Posted by: Steve Walmsley
« on: June 14, 2018, 07:13:06 AM »No problem with that in principle. Maybe I should restrict to any phase of one hour or more, rather than going to 5 second increments.
Out of interest, how long did a Colonial Wars construction increment as a whole typically take in VB6?
I have had games where there are tightly orbiting planets, and the low granularity of orbital movement (it seemed to hit every construction cycle) could actually warp planets tactically significant distances and disrupt engagements between ships and oribtal defenses. Is there any intention to alter this?