View full version: General Discussion
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  1. Fallen Empires multiplayer game recruiting
  2. Multiplayer
  3. How to play as the Martians?
  4. Aurora Comics and Memes
  5. full terrain list
  6. Senario idea
  7. Raiders in the long term
  8. Multiple human powers on Earth - ensure they are all same race
  9. Steam Deck
  10. MOVED: NPR ground templates
  11. Civilian contracts
  12. Is there any way to upgrade NPR tech?
  13. Keeping track of your Survey Ships progress
  14. New Start Fatigue?
  15. Ship destroyed during 30 day hop?
  16. Which is better for point defense?
  17. Empire wide Mineral Logistics.
  18. Help with Resolving Long Turn Times
  19. MOVED: Questions about Ground force design vs. Rakhas
  20. Issue with Refueling
  21. Interesting Names
  22. Crisis in the Confederation - Aurora 2.0 multiplayer game
  23. AI Generated Aurora C# Patchnotes
  24. Diplomacy workaround
  25. It looks like when 1.14 comes out it won't be available in Russia
  26. Aurora Oddities - Nuke repellent wall paint and 3d transnewtonium printers
  27. Question for folks who play multi-factor or multi-race
  28. Primitive Aliens?
  29. Tooth to Tail Ratio
  30. PPV Strats w/o high mineral use
  31. About Ground Formations.
  32. Spaceport questions
  33. How can one edit some Aurora data?
  34. Colony doesn't see it needs infrastructure
  35. Can't see colony
  36. Optimal Engine to Fuel Ratio
  37. Railgun vs Gauss on PD fighters, considering enemy ECM
  38. Aurora Mechanics Survey
  39. Estimated hostile force infantry 3 but I can’t attack them
  40. Civilian shipping lines sizes?
  41. Doctrine entirely based on 'ground' forces - is it possible?
  42. Realistic Re-Name for Resources
  43. Having Trouble with weapons not engaging.
  44. Calculating maint storage
  45. Is Tritanium too common?
  46. Insane idea looking for Feedback
  47. Research too fast?
  48. Ship / Fleet / GU / Fromation Expereince
  49. 1.14.0 - is this patch available???
  50. How to double click a component in ship design using screen reader