Author Topic: v1.9.0 Bugs Thread  (Read 18508 times)

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Offline Omnivore

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Re: v1.9.0 Bugs Thread
« Reply #45 on: April 28, 2020, 08:38:17 PM »
Ver 1.9.0 (but may have been present in earlier versions)
Decimal Separator .
New install

Magazine size for fractional missile sizes is being rounded down.  This prevents you from fully loading your magazine for the standard loadout.

To reproduce: design size 7.5 missile launcher, install in a class design, magazine will show 7 and the ordnance screen will not allow you to load a size 7.5 missile.

If you use a size and quantity of launchers such that it naturally comes to a whole number there is no problem.  For example 8x size 2.5 launchers gives a Magazine of 20 and you can load 20 8 size 2.5 missiles into the standard loadout.

Thanks!
« Last Edit: April 28, 2020, 09:03:07 PM by Omnivore »
 

Offline SpikeTheHobbitMage

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Re: v1.9.0 Bugs Thread
« Reply #46 on: April 28, 2020, 08:42:37 PM »
1.9.0, clean install, decimal separator.

Create a new game randomly hangs with 100% CPU after confirming race details.
 

Offline Disguy

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Re: v1.9.0 Bugs Thread
« Reply #47 on: April 28, 2020, 08:49:41 PM »
1.9.0, clean install

This is a bit complicated. I have freighter bring Automines to colony, Cycle Moves checkbox checked. Passes through Lagrange points. Have Refuel if less than 50%. Refuel order triggers. Clears manual orders (assuming intended).

Creates move order to navigate to Earth for refuel. Passes through LG point. Orders are generated as follows (I fixed before i wrote this so verbage is not correct):
USE LG x to Earth
Refuel at Earth.
(Cycle Moves, still checked)

What occurs is Freighter moves to LG x and then refuels at Earth, then moves to LG x and then refuels at Earth.
 
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Offline bro918

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Re: v1.9.0 Bugs Thread
« Reply #48 on: April 28, 2020, 09:10:27 PM »
Hey there Steve.  Really enjoying 1. 9 so far! Those QoL changes really make a difference.  Thanks for all these updates.   :)

Default settings, 750M pop, 1 NPR, no mods.  I have NOT expanded out of Sol yet.  My guess is maybe an NPR caused this?

So I ran a 30 day increment on one of my fresh 1. 9 campaigns and got an error popup.  Details below.

The function number: Function #2662
The complete error text: "Object reference not set to an instance of an object"
The window affected: Popup occurred on the tactical map.  No other window was open except the Econ window.
What you were doing at the time: I was assigning extra labs to a project that just finished, and ran a 30 day increment.  Nothing else of note really.
Conventional or TN start: TN Start
Random or Real Stars: Real stars
Is your decimal separator a comma?: No, always been a dot.
Is the bug is easy to reproduce, intermittent or a one-off?: Seems to be very intermittent.  I have seen one other person on the discord report this as well.
Campaign length: Start date 2020.  Popup occurred Feb 5th, 2032, 12PM.


I played for 10 more years but I havent got the error again.  I've attached the DB regardless.  Doesnt seem to be a catastrophic bug but I thought id mention it anyway.
 

Offline Droll

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Re: v1.9.0 Bugs Thread
« Reply #49 on: April 28, 2020, 09:54:20 PM »
1.9.0, clean install

This is a bit complicated. I have freighter bring Automines to colony, Cycle Moves checkbox checked. Passes through Lagrange points. Have Refuel if less than 50%. Refuel order triggers. Clears manual orders (assuming intended).

Creates move order to navigate to Earth for refuel. Passes through LG point. Orders are generated as follows (I fixed before i wrote this so verbage is not correct):
USE LG x to Earth
Refuel at Earth.
(Cycle Moves, still checked)

What occurs is Freighter moves to LG x and then refuels at Earth, then moves to LG x and then refuels at Earth.

So the bug here is that conditional orders do not cancel order cycling when they definitely should - making the fleet get stuck in a new unintended cycle
 

Offline Disguy

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Re: v1.9.0 Bugs Thread
« Reply #50 on: April 28, 2020, 09:55:44 PM »
1.9.0, clean install

This is a bit complicated. I have freighter bring Automines to colony, Cycle Moves checkbox checked. Passes through Lagrange points. Have Refuel if less than 50%. Refuel order triggers. Clears manual orders (assuming intended).

Creates move order to navigate to Earth for refuel. Passes through LG point. Orders are generated as follows (I fixed before i wrote this so verbage is not correct):
USE LG x to Earth
Refuel at Earth.
(Cycle Moves, still checked)

What occurs is Freighter moves to LG x and then refuels at Earth, then moves to LG x and then refuels at Earth.

So the bug here is that conditional orders do not cancel order cycling when they definitely should - making the fleet get stuck in a new unintended cycle
Correct
 

Offline Nori

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Re: v1.9.0 Bugs Thread
« Reply #51 on: April 28, 2020, 10:00:33 PM »
Non-real stars start and I get a bunch of errors, #3232, 1609, 1608, 1562, 1423. I've attached the settings I used. I think it is non-real stars causing the issues as I can start one fine with real stars on.

It was a fresh DB 1.9 install.
 

Offline Droll

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Re: v1.9.0 Bugs Thread
« Reply #52 on: April 28, 2020, 10:03:18 PM »
Non-real stars start and I get a bunch of errors, #3232, 1609, 1608, 1562, 1423. I've attached the settings I used. I think it is non-real stars causing the issues as I can start one fine with real stars on.

It was a fresh DB 1.9 install.

I like how your races short name is longer than the full name
 

Offline Nori

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Re: v1.9.0 Bugs Thread
« Reply #53 on: April 28, 2020, 11:17:48 PM »
Non-real stars start and I get a bunch of errors, #3232, 1609, 1608, 1562, 1423. I've attached the settings I used. I think it is non-real stars causing the issues as I can start one fine with real stars on.

It was a fresh DB 1.9 install.

I like how your races short name is longer than the full name
Well if was for a test.  :P
 

Offline Elouda

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Re: v1.9.0 Bugs Thread
« Reply #54 on: April 29, 2020, 12:25:33 AM »
v1.9.0

Atmospheric dust as a result of bombardment can take the planetary temperature to below absolute zero.



Maybe it would be more correct to use albedo here rather than subtract temperature directly for dust.
 
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Offline arty

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Re: v1.9.0 Bugs Thread
« Reply #55 on: April 29, 2020, 01:36:16 AM »
Hi all

i have a funny bug in Industry at start 400 factory 400 000 bp

is this because of comma ?

 

Offline Lornalt

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Re: v1.9.0 Bugs Thread
« Reply #56 on: April 29, 2020, 02:00:55 AM »
I posted this in the 1. 8 bug thread, I'm not sure if this is WAI but here goes.

Cannot Assign commanders higher ranked than the assigned rank to fleet command positions

The function number - none
The complete error text -  "Name of Commander" is not the required rank for this assignment
The window affected - Commander Screen
What you were doing at the time - Assigning ranks
Conventional or TN start - TN start
Random or Real Stars - Real Stars
Is your decimal separator a comma? - decimal
Is the bug is easy to reproduce, intermittent or a one-off? - easy to reproduce
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well - Fresh 1. 9 install

From the picture attached you can see that I selected a Rear Admiral to command a fleet command that has a rank of CDRE (commodore) and it would not allow me to do so.  You can assign ship captains that are higher ranked to ship command slots I don't see why not the fleet command rank slots.
 

Offline redivider

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Re: v1.9.0 Bugs Thread
« Reply #57 on: April 29, 2020, 02:02:05 AM »
Could mods start deleting "Hey I have this bug.  .  .   I cant read so my seperator is a comma.  " posts? Its wasting everybodies time and is counter productive. 
 
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Offline Hastermain

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Re: v1.9.0 Bugs Thread
« Reply #58 on: April 29, 2020, 02:12:11 AM »
The function number: terribly sorry, I skipped them out of habit, but there were ~4 different ones. When saving the game, however, this error showed up:
#1497

the same function appeared during the time increment, i'm sure of it

The complete error text:
(1497): object reference not set to an instance of an object

Happened on initial contact with aliens, survey vessel with EM/Thermal sensors on discovered a new alien race and got attacked. Error that showed up on events: "New None Population contact: error"

The window affected: time increment
What you were doing at the time: time increment
Conventional or TN start: TN
Random or Real Stars: Real
Is your decimal separator a comma?: period, and thousand separator is a comma
Is the bug is easy to reproduce, intermittent or a one-off?: one-off
If this is a long campaign - say 75 years or longer - let me know the length of the campaign as well: 9 years long
 

Offline MarcAFK

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Re: v1.9.0 Bugs Thread
« Reply #59 on: April 29, 2020, 02:15:15 AM »
Hi all

i have a funny bug in Industry at start 400 factory 400 000 bp

is this because of comma ?
Yes. You should have 4000 BP. The last 2 zeroes are decimals because of issues with how your decimal separator is
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