Author Topic: C# Aurora Changes List v1.00  (Read 428484 times)

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Offline Steve Walmsley (OP)

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Re: C# Aurora Changes List
« Reply #225 on: March 16, 2020, 02:19:29 PM »
Alien Classes Text Summary

As with the other text summaries, this is a tool for generating text to paste into after-action reports.

A button on the Intelligence & Foreign Relations window will generate a summary of alien class information for the selected alien race. Here is a summary from the Martian Empire in my current campaign. Weapons will also be shown when known.

Alien Class Intelligence - Martian Empire
5x XX Xining   84,250 tons   Thermal 84
1x XX Jiangwei   73,200 tons   Thermal 1,600   1,092 km/s
5x XX Changsha   59,850 tons
8x FT Su Small F4   34,650 tons   Thermal 640   923 km/s
8x CS Su Small C4   22,000 tons   Thermal 640   1,453 km/s
1x XX Houxin   20,100 tons
15x XX Kaifeng   19,300 tons
1x XX Luda   17,700 tons   Thermal 800   2,253 km/s
15x XX Houjian   12,850 tons   Thermal 282   1,092 km/s   AS #61
9x XX Dalian   12,850 tons
3x XX Hegu   12,800 tons   AS #61
3x XX Hainan   12,700 tons   AS #61
10x XX Jinan   12,500 tons
4x XX Luhu   6,900 tons   Thermal 400   2,892 km/s
16x XX Yinchuan   6,400 tons   Thermal 140   1,092 km/s   AS #61
7x XX Huangwen   6,400 tons
1x XX Chongqing   6,400 tons
1x XX Zunyi   6,400 tons
4x XX Jianghu   5,400 tons   Thermal 200   1,836 km/s
8x FH Su H4   Thermal 320   248 km/s
3x XX Xian   Thermal 200   1,724 km/s
Total Known Tonnage 2,293,300
 
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Offline Steve Walmsley (OP)

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Re: C# Aurora Changes List
« Reply #226 on: March 26, 2020, 11:00:55 AM »
Survey Speed

The game details window has an option to change survey speed in the game. 100 is the normal rate. For example, if survey speed is changed to 50, all surveys will take twice as long, whereas if survey speed is changed to 125, surveys will happen 20% faster.

The survey speed modifier is applied to the survey points produced by survey ships. Everything else remains the same.

Offline Steve Walmsley (OP)

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Re: C# Aurora Changes List
« Reply #227 on: March 27, 2020, 08:48:02 AM »
Diplomacy Part 8: Diplomatic Ships

A Diplomatic ship is any ship equipped with a Diplomacy Module. These can be built by the player or by NPRs.

Diplomacy Modules and therefore Diplomatic Ships are important for communication attempts and essential for basic diplomacy (influencing an alien race to view your race more positively). See link below for full details.
http://aurora2.pentarch.org/index.php?topic=8495.msg118258#msg118258

When a Diplomatic Ship is involved in diplomacy or communication attempts, the opposing race will know the origin of those messages. If the Diplomatic Ship is on opposing sensors, the identity of that ship will be noted in an event for the opposing race and its parent class will be flagged as a diplomatic vessel. If diplomacy is underway, the name of the Ambassador will also be passed to the opposing race.

If the Diplomatic Ship is not on opposing sensors, the location of the signal from that ship will be communicated to the opposing race. This may be a system body, a jump point or simply a point in space.

Any damage to NPR Diplomatic ships, regardless of whether the opposing race knows that status, will be treated as triple damage for the purposes for affecting diplomatic relations. If a diplomatic ship is attacked without an existing hostile relationship, the relationship will fall to -300 from the perspective of the owner of the ship (rather than the normal -100 for attacking when not hostile).

Offline Steve Walmsley (OP)

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Re: C# Aurora Changes List
« Reply #228 on: March 28, 2020, 12:24:06 PM »
Detecting Engine Type

Thermal sensors are able to detect whether a ship moving faster than 1 km/s has military or commercial engines. This information is added to the intelligence for the associated alien class.

The thermal contact strength for a ship will be preceded by "M" or "C" if the engine type for the parent class is known.

NPRs will treat ships without detected military engines that have not demonstrated any weapon capability as 10% of the normal size when assessing their threat level

« Last Edit: March 28, 2020, 12:34:03 PM by Steve Walmsley »
 

Offline Steve Walmsley (OP)

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Re: C# Aurora Changes List
« Reply #229 on: April 01, 2020, 06:18:57 AM »
Change Scientist Research Field

There is a new option on the Commander window to change the research field of a scientist. Any field can be chosen, but the current research bonus is reduced by 75%.

This is the same effective rate at which a scientist can already operate in a different field. However, they will now start to gain experience in the new field.

Offline Steve Walmsley (OP)

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Re: C# Aurora Changes List
« Reply #230 on: April 04, 2020, 09:06:00 AM »
Mineral Search Flag

A new option on the galactic map allows you to mark individual systems with a "Mineral Search Flag". There is a display option to show which systems have been flagged.

On the Mineral Search window, you can restrict the search to systems with the flag set, in conjunction with the existing filters.

This will allow you to search for mineral deposits within a subset of systems, in addition to the current options of a specific system or all systems.