View full version: C# Suggestions
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  1. Bring back PDCs
  2. Displacement tech for plasma carronades
  3. GC - a low-impact implementation of the 'flyer' archetype as a Capability
  4. Ground combat - morale, organization and training level
  5. Initial Suggestions after a cold start
  6. "Evasive follow" order
  7. C# Suggestions
  8. Ground Unit Recon
  9. Terraforming ships with Science Department ? And other officer positions
  10. New FTL Method
  11. Space station factories
  12. Ending dates not visible, adjust date format when not enough space?
  13. Easy fix to ground unit construction time vs formation size issue
  14. 3 Research QoL Improvements
  15. Nice-to-have SM controls
  16. Ground Weapons tinkering
  17. Orbital Miner Automation/Rework
  18. AI/drone crew
  19. Missile Based STO
  20. Refueling hub actions
  21. Food
  22. AI behavior vs kiting
  23. Leaky Shields
  24. Boarding Torpedos."Easy" way to implement limited boarding actions.
  25. Make aurora available as arm compatibility
  26. A cleaner display for 2.0 ? Ships icons and such...
  27. KriegsMeister's Conglomeration of Ideas for Fighters, FAC's, Ships, and Stations
  28. Hydrosphere as a Counter to Eccentric Orbits
  29. Winforms Listview Performance.
  30. Fighter Module
  31. Conditional orders
  32. Shield generators vs Pirate faction.
  33. Screen reader accessibility suggestions for major issues.
  34. Small accessibility fix/suggestion
  35. Ground Force Design Prototyping
  36. Rework to Ground Unit Construction
  37. A Reward for Invading Rhakas? - No Spoilers
  38. Minor Ground Unit Suggestions
  39. Generalize "Senior C.O." Option
  40. Suggestion: Maximum population setting
  41. Staff Officers for Ground Forces
  42. Sorium as a strategic weakness
  43. feasibility of Robot Populations
  44. Unit police strength indicator
  45. research queue
  46. Civilian mining Colony "Status" Indication.
  47. List of features from VB6 missing in C#
  48. Sort officers if unassigned
  49. Missile Range
  50. A Few QoL suggestions