Aurora 4x

New Players => The Academy => Topic started by: vorpal+5 on December 17, 2017, 12:13:36 AM

Title: Task Force Training and 'edge cases'
Post by: vorpal+5 on December 17, 2017, 12:13:36 AM
Having seen the virtue of having some decent TFT, I started to question myself on that: as all ships, even civilians have TFT, are civilians ships within a TG under combat slowing its reaction, by reducing average TFT? Should I train also my civilian tankers?
What about boarded fighters? I have non armed fighters used for various utility roles. Are they factored in the average TFT?
Is the average weighted by mass? My 30% trained carrier counting the same weight as a 125-tons pinnace?

So for now, I'm training everyone. It uses fuel though... So I would gladly like to have more precisions on TFT  :)
Title: Re: Task Force Training and 'edge cases'
Post by: TheDeadlyShoe on December 17, 2017, 10:56:51 PM
The slowest to respond ship in a tg determines movement delay. Firing delay is on a per ship basis though. 

Docked parasites don't matter.

If you are bringing tankers etc. with your battlefleet, consider creating a militarized tanker. It doesnt have to be military, but armor, CIWS, speed, and training is nice in a pinch.  Personally, i usually prefer to extend ship range a little and/or create forward fuel dumps.
Title: Re: Task Force Training and 'edge cases'
Post by: vorpal+5 on December 18, 2017, 12:22:47 AM
ok thanks. I was concerned by non-combat parasites aboard carriers.
Title: Re: Task Force Training and 'edge cases'
Post by: Paul M on December 18, 2017, 01:53:53 PM
I have the Quiver class of ships that have extra fuel and missiles and they are designed like my DDs (co-build-able) for combat replenishment.   My other support ships are not quite combat capable.  I use a 70% engine that makes them fuel efficient and only requires 1 more engine then normal for a ship with about the same speed as my combat ships.

I do training for my support groups to 50% and for my battle groups to 100%.  If you want your parasites trained is dependant on what you want them for but I don't mind having well trained EW/SAR pinnaces.

One trick is to create an OWP (orbital weapons platform) with a speed of 1 and hangers and assign your parasites to it for training.   

Training of 50% is a minimum you want for combat...otherwise you can wait up to 60 s (an eternity at times in combat) for an order to be acknowledged.
Title: Re: Task Force Training and 'edge cases'
Post by: obsidian_green on December 19, 2017, 01:16:16 PM
So for now, I'm training everyone. It uses fuel though...

Try attaching a slow, cheap, and very fuel efficient ship to a task group that's training. I use this little beauty to facilitate Fleet training. It's small enough that I was able to pack one into the craft complement of a battle group I sent on jump-point blockade duty.

Code: [Select]
SH/TRN-05 Taimen class Fleet Support Vessel    100 tons     4 Crew     16.8 BP      TCS 2  TH 1  EM 0
500 km/s     Armour 1-1     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 52    AFR 0%    IFR 0%    1YR 0    5YR 0    Max Repair 18 MSP
Intended Deployment Time: 18 months    Spare Berths 1   

1 EP Nuclear Thermal Engine (1)    Power 1    Fuel Use 0.44%    Signature 1    Exp 2%
Fuel Capacity 5 000 Litres    Range 2045.5 billion km   (47348 days at full power)

This design is classed as a Fighter for production, combat and maintenance purposes

The range is WAY excessive, but there was no smaller fuel tank to use.