rogtuok on February 04, 2017, 01:36:11 PM
been looking at them and lookes good. my dame fingers are itching for it =) .
Title: Re: Progress
Post by: sloanjh on February 05, 2017, 10:36:47 AM
Still months to go though.

Before you sleep?

John
Title: Re: Progress
Post by: Felixg on February 06, 2017, 07:28:18 AM
Progressing OK. Check the screenshots thread for more details. Still months to go though.

I don't know if anyone has asked but do you have a paetreon or anything?
Title: Re: Progress
Post by: Steve Walmsley on February 06, 2017, 12:26:33 PM
Before you sleep?

John

And promises to keep :)
Title: Re: Progress
Post by: Steve Walmsley on February 06, 2017, 04:33:55 PM
Now you've got me thinking about Robert Frost and this is hard to resist...

Two jump points diverged in a yellow star system,
And sorry I could not transit both
And be one scout ship, long I held course
And headed for one as long as I could
To where it lay in the asteroid belt;

Then took the other, as just as fair,
And having perhaps the better claim,
Because it was closer and unexplored;
Though as for that the system survey
Had found them really about the same,

And both that morning equally led
to systems no ship had yet explored.
Oh, I kept the first for another day!
Yet knowing how jump point leads on to jump point,
I doubted if I should ever come back.

I shall be telling this with a sigh
Somewhere ages and ages hence:
Two jump points diverged in a system, and I—
I took the one less traveled by,
And now I'm in a life pod!
Title: Re: Progress
Post by: Drizzt321 on February 07, 2017, 01:50:13 AM
Glorious! Bravo!
Title: Re: Progress
Post by: demol on February 07, 2017, 04:27:36 AM
Thank you for your work. 

Still no playable beta? )
Title: Re: Progress
Post by: mrwigggles on February 07, 2017, 05:57:30 PM
Steve said in this thread that there months and months work left. So, no there no release yet.
Title: Re: Progress
Post by: Indefatigable on February 08, 2017, 04:37:36 AM
Too bad no cryo chamber to crawl into with set wake up at C# release.
Title: Re: Progress
Post by: Drizzt321 on February 18, 2017, 02:58:48 AM
Suggestion, you know how occasionally in the current release it'll have an error that bubbles up and says "report this to the board at this address"? How about adding an auto-generate to send a bug report containing the full stack trace, etc.  Or a "open up Explorer to dump file" with a dump so that it can be uploaded to the boards. 
Title: Re: Progress
Post by: MarcAFK on February 18, 2017, 06:13:48 AM
Completely pointless as the new version is a total rewrite and any bugs in 7.2 shouldn't even exist in whatever is coming. We'll have entirely new bugs to find! Also I imagine Visual basic might suck for what you're proposing anyway.
Title: Re: Progress
Post by: Person012345 on February 18, 2017, 02:25:52 PM
Completely pointless as the new version is a total rewrite and any bugs in 7.2 shouldn't even exist in whatever is coming. We'll have entirely new bugs to find! Also I imagine Visual basic might suck for what you're proposing anyway.
The new bugs will need to be reported and the rewrite is in C#. Unless I've misinterpreted which post you're replying to, I don't really see your point here.
Title: Re: Progress
Post by: Hydrofoil on March 16, 2017, 04:19:05 AM
The new bugs will need to be reported and the rewrite is in C#. Unless I've misinterpreted which post you're replying to, I don't really see your point here.

Tbh im pretty sure there are a 100 different libs that Steve could tack on at some point to do that so its not a huge stretch to ask for something that would in essence make his life easier. Being a Software developer myself there is nothing harder to debug than someone going "it crashes in Place A" with no other information to go on. A Full Stack trace tells the dev where and when the crash happened and any and all information the system currently holds during the process it was under taking.
Title: Re: Progress
Post by: Person012345 on March 19, 2017, 02:14:07 PM
Tbh im pretty sure there are a 100 different libs that Steve could tack on at some point to do that so its not a huge stretch to ask for something that would in essence make his life easier. Being a Software developer myself there is nothing harder to debug than someone going "it crashes in Place A" with no other information to go on. A Full Stack trace tells the dev where and when the crash happened and any and all information the system currently holds during the process it was under taking.
Yes. I was supporting the idea that there could be an automated bug sending feature. I'm not sure what the guy's point about "it will be a rewrite so it's pointless" was. Presumably the original idea was to code the auto reporting feature into the upcoming C# version, so whether it's a new version is irrelevant and whether it can be done in VB is irrelevant.
Title: Re: Progress
Post by: iceball3 on May 20, 2017, 11:53:42 AM
Maybe to make bug reporting less overloading for Steve (for instance, if someone's messing around with the game), maybe we could get a github issue tracker or something?
So we can categorically confirm bugs and also see if it's necessary to reproduce them in cases.
Title: Re: Progress
Post by: sloanjh on May 21, 2017, 08:26:50 AM
Maybe to make bug reporting less overloading for Steve (for instance, if someone's messing around with the game), maybe we could get a github issue tracker or something?
So we can categorically confirm bugs and also see if it's necessary to reproduce them in cases.

Completely up to Steve - he's the customer for the information in the bugs thread.  The big downside that I see for it is that it's another place people (especially Steve) would need to go to keep up with what's going on.  For one thing, this would probably lead to fewer bugs-that-aren't being answered by the community.

John
Title: Re: Progress
Post by: Rogtuok on September 11, 2017, 01:19:20 AM
Think we will have a workable version by the 11th of december?  Im going on vecation 😀
Title: Re: Progress
Post by: Demonides on September 11, 2017, 01:37:51 PM
Quote from: Rogtuok link=topic=9372. msg104137#msg104137 date=1505110760
Think we will have a workable version by the 11th of december?  Im going on vecation 😀
HMM Nope  :P
Title: Re: Progress
Post by: LoSboccacc on September 12, 2017, 10:53:29 AM
is there a way to track progress? am still checking every other month but apart from changeset posts the closeness to release is not even fuzzy but just impossible to desume
Title: Re: Progress
Post by: Steve Walmsley on September 12, 2017, 01:15:46 PM
is there a way to track progress? am still checking every other month but apart from changeset posts the closeness to release is not even fuzzy but just impossible to desume

I can't really give a release date. It depends a lot on the availability of my free time and how well I maintain enthusiasm. I can say I am a long way past half way in terms of the functionality but I still haven't touched combat or AI and have about a third of the different movement orders still to do, plus several of the smaller windows. Once I finish working on move orders, I will probably work on new game creation so I can start a test game. I have been working on this since March 2016, so already 18 months in. I would be disappointed if I didn't start posting test campaign reports this year but don't believe there will be a release version before 2018.
Title: Re: Progress
Post by: Rogtuok on September 13, 2017, 07:34:08 AM
Dame was hoping to get some quality time with the new game
Title: Re: Progress
Post by: Detros on September 13, 2017, 08:10:16 PM
The families of Aurora players are grateful the C# version is not going to be available before Christmas so that they can have one last nice holiday time before their loved ones get too busy playing all day :P