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I don't see why the ships speed is a factor at all. This seems to be a total unnecessary complication. If ships were rated for agility that might make sense (what the ships yaw or pitch rate is) as it is in Attack Vector Tactical or Squadron Strike but absolute maximum or current velocity plays little role in bringing a hardpoint to bear.
FWIW, I don't see a problem with making bases put their weapons in turrets. Either that or put 1/10th sized engines on bases for rotation speed. Note that most of the "engine" is the inertial dampener to keep the people from getting squished as the base spins.