Version : 1.8
Random Stars
Game Start - SM Galaxy Generation
This problem started in 1.7, but is still present in 1.8
Systems don't link to existing systems, or at least are exceptionally unlikely to. They don't seem to be following local system rules, and will generate beyond the maximum system limit.
I mapped two galaxies, the first in 1.8 C#, the second in 7.1 vb6.
My settings were random stars, 20 galaxy limit, 50%/15 for local connections.
vb6 you get the stringy mess I love so much. There are only 20 available systems. Force generating more causes a crash. Forcing new jump points just makes more connections to the existing systems.
In 1.8 you get lines of systems that simply extend from Sol (or whatever your start point) endlessly, never connecting. It seems to completely ignore the system limit when *exploring*, but if you try to force generate over 20 it still crashes.
That does look very odd. Anyone else have a similar problem in Random Stars?
Yes, me to
Galaxy seems to almost always generate a new system and very seldom link to existing ones.
I originally thought it was due to having 1000 star galaxies, when I usually had <100 i VB6, so chances was just smaller, but then I noticed this post
One good example is the game by Saquenay on YT
https://youtu.be/x3BHtydGipY?t=7040. First hint of a system connecting to another known system at that time with about 25 systems explored.
I also tried the whole SM generation thing.
DB added with 50 star limit galaxy. Unknown stars, no NPR at start and no NPR generation chance. Rest is default
I went 4 - 5 jumps deep before backtracking until I had about 60 systems.
I then went and back filled until I got 100. Could probably get more systems, but got bored
In all of those 100 system (with 50 max) I have two connections that go back to another known system. Not counting two or more connections between the same two systems, which there are quite a number of.
Couple anecdotes doesn't make proof, but maybe worth looking into.