Wow. . . just. . . wow!
Not only this story is very good by itself, but also it is an awesome tutorial for Aurora. I learnt a lot about combat, and I am currently implementing some of the interesting quirks in my current game. . .
For example, my new scout ships will get rid of their active sensors (Also known as the "SHOOT ME! I'M OVER HERE!" beacon) in favor of 3 very large box launchers loaded with long range drones loaded with two kind of buoys :
- Active sensor with a few days duration (enough to gain some intel on the ships and even allows a lurking stealth fleet to shot without compromising its location)
- Geosurvey/small EM & Thermal passive sensors with a 6 month lifetime (dual use - durable hostile monitoring and checking a planet at the same time)
Thanks for the most
unwieldy detailled
oceanic space sim around