View full version: The Academy
  1. TF training for unarmed ships?
  2. "Where Is" or "Go To" function
  3. Slow Game
  4. Anti Missile FC
  5. Internal damage calculation in a damaged ship question.
  6. Civilian administrator
  7. AMM set ups
  8. Civilian colony ships
  9. Problem with gravitational survey sensors
  10. Task Group Remove Orders?
  11. Locating NPR population centers
  12. Basic diplomacy stuff
  13. Intrinsic sensors
  14. Getting hyper capable engines
  15. Hyperdrive question
  16. Running in real time - any way to speed things up?
  17. Recreation Module
  18. What Officer Rating Applies to Fuel Harvesters
  19. Several small, odd questions
  20. Engine Type ( v6.21 )
  21. Colonization requirements
  22. setting up a scenario
  23. Starting a custom game
  24. marines and morale
  25. Need Enemies
  26. Reactors and Missile design
  27. Red lines in mining and maintenance
  28. Target Practice!
  29. Sensors on missiles
  30. Getting past ECM
  31. Trade Access
  32. Change to Sensors?
  33. Dust and Radiation
  34. Civilian designs
  35. Beam Weapon Ships...Why?
  36. Unable to Select Engine Platform for Research
  37. Selected TG is not on same planet as Shipyard
  38. Ship launched without engine
  39. How long does turn generation usually take?
  40. commercial engines
  41. Morale for non combat/survey ships
  42. Jump Gate Deconstruction/Destruction
  43. Military ships traveling sub-max?
  44. Rescued crew question?
  45. Sensor question?
  46. Civ shipping
  47. [Request] Flowchart for new players.
  48. Effects of morale
  49. Unable to get newly designed geo survey ship to depart shipyard.
  50. Creating New Task Forces