Author Topic: v1.9.1 Bugs Thread  (Read 1875 times)

0 Members and 1 Guest are viewing this topic.

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11667
  • Thanked: 20428 times
v1.9.1 Bugs Thread
« on: April 29, 2020, 04:14:36 PM »
Please post bugs in this thread for v1.9.1

Please check the Known Issues post before posting so see if the problem has already been identified or is working as intended.
http://aurora2.pentarch.org/index.php?topic=10637.0

'Me too' posts for unresolved bugs are fine as it shows they are affecting more than one person. Any extra information you can provide in 'me too' posts is very welcome.

Please do not post bugs from previous versions unless you confirm they are still present in v1.9.1

When you post, please post as much information as possible, including:
  • The function number
  • The complete error text
  • The window affected
  • What you were doing at the time
  • Conventional or TN start
  • Random or Real Stars
  • Is your decimal separator a comma?
  • Is the bug is easy to reproduce, intermittent or a one-off?
  • If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well
 

Offline UberWaffe

  • Chief Petty Officer
  • ***
  • U
  • Posts: 40
  • Thanked: 22 times
Re: v1.9.1 Bugs Thread
« Reply #1 on: April 29, 2020, 04:25:27 PM »
Sidenote:
I haven't worked with C# forms in ages, but it should be possible to force the language / culture info for your game globally.
It should overwrite system settings, at least for output to UI. (Input to UI still depends on the user using the correct character.)

Code: [Select]
Thread.CurrentThread.CurrentCulture = CultureInfo.CreateSpecificCulture("en-GB");
From this thread:
https://stackoverflow.com/questions/3135569/how-to-change-symbol-for-decimal-point-in-double-tostring
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11667
  • Thanked: 20428 times
Re: v1.9.1 Bugs Thread
« Reply #2 on: April 29, 2020, 04:29:17 PM »
Sidenote:
I haven't worked with C# forms in ages, but it should be possible to force the language / culture info for your game globally.
It should overwrite system settings, at least for output to UI. (Input to UI still depends on the user using the correct character.)

Code: [Select]
Thread.CurrentThread.CurrentCulture = CultureInfo.CreateSpecificCulture("en-GB");
From this thread:
https://stackoverflow.com/questions/3135569/how-to-change-symbol-for-decimal-point-in-double-tostring

That is true. But even if I force the game to use periods, it still doesn't stop someone typing in commas :)

At some point I will write code to route every player interaction through a single function that checks all of the formatting in and out, which will include forcing the separator. Until then (which depends on my enthusiasm for a grind task), the safest option is to use the period separator.
 
The following users thanked this post: thashepherd, UberWaffe

Offline UberWaffe

  • Chief Petty Officer
  • ***
  • U
  • Posts: 40
  • Thanked: 22 times
Re: v1.9.1 Bugs Thread
« Reply #3 on: April 29, 2020, 04:34:41 PM »
Patch 1.9.1 applied to database from 1.9.0

All colonies show 0 BP for construction, despite having workers and construction factories.

Results in various errors with date overflows and divide by 0.

Colonies BP were calculating correctly in 1.9.0

Switching back to 1.9.0 resolves the error.
 

Offline Eretzu

  • Warrant Officer, Class 2
  • ****
  • E
  • Posts: 52
  • Thanked: 22 times
Re: v1.9.1 Bugs Thread
« Reply #4 on: April 29, 2020, 04:35:33 PM »
Also shipyard mod rate is 0, even in new game
 

Offline Jarhead0331

  • Sub-Lieutenant
  • ******
  • J
  • Posts: 126
  • Thanked: 45 times
Re: v1.9.1 Bugs Thread
« Reply #5 on: April 29, 2020, 04:35:48 PM »
I'm getting a "Function # 2188: Attempted to Divide by Zero" error when trying to increase my shipyard capacity by 2,000 tons. Sounds like the same error people are reporting above. Never received this error prior to 1.9.1.
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11667
  • Thanked: 20428 times
Re: v1.9.1 Bugs Thread
« Reply #6 on: April 29, 2020, 04:37:04 PM »
Aagh! just found this in my game too - give me a few minutes.
 
The following users thanked this post: Jarhead0331, Scud, UberWaffe, Ancalagon

Offline Demonius

  • Warrant Officer, Class 1
  • *****
  • Posts: 83
  • Thanked: 25 times
Re: v1.9.1 Bugs Thread
« Reply #7 on: April 29, 2020, 04:37:17 PM »
My restarted 1.9.0 game - created and played with the correct decimal separator -  seems to be bugged after updating the exe to 1.9.1

On opening the economics tab i get a 2186 division by Zero attempt

In the first load, the racial Wealth also showed 0 and a negative income.

I closed the game and restarted, the Wealth and income were ok again regarding the numbers, but clicking on economy still gives the 2186 divide by Zero Error.

Short Campaign, only 3 years passed, no Errors previously.

 

Offline Ancalagon

  • Lieutenant
  • *******
  • A
  • Posts: 187
  • Thanked: 41 times
Re: v1.9.1 Bugs Thread
« Reply #8 on: April 29, 2020, 04:37:20 PM »
Brand new TN game on a fresh installation of v1.51 --> v1.90 --> v1.91:

Maintenance Facilities Capacity shows as "0 tons", despite having maintenance facilities:

 

Offline Eretzu

  • Warrant Officer, Class 2
  • ****
  • E
  • Posts: 52
  • Thanked: 22 times
Re: v1.9.1 Bugs Thread
« Reply #9 on: April 29, 2020, 04:37:59 PM »
Manufatory efficiency is 0%
 

Offline Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11667
  • Thanked: 20428 times
Re: v1.9.1 Bugs Thread
« Reply #10 on: April 29, 2020, 04:40:31 PM »
Thread locked - v1.9.2 in a few minutes.