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Posted by: twice2double
« on: May 27, 2020, 07:03:59 PM »

AuroraMod-1.10.0-0 is now available in it's own topic: http://aurora2.pentarch.org/index.php?topic=11546
Posted by: twice2double
« on: May 27, 2020, 02:01:19 PM »

So, how drastic are the changes between 1.9 and 1.10 from your end? Are we looking at days or weeks for a 1.10 AuroraMod?

Due to the obfuscation, the upgrade process gets slightly more difficult every major release. I suspect I'll have it ready late tonight or tomorrow night with the caveat that some Aurora changes may have slipped past the AuroraMod feature set (eg: new buttons not being affected by theming/scaling, or table changes not having the "fix-column-header" logic, etc). Of course I'll do my own local testing and I'll fix those issues as I see them or as the community reports them.
Posted by: kenlon
« on: May 27, 2020, 01:39:02 PM »

So, how drastic are the changes between 1.9 and 1.10 from your end? Are we looking at days or weeks for a 1.10 AuroraMod?
Posted by: twice2double
« on: May 25, 2020, 10:21:43 PM »

In case you wanted to use them, I made an entire icon set from scratch for aurora: http://aurora2.pentarch.org/index.php?topic=10809.0

Added to the upcoming features list. Thanks.
Posted by: Adrinus
« on: May 25, 2020, 07:40:45 PM »

In case you wanted to use them, I made an entire icon set from scratch for aurora: http://aurora2.pentarch.org/index.php?topic=10809.0
Posted by: twice2double
« on: May 24, 2020, 05:17:02 PM »

Sorry for inaccurate report. It seems that the only event type inaffected was "Mineral Exhausted".

This has been fixed for the next release. Thanks.
Posted by: serger
« on: May 24, 2020, 02:20:52 AM »

Events Window is not affected by modded mineral names.
The old entries are not, but new ones are.
Sorry for inaccurate report. It seems that the only event type inaffected was "Mineral Exhausted".
Posted by: Zhatelier
« on: May 23, 2020, 11:50:12 AM »

Events Window is not affected by modded mineral names.
The old entries are not, but new ones are.
Posted by: serger
« on: May 23, 2020, 11:48:44 AM »

Events Window is not affected by modded mineral names.
Posted by: twice2double
« on: May 21, 2020, 12:06:36 PM »

I have uploaded AuroraMod v1.9.5-7, which adds the option to change the default display of the 11 minerals in-game. This should only be a display change and shouldn't cause any bugs. I've been the only tester so far so please post any issues/bugs you encounter on this thread, Discord, or Reddit (any place other than an official Steve-monitored channel).
Posted by: twice2double
« on: May 21, 2020, 12:02:12 PM »

This was using one of the preset, I think it is MrCABman preset, although I'm not fully sure. This is why I'm reporting it, a preset should not have known issue, although I understand it might be time consuming for you to double check all presets. But there are windows more 'sensitive'  than other to font change, like the waypoints button, or the movement panel: you should check that the 15 checkboxes indicating what you want to list (planets, waypoints, lifepod) can be seen. If not, the font chosen is not appropriate.

Yes that's true. I think the problem is the preset themes aren't tied to the UI scale setting. In a future update I will make it so when you select a preset theme, it also makes accompanying UI scale changes. I'll also add a warning to the user that changing the scale may break layout with the selected font and font size.
Posted by: tapk
« on: May 20, 2020, 02:12:56 AM »

Thank you for the mod.  My eyes will survive now.
Posted by: vorpal+5
« on: May 18, 2020, 10:46:00 PM »

The 6 waypoints buttons are only partially visible.

This is usually a problem with the UI scale + font size chosen. Unfortunately there isn't much I can do about that without potentially breaking the layout in other scale/font combinations.
If you share your settings file (or your UI scale values and your font values) I can take a look and see what I can do.

This was using one of the preset, I think it is MrCABman preset, although I'm not fully sure. This is why I'm reporting it, a preset should not have known issue, although I understand it might be time consuming for you to double check all presets. But there are windows more 'sensitive'  than other to font change, like the waypoints button, or the movement panel: you should check that the 15 checkboxes indicating what you want to list (planets, waypoints, lifepod) can be seen. If not, the font chosen is not appropriate.

And I can confirm with 99% certainty that your code correctly change comma to dot as numerical separator  :D
Posted by: DFNewb
« on: May 18, 2020, 05:35:04 PM »

OK I was able to reproduce with those two extra steps (100k tech points and auto assign tech). However this also happens with vanilla Aurora. Seems the fighter factories aren't part of the starting setup with those two options during the create game process.

Hmmm I must of missed 1 of the two extra stepped when I tested in Vanilla.
Posted by: Rook
« on: May 18, 2020, 08:47:17 AM »

Thanks for making this mod.  Been looking forward to changing the color scheme.