First issue with corp playtest. Somewhere along the way I added a zero to the end. I see four options for us going forward, I would like the input of all of my players about it.
We could leave it like it is but a corp that has fully "upgraded" its mines on a body they will get between 10+ times what an empire on that would get settled on that body. That would probably make corps eventually the strongest factions in the game. Advantage of this is with the current rules they will get their second advance after a year or two and then shorten per advance.
We could limit their mines to only one resource, one resource per body, per system, or just limit them to one resource period. This would put them back near the level of what empires would get on a body. This seems a decent compromise to me.
We could just take the zero back off and put it closer to what was intended. The problem with that is it would takes a corporation ~200 turns to get their first upgrade.
Last option is go with option two or three and lower the cost for the upgrades.
Feel free to suggest things and put your thoughts down.