Author Topic: What's going on in your empire/planet/battlefield?  (Read 263575 times)

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Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1875 on: August 05, 2018, 03:11:26 PM »
Arghhh I had The Hood happening to me... My Carrier HMS Audacious being killed by 1 enemy missile. A strength 38 explosion penetrate my armor and set of a series of magazine explosions... :o

A 100000 tons of ship destroyed in 5 seconds, despite the swift destruction a third of its crew managed to get their life pods...
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 

Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1876 on: August 09, 2018, 10:46:07 AM »
Second battle against a hated enemy and 1st and 2nd fleet are defending my forward base at Jamestown and almost all ships are  upgraded to third generation types and using the latest missiles... Jamestown colony and first fleet attacking the enemy missile waves trying to hit 1st Fleet and the battleship "Farnham Castle"... The 55 million humans on the world is given a spectacular sight when planetary based defense bases open fire.

Quote
Furious class Battleship    399 900 tons     9561 Crew     99638.5 BP      TCS 7998  TH 96000  EM 0
12003 km/s     Armour 23-483     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 537     PPV 1571.28
Maint Life 3.08 Years     MSP 80509    AFR 2474%    IFR 34.4%    1YR 12773    5YR 191588    Max Repair 1050 MSP
Intended Deployment Time: 24 months    Spare Berths 120   
Flag Bridge    Troop Capacity: 3 Companies    Magazine 3245   

Ford-Poole 320 EP Inertial Fusion Drive (300)    Power 320    Fuel Use 85.98%    Signature 320    Exp 20%
Fuel Capacity 135 250 000 Litres    Range 70.8 billion km   (68 days at full power)

Twin Sanderson-Black 15cm C6 Soft X-ray Laser Turret (7x2)    Range 360 000km     TS: 10000 km/s     Power 12-12     RM 6    ROF 5        6 6 6 6 6 6 5 4 4 3
Grant International 45cm C6 Soft X-ray Laser (1)    Range 384 000km     TS: 12003 km/s     Power 53-6     RM 6    ROF 45        53 53 53 53 53 53 45 39 35 31
Triple Tucker-Wilkins 30cm C6 Soft X-ray Laser Turret (5x3)    Range 384 000km     TS: 10000 km/s     Power 72-18     RM 6    ROF 20        24 24 24 24 24 24 20 18 16 14
Quad Hamilton Foundation Gauss Cannon R5-100 Turret (10x20)    Range 50 000km     TS: 10000 km/s     Power 0-0     RM 5    ROF 5        1 1 1 1 1 0 0 0 0 0
Rice International CIWS-200 (10x10)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Robson Systems Fire Control S08 192-16000 (5)    Max Range: 384 000 km   TS: 16000 km/s     97 95 92 90 87 84 82 79 77 74
George Megacorp Tokamak Fusion Reactor Technology PB-1 (3)     Total Power Output 24    Armour 0    Exp 5%
Alexander-Wyatt Solid-core Anti-matter Power Plant Technology PB-1 (10)     Total Power Output 160    Armour 0    Exp 5%

Leach & Andrews Aerospace Industries Knight Launcher (100)    Missile Size 8    Rate of Fire 40
Saunders Heavy Industries Kight Fire Control (1)     Range 420.6m km    Resolution 120
ASM Knight MkIII (406)  Speed: 48 000 km/s   End: 88.8m    Range: 255.9m km   WH: 30    Size: 8    TH: 432/259/129

Dixon-Barnett Guardian Search Sensor (1)     GPS 84     Range 6.7m km    MCR 732k km    Resolution 1
Palmer-Swift Huge Search Sensor (1)     GPS 57600     Range 420.7m km    Resolution 120
Davies Technology Huge Early Warning Sensor (1)     GPS 105000     Range 1 155.0m km    Resolution 100

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Not sure if my screen dump shows up... Had to attach it...

Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 

Offline Garfunkel

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Re: What's going on in your empire/planet/battlefield?
« Reply #1877 on: August 09, 2018, 05:23:03 PM »
Pretty!
 

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Re: What's going on in your empire/planet/battlefield?
« Reply #1878 on: August 13, 2018, 02:32:08 PM »
We have reclaimed battle system from the Enemy, there is about 75 ship wrecks scattered around the system and especially around their home world entry point. Our losses so far, 1 BB, 1 CV, 6 Old Burke class and several survey ships.

Enemy losses are closing on 120 ships, they are faster and had faster missiles, but we are closing the gap with almost all of our fleet. 4th fleet is guarding the entry point to our Empire and at Terra, new ships are being constructed, battleships, battle cruisers, carriers, Strike carriers and down to a possible new generation destroyers.

Almost all my ships have paper thin armor, due to that the standard enemy missile have at least a 38 megaton warhead and would probably kill my ships on one hit anyway...

4th Fleet has the following ships:

3 Battle ships


Quote
Furious MkII class Battleship    399 000 tons     9761 Crew     148873 BP      TCS 7980  TH 22809.6  EM 5250
11909 km/s     Armour 22-482     Shields 175-375     Sensors 1/1/0/0     Damage Control Rating 561     PPV 1571.28
Maint Life 3.16 Years     MSP 126164    AFR 2354%    IFR 32.7%    1YR 18970    5YR 284556    Max Repair 1760 MSP
Intended Deployment Time: 24 months    Spare Berths 126   
Flag Bridge    Troop Capacity: 3 Companies    Magazine 3245   

Banks & Bolton Aero Engines 1760 EP Inertial Fusion Drive (54)    Power 1760    Fuel Use 86.15%    Signature 422.4    Exp 22%
Fuel Capacity 137 750 000 Litres    Range 72.1 billion km   (70 days at full power)
Wyatt Megacorp Delta R375/96 Shields (70)   Total Fuel Cost  280 Litres per hour  (6 720 per day)

Triple Tucker-Wilkins 30cm C6 Soft X-ray Laser Turret (5x3)    Range 384 000km     TS: 10000 km/s     Power 72-18     RM 6    ROF 20        24 24 24 24 24 24 20 18 16 14
Twin Sanderson-Black 15cm C6 Soft X-ray Laser Turret (7x2)    Range 360 000km     TS: 10000 km/s     Power 12-12     RM 6    ROF 5        6 6 6 6 6 6 5 4 4 3
Grant International 45cm C6 Soft X-ray Laser (1)    Range 384 000km     TS: 11909 km/s     Power 53-6     RM 6    ROF 45        53 53 53 53 53 53 45 39 35 31
Quad Hamilton Foundation Gauss Cannon R5-100 Turret (10x20)    Range 50 000km     TS: 10000 km/s     Power 0-0     RM 5    ROF 5        1 1 1 1 1 0 0 0 0 0
Rice International CIWS-200 (10x10)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Robson Systems Fire Control S08 192-16000 (5)    Max Range: 384 000 km   TS: 16000 km/s     97 95 92 90 87 84 82 79 77 74
Douglas Cybernetics Fire Control S02 75-25000 (5)    Max Range: 150 000 km   TS: 25000 km/s     93 87 80 73 67 60 53 47 40 33
George Megacorp Tokamak Fusion Reactor Technology PB-1 (3)     Total Power Output 24    Armour 0    Exp 5%
Alexander-Wyatt Solid-core Anti-matter Power Plant Technology PB-1 (10)     Total Power Output 160    Armour 0    Exp 5%

Leach & Andrews Aerospace Industries Knight Launcher (100)    Missile Size 8    Rate of Fire 40
Saunders Heavy Industries Kight Fire Control (1)     Range 420.6m km    Resolution 120
ASM Knight MkIII (406)  Speed: 48 000 km/s   End: 88.8m    Range: 255.9m km   WH: 30    Size: 8    TH: 432/259/129

Davies Technology Huge Early Warning Sensor (1)     GPS 105000     Range 1 155.0m km    Resolution 100
Dixon-Barnett Guardian Search Sensor (1)     GPS 84     Range 6.7m km    MCR 732k km    Resolution 1
Palmer-Swift Huge Search Sensor (1)     GPS 57600     Range 420.7m km    Resolution 120

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

7 battlecruisers

Quote
Vanguard MkIII class Battlecruiser    35 000 tons     798 Crew     13755.1999 BP      TCS 700  TH 1824.72  EM 0
10861 km/s     Armour 10-95     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 45     PPV 165.8
Maint Life 2 Years     MSP 6141    AFR 392%    IFR 5.4%    1YR 2046    5YR 30684    Max Repair 844.8 MSP
Intended Deployment Time: 24 months    Spare Berths 25   
Flag Bridge    Troop Capacity: 2 Companies   

Smart & Lynch International 844.8 EP Inertial Fusion Drive (9)    Power 844.8    Fuel Use 101.08%    Signature 202.752    Exp 22%
Fuel Capacity 9 250 000 Litres    Range 47.1 billion km   (50 days at full power)

Kennedy Ordnance 30cm C6 Far Ultraviolet Laser (1)    Range 384 000km     TS: 10861 km/s     Power 24-6     RM 5    ROF 20        24 24 24 24 24 20 17 15 13 12
Quad Johnston Systems 20cm C6 Far Ultraviolet Laser Turret (4x4)    Range 384 000km     TS: 10000 km/s     Power 40-24     RM 5    ROF 10        10 10 10 10 10 8 7 6 5 5
Thompson-Norman CIWS-160 (2x8)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Robson Systems Fire Control S08 192-16000 (2)    Max Range: 384 000 km   TS: 16000 km/s     97 95 92 90 87 84 82 79 77 74
George Megacorp Tokamak Fusion Reactor Technology PB-1 (13)     Total Power Output 104    Armour 0    Exp 5%

This design is classed as a Military Vessel for maintenance purposes

9 Heavy crusiers

Quote
Amazon MkII class Heavy Cruiser    30 000 tons     841 Crew     9411.2999 BP      TCS 600  TH 1216.56  EM 0
8448 km/s     Armour 6-86     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 52     PPV 112
Maint Life 3.18 Years     MSP 6274    AFR 225%    IFR 3.1%    1YR 935    5YR 14018    Max Repair 844.8 MSP
Intended Deployment Time: 24 months    Spare Berths 18   
Magazine 2068   

Smart & Lynch International 844.8 EP Inertial Fusion Drive (6)    Power 844.8    Fuel Use 101.08%    Signature 202.752    Exp 22%
Fuel Capacity 5 620 000 Litres    Range 33.4 billion km   (45 days at full power)

Rice International CIWS-200 (2x10)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Leach & Andrews Aerospace Industries Knight Launcher (14)    Missile Size 8    Rate of Fire 40
Saunders Heavy Industries Kight Fire Control (2)     Range 420.6m km    Resolution 120
ASM Knight MkIII (258)  Speed: 48 000 km/s   End: 88.8m    Range: 255.9m km   WH: 30    Size: 8    TH: 432/259/129

Palmer-Swift Huge Search Sensor (1)     GPS 57600     Range 420.7m km    Resolution 120

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

1 Area Defense Cruiser

Quote
Ticonderoga MkII class Area Defence Cruiser    37 000 tons     727 Crew     13778.5 BP      TCS 740  TH 2112  EM 0
11891 km/s     Armour 5-98     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 53     PPV 83.98
Maint Life 1.6 Years     MSP 5353    AFR 476%    IFR 6.6%    1YR 2424    5YR 36353    Max Repair 1760 MSP
Intended Deployment Time: 24 months    Spare Berths 181   
Troop Capacity: 1 Company    Magazine 1600   

Banks & Bolton Aero Engines 1760 EP Inertial Fusion Drive (5)    Power 1760    Fuel Use 86.15%    Signature 422.4    Exp 22%
Fuel Capacity 12 000 000 Litres    Range 67.8 billion km   (65 days at full power)

Quad Hamilton Foundation Gauss Cannon R5-100 Turret (1x20)    Range 50 000km     TS: 10000 km/s     Power 0-0     RM 5    ROF 5        1 1 1 1 1 0 0 0 0 0
Rice International CIWS-200 (2x10)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Robson Systems Fire Control S08 192-16000 (1)    Max Range: 384 000 km   TS: 16000 km/s     97 95 92 90 87 84 82 79 77 74

Sims-Farmer Megacorp Guardian Launcher (40)    Missile Size 1    Rate of Fire 5
Dixon-Barnett Guardian Missile Suite (10)     Range 10.1m km    Resolution 1
AMM Guardian MkIII (1600)  Speed: 96 000 km/s   End: 0.9m    Range: 5.3m km   WH: 1    Size: 1    TH: 2304/1382/691

Summers Heavy Industries Missile Search Sensor (1)     GPS 280     Range 67.2m km    MCR 7.3m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

10 Light Cruisers

Quote
Hunt MkII class Light Cruiser    24 050 tons     292 Crew     6729.2499 BP      TCS 481  TH 1013.76  EM 0
8781 km/s     Armour 4-74     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 10     PPV 210
Maint Life 1.38 Years     MSP 1749    AFR 462%    IFR 6.4%    1YR 995    5YR 14930    Max Repair 844.8 MSP
Intended Deployment Time: 24 months    Spare Berths 26   
Magazine 1400   

Smart & Lynch International 844.8 EP Inertial Fusion Drive (5)    Power 844.8    Fuel Use 101.08%    Signature 202.752    Exp 22%
Fuel Capacity 5 250 000 Litres    Range 38.9 billion km   (51 days at full power)

Rice International CIWS-200 (1x10)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Carr Biotech Paladin Launcher (100)    Missile Size 14    Hangar Reload 105 minutes    MF Reload 17.5 hours
Saunders Heavy Industries Kight Fire Control (2)     Range 420.6m km    Resolution 120
ASM Paladin MkII (100)  Speed: 82 500 km/s   End: 23.7m    Range: 117.3m km   WH: 50    Size: 13.962    TH: 440/264/132

Palmer-Swift Huge Search Sensor (1)     GPS 57600     Range 420.7m km    Resolution 120

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


35 Missile Destroyers

Quote
Burke MkIII class Heavy Destroyer    15 000 tons     348 Crew     5386.45 BP      TCS 300  TH 844.8  EM 0
11733 km/s     Armour 3-54     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 26     PPV 48
Maint Life 1.13 Years     MSP 1347    AFR 300%    IFR 4.2%    1YR 1066    5YR 15989    Max Repair 1760 MSP
Intended Deployment Time: 24 months    Spare Berths 52   
Magazine 984   

Banks & Bolton Aero Engines 1760 EP Inertial Fusion Drive (2)    Power 1760    Fuel Use 86.15%    Signature 422.4    Exp 22%
Fuel Capacity 3 955 000 Litres    Range 55.1 billion km   (54 days at full power)

Rice International CIWS-200 (1x10)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Leach & Andrews Aerospace Industries Knight Launcher (6)    Missile Size 8    Rate of Fire 40
Fraser-Hayward Burke Fire Control (1)     Range 259.2m km    Resolution 100
ASM Knight MkIII (123)  Speed: 48 000 km/s   End: 88.8m    Range: 255.9m km   WH: 30    Size: 8    TH: 432/259/129

Rowe-Hicks Aerospace Fighter Search Sensor Small (1)     GPS 21     Range 3.8m km    MCR 412k km    Resolution 1
Connor-Ali Corporation Active Search Sensor MR345-R100 (1)     GPS 14400     Range 345.6m km    Resolution 100

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Destroyer Escorts, 5 modern MkIII and 9 older MkII

Quote
Quebec MkIII class Destroyer Escort    9 350 tons     181 Crew     3427.05 BP      TCS 187  TH 549.12  EM 0
12235 km/s     Armour 5-39     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 5     PPV 12
Maint Life 3.68 Years     MSP 1145    AFR 139%    IFR 1.9%    1YR 131    5YR 1971    Max Repair 208 MSP
Intended Deployment Time: 24 months    Spare Berths 16   
Magazine 636   

Page-Lyons 208 EP Inertial Fusion Drive (11)    Power 208    Fuel Use 29.29%    Signature 49.92    Exp 13%
Fuel Capacity 1 250 000 Litres    Range 82.2 billion km   (77 days at full power)

Rice International CIWS-200 (1x10)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Sims-Farmer Megacorp Guardian Launcher (12)    Missile Size 1    Rate of Fire 5
Dixon-Barnett Guardian Missile Suite (3)     Range 10.1m km    Resolution 1
AMM Guardian MkIII (636)  Speed: 96 000 km/s   End: 0.9m    Range: 5.3m km   WH: 1    Size: 1    TH: 2304/1382/691

Barrett Biotech Active Search Sensor MR74-R3 (1)     GPS 540     Range 74.8m km    Resolution 3

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Quote
Quebec MkII class Destroyer Escort    9 050 tons     164 Crew     1655.8 BP      TCS 181  TH 1250  EM 0
6906 km/s     Armour 5-38     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 5     PPV 12
Maint Life 4.04 Years     MSP 572    AFR 131%    IFR 1.8%    1YR 56    5YR 843    Max Repair 84 MSP
Intended Deployment Time: 24 months    Spare Berths 30   
Magazine 636   

Peacock International 125 EP Magnetic Fusion Drive (10)    Power 125    Fuel Use 38%    Signature 125    Exp 10%
Fuel Capacity 1 250 000 Litres    Range 65.4 billion km   (109 days at full power)

Thompson-Norman CIWS-160 (1x8)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Sims-Farmer Megacorp Guardian Launcher (12)    Missile Size 1    Rate of Fire 5
Dixon-Barnett Guardian Missile Suite (3)     Range 10.1m km    Resolution 1
AMM Guardian MkIII (636)  Speed: 96 000 km/s   End: 0.9m    Range: 5.3m km   WH: 1    Size: 1    TH: 2304/1382/691

Dixon-Barnett Guardian Search Sensor (1)     GPS 84     Range 6.7m km    MCR 732k km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 
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Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1879 on: August 20, 2018, 01:25:14 AM »
Time to invade the Enemies home system. 12 BB, 9 BC, 15 CA, 22 CL, 78 HDD and 17 DE... Prepare for battle!
Veni, Vedi, Volvo
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Wargame player and Roleplayer for 33 years...
 

Offline Garfunkel

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Re: What's going on in your empire/planet/battlefield?
« Reply #1880 on: August 20, 2018, 03:29:31 PM »
Yeah, that's a pretty impressive fleet. Good luck!
 

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Re: What's going on in your empire/planet/battlefield?
« Reply #1881 on: August 25, 2018, 10:38:55 AM »
The fleet has jumped into the lions den, after 25 seconds, search sensors start to work again, some 75 millions km away 2 groups of enemy combatants are spotted, one north of our entry point and one SSE, the northern one have 7 destroyers and the other group has 9 large heavy cruisers. 10 seconds later the fleet opens fire at the 2 target. 65 minutes later the feared word sounds all throe the fleet, "Vampire from northern group!" 15 seconds later the next warning, but this time from the southern group...
All escorts activates their secondary sensors and prepares to fire at the incoming missiles. 30 seconds later a second wave appears from the north and 15 seconds after that another wave from the south... AMM starts firing and then keeps on for the next 11.5 minutes before destroying the last enemy ASM. 22 minutes after the last enemy missile is destroyed all 7 destroyers are hit by a avalanche of missiles and all are destroyed with in seconds of each other. The second group is trying to evade but is destroyed 14 minutes later...

A third group of two missile battle cruisers are soon in the way and promptly destroyed after a futile attack of 20 waves of 20 size 7 missiles.

Vice Admiral Adam May in the BB Farnham Castle is looking worried... Its to easy...

Then suddenly a sensor technician shouts a fourth contact is firming up... "Ohhh crap Sir! Ahh sorry... Admiral 65 small ships are closing fast from the north, the computer gives them a name, Skory, a 1000 tons ... 19000+ km/s in speed"

May thought this could get ugly, our own heavy bomber craft had 5 size 7 launchers...

Quote
Daring class Attack Craft    1000 tons     7 Crew     690.5 BP      TCS 20  TH 92.16  EM 0
19200 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control 1     PPV 5.25
Annual Failure Rate: 0%    IFR: 0%    Maintenance Capacity 108 MSP
Magazine 35   Spare Berths 10   

Wong & Hicks 96 EP Inertial Fusion Drive FTR (4)    Power 96    Fuel Use 246.92%    Armour 0    Exp 30%
Fuel Capacity 100 000 Litres    Range 7.3 billion km   (4 days at full power)

Wilkins-Turner Size 7 Box Launcher (5)    Missile Size 7    Hangar Reload 52.5 minutes    MF Reload 8.7 hours
Finch-Howe Electronics Industries Missile Fire Control FC1814-R100 (1)     Range 1 814.4m km    Resolution 100
Qara Anti-ship Missile (5)  Speed: 43 200 km/s   End: 698.8m    Range: 1811.3m km   WH: 37    Size: 7    TH: 144 / 86 / 43

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

But having 13 DEs still having a lot of AMMs in magazines it shouldn't be a problem... But still...
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 

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Re: What's going on in your empire/planet/battlefield?
« Reply #1882 on: August 25, 2018, 01:26:25 PM »
"Sir! I have analyzed the enemy approach and I do not think they are using missiles... Most probably some kind of beam weapon... They are closing very fast and we should get a lock on when they close to around 10 million km from us, so we should be able to hit them soon."
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Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1883 on: August 25, 2018, 01:43:35 PM »
Ensign?! Dont you thinks it a bit overkill to fire 100 missiles at one small craft?

I need to stop using the auto fire option, sometime ::) it goes overboard...
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Offline Garfunkel

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Re: What's going on in your empire/planet/battlefield?
« Reply #1884 on: August 25, 2018, 08:11:12 PM »
YOU USE AUTO-FIRE?!?!?

 :o :o :o :o

Don't :P
 

Offline ExChairman

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Re: What's going on in your empire/planet/battlefield?
« Reply #1885 on: August 25, 2018, 11:01:35 PM »
Usually on my beam and missile escorts... I forgot that I put them all under auto fire...
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Re: What's going on in your empire/planet/battlefield?
« Reply #1886 on: September 05, 2018, 12:38:50 AM »
497 wrecks... Enemy wrecks! ;D My poor Search and Rescue button is glowing... We really need a auto command for S&R.

Now my army is moving closer to his home system, 4 Corps of 3 Armored and 1 Mechanized divisions, 1 Mechanized Corps of 1 Armored and 3 Mechanized Divisions and 1 Corps of Space Marines with 4 Divisions of Assault Marines to take a foothold on ground. In total 24 Divisions.... Not sure if its enough, might have to bomb a little... My Replacement troops are upp to 64 Regiments and should land with the Second wave... Still some months before that happens.
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Re: What's going on in your empire/planet/battlefield?
« Reply #1887 on: September 05, 2018, 06:10:04 AM »
14th July 2059 21.30

4 Divisions of Space Marines descends from the sky, landing lightly, spreading out and securing a large area for the second wave of 20 divisions. No losses reported so far and no enemy forces... ???

14th July 2059 02.01

16 divisions have been landed in the Second Wave, still no respons from the defenders.

14th July 2059 03.36

68 regiments of replacement troops are delivered.

15th July 2059 07.55

The last 4 Divisions are being ferried down from the old transports they had to use.

15th July 2059 08.13

Suddenly a great roar went up around the human perimeters, several hundred battalion sized units started to attack. The point units started to take casualties almost immediately, from 2% up to 34%, hardest hit seems to be 2nd Marine division with 7 out of 16 battalions taking losses, we counterattacked and hit several enemy battalions hard, up to 66% in losses.

Intelligence report shows no armored units in the front line, mostly mechanized units, militia and rear area units.
Veni, Vedi, Volvo
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Offline TMaekler

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Re: What's going on in your empire/planet/battlefield?
« Reply #1888 on: September 05, 2018, 06:13:35 AM »
68 replacement? Seems a little overkill, doesn't it?
 

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Re: What's going on in your empire/planet/battlefield?
« Reply #1889 on: September 05, 2018, 07:24:46 AM »
68 replacement? Seems a little overkill, doesn't it?

Maybe... But I used 5 in the first 10 days of fighting... Not sure how the program works but they had around C5300 and I C19900 So almost 4-1 but its still going slow... Used my battleships to pick of some targets, in 5 minutes of bombardment the lost around C2000, but its getting really cold on the surface now...
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...