I was looking at a post on Reddit about what people do for RP, and a lot of people seem to play with missiles disabled and want a checkbox to stop NPRs to spawn with missile templates. I'm all for different playstyles, but I was wondering whether so much of this is due to the rather extreme, although lower than in VB6, range that missiles have. I wish there was some way to massively increase the rate which missile engines consume fuel, perhaps to 200% or even 300% their current amount. Don't you think it would be more tactically engaging if all missile fights took place are much smaller distances? Still far longer than beam, but much closer than what we have today. Missile combat feels a bit... impersonal, I LOVE missiles and I love how Aurora models them, but beam brawls feel much 'uglier,' it feels more deadly and high stakes, and the process of closing in to your enemies and so offers as much thrill as a turn based game can give. I wish this was a toggable option, but this would probably mess the AI, but I'd love if there was some way to keep present missile range, but add options, like the research rate %, to increase percentages of missile fuel consumption and otherwise keep most missiles the same, keeping their speed but slashing their range.