Aurora 4x
Fiction => Aurora => Ian's Fiction => Topic started by: IanD on October 20, 2010, 09:01:03 AM
-
Anybody still interested?
Regards
-
Me!
-
Sure!
-
me :D
-
Yes! Definitely! Keep it up! ;D
-
Due to your insistence, part 9 has been posted. :D
I did consider transferring the campaign to v5.20 but eventually decided to continue with v5.14.
Regards
-
Great writeup, little upset that comet Sotak closed down, but oh well, still a good story. ;D
-
Not sure this update is long enough ... ;)
Comet Beersatron still hanging in there!
-
My experience has been that plenty of people will enjoy reading fiction even if they never post a comment, Don't take a lack of comments as a sign of a lack of interest :)
Steve
-
A good indication is the "Post Read" count. If that number is high, then people are reading it.
-
'Tis a cruel thing to do sir, and so base an action I would never have associated with a gentleman of refined breeding such as yourself, to end a post with 'To be continued'.
Please fix or sumfink.
George Bernard Shaw put it best: "Not everyone that reads a post feels compelled to post about it, never forget the lurkers out there."*
*Potentially this might just be a complete fabrication...... it was actually Oscar Wilde.
More please, and more character based stuff, even if it slows the pace, I loved the stuff on Titan with Matthews.
-
A good indication is the "Post Read" count. If that number is high, then people are reading it.
This was the principal reason I asked as I had about four hits in just under a month for EDA 8. I now suspect this was because new posts in the child board were not being highlighted in the last post section of the Aurora fiction section. I posted a question in new forum software, which you said was working OK. Hence my query, notably once I "advertised" Post Read numbers increased to the usual numbers! :)
Regards
-
Loved the Battle Report on the conquest of the Squids! :)
-
Loved the Battle Report on the conquest of the Squids! :)
Thanks for your kind words, it took about six weeks to fight and write that conquest up. I am barely a year ahead in the game.
The EDA now have run in to another problem that may take me a bit longer to resolve. :)
Regards
-
That may be the biggest ground combat writeup I've seen. I've never had one on that scale. I assume all the cool details of strategy and areas conquered are artistic license? If that detail is in the game somewhere I've missed it.
Also, forgive me a question unrelated to your AAR: do replacement battalions work automatically, or is there a command I've missed?
-
That may be the biggest ground combat writeup I've seen. I've never had one on that scale. I assume all the cool details of strategy and areas conquered are artistic license? If that detail is in the game somewhere I've missed it.
Also, forgive me a question unrelated to your AAR: do replacement battalions work automatically, or is there a command I've missed?
Creative license and yes, Replacements work automagically :)
-
Creative license and yes, Replacements work automagically :)
Yes absolutely. I had in mind a series of planetary maps published in Journal of the Travellers Aid Society, No 5 I think. I will need to look it out, I really don't like spiders!
In the end all ten replacement battalions were absorbed, the last one a little while after the war, but better than losing a combat unit. I admit I didn't think it would take more than a couple of divisions, but I was losing until the two reinforcement divisions arrived.
Regards
-
Out of interest do readers prefer ship designs in a code box or would they prefer them in the body of the text (in larger text)? Or is it just my eyesigth that failing. ;D
-
The code box for these newer forums and bad on the eyes - the last forums had way better code box.
In saying that, I think the ship designs need to be set apart from main text.
-
I agree. The code boxes are, excuse me saying that, terrible. I can hardly read the smal print there.
Looking at some posts, the Quote boxes seem to be a lot better.
Lets compate the Code Box
To a Quote Box
Yep, quote is a lot friendlier to the eye
-
What I like about the code box is that it is monospace (correct term?) which makes it even easier to read a design.
Wonder if there is a setting in personal preference to change style of that specific BBCode.
-
I looked into this. The only way is to edit the CSS file for the theme. It currently is set to font-size:x-small.
I've commented out the line in the CSS file for the default theme. It is still mono-type, but now is font-size:medium.
Test
-
I looked into this. The only way is to edit the CSS file for the theme. It currently is set to font-size:x-small.
I've commented out the line in the CSS file for the default theme. It is still mono-type, but now is font-size:medium.
Test
Many Thanks Eric
-
I looked into this. The only way is to edit the CSS file for the theme. It currently is set to font-size:x-small.
I've commented out the line in the CSS file for the default theme. It is still mono-type, but now is font-size:medium.
Oh! Good!
I was reading Ralph's post and wondering what the difference was. I thought that I was missing something.
-
Yeah, I was just looking at it again and went: Huh? Am I loosing it allready?
-
Yes. You are all going crazy :D
-
Ian, still playing this campaign?
-
Ian, still playing this campaign?
I am still trying to, I have another post just about ready to go, but that might be the last. Its taken about two months real time for a game advance of three days :(. I have constant 50-second interrupts, possibly due to NPR or Invader or Star Swarm actions (see next post). My only recourse is to allow the game to run in the background while amusing myself with 5.42. Sent Steve the database but he is busy earning a crust. Shame as it was getting interesting.
Regards
-
Loved the update, thats a blooming load of bad guys you have roaming around! :o
Hope you keep on writing and that the game gets out of it's rut.