Author Topic: Gator Freighter Questions  (Read 1229 times)

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Offline sonofliberty (OP)

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Gator Freighter Questions
« on: June 06, 2013, 08:21:27 AM »
Looks like I will soon be involved in land combat in a big way. I have found an NPR worth subjugating. Will you guys critique these designs before I build them to make sure I don't make any huge blunders. They will not enter the systems until enemy fleets and PDCs have been neutralized.

Chatham class Assault Carrier    26,100 tons     270 Crew     2313 BP      TCS 522  TH 2000  EM 0
3831 km/s     Armour 1-78     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 0
Maint Life 0.56 Years     MSP 332    AFR 908%    IFR 12.6%    1YR 597    5YR 8959    Max Repair 100 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 5   
Hangar Deck Capacity 5000 tons     Troop Capacity: 5 Battalions    Cargo Handling Multiplier 10   

200 EP Internal Fusion Drive (10)    Power 200    Fuel Use 322.44%    Signature 200    Exp 20%
Fuel Capacity 4,500,000 Litres    Range 9.6 billion km   (29 days at full power)

This design is classed as a Military Vessel for maintenance purposes

The Chatam will carry 5 of these:

Agincourt class Dropship    1,000 tons     25 Crew     169 BP      TCS 20  TH 72  EM 0
3600 km/s     Armour 2-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 8.72 Years     MSP 106    AFR 8%    IFR 0.1%    1YR 2    5YR 37    Max Repair 60 MSP
Intended Deployment Time: 3 months    Spare Berths 2   
Drop Capacity: 1 Battalion    Cargo Handling Multiplier 10   

24 EP Internal Fusion Drive (3)    Power 24    Fuel Use 93.7%    Signature 24    Exp 12%
Fuel Capacity 5,000 Litres    Range 1.0 billion km   (3 days at full power)

This design is classed as a Military Vessel for maintenance purposes

Reinforcements will be brought to the systems in these:

Liberty Ship class Troop Transport    140,250 tons     903 Crew     4535 BP      TCS 2805  TH 8500  EM 0
3030 km/s    JR 4-250(C)     Armour 1-240     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 20    Max Repair 510 MSP
Intended Deployment Time: 6 months    Spare Berths 5   
Troop Capacity: 23 Battalions    Cargo Handling Multiplier 100   

JC150K Commercial Jump Drive     Max Ship Size 150000 tons    Distance 250k km     Squadron Size 4
500 EP Commercial Internal Fusion Drive (17)    Power 500    Fuel Use 7.07%    Signature 500    Exp 5%
Fuel Capacity 2,000,000 Litres    Range 36.3 billion km   (138 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

They will also be accompanied by these:

Oil Company class Tanker    92,000 tons     662 Crew     4592.2 BP      TCS 1840  TH 11000  EM 0
5978 km/s     Armour 1-181     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 31    Max Repair 125 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Troop Capacity: 4 Battalions    Cryogenic Berths 10000    Cargo Handling Multiplier 10    Tractor Beam     

500 EP Commercial Internal Fusion Drive (22)    Power 500    Fuel Use 7.07%    Signature 500    Exp 5%
Fuel Capacity 20,000,000 Litres    Range 553.4 billion km   (1071 days at full power)

CIWS-200 (4x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
This design is classed as a Commercial Vessel for maintenance purposes
 

Offline Hawkeye

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Re: Gator Freighter Questions
« Reply #1 on: June 06, 2013, 10:52:32 AM »
First, I want to say that there doesn´t seem to be something inherently wrong with your designs, and they will do the job you want them to do, I just don´t think they are a very _efficient_ way of doing that job.


Your Chatham are incredible fuel-hogs :)

I modified a Battlecruiser of mine to carry what your Chatham has:


Code: [Select]
Leander - Copy class Battlecruiser    26,000 tons     281 Crew     1914.1 BP      TCS 520  TH 1596  EM 0
3069 km/s     Armour 1-78     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 0
Maint Life 0.56 Years     MSP 299    AFR 832%    IFR 11.6%    1YR 536    5YR 8033    Max Repair 108.3 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 2   
Hangar Deck Capacity 5000 tons     Troop Capacity: 5 Battalions    Cargo Handling Multiplier 10   

Parsons Type 228 Military Magneto-Plasma Drive (7)    Power 228    Fuel Use 44.86%    Signature 228    Exp 9%
Fuel Capacity 1,500,000 Litres    Range 23.1 billion km   (87 days at full power)
This design is classed as a Military Vessel for maintenance purposes


The main difference to your engines is that mine have a fuel use of 44.8%, whereas yours have one of a whooping 322%  -  Outch!
4.5 million liters to move your carrier less than 10 billion km? You _do_ have a crapload of fuel harvesters hanging around gas giants, I suppose :)


As for the concept of an assault carrier with FAC landing crafts:

While I see the appeal from a RP perspective (but then a lot more armor/passives should be on the FACs) I did away with the whole concept and just build 2 assault transports (6 to 8000 tons, heavy armor, space for a brigade) for each divisional transport and be done with it. No need to carry FACs around, twice the drop capacity, less fuel/maintenance needed,...

I mean look at it: You build a 26.000 ton ship, just to carry around 5 FACs with just one mission: To put 1 battalion on the ground each per run.
You build 31.000 tons of ships to do this.
You could just build a single 6.000 ton assault transport, that does exactely the same thing.

Code: [Select]
Hunt class Assault Transport    6,000 tons     63 Crew     855.6 BP      TCS 120  TH 456  EM 360
3800 km/s     Armour 6-29     Shields 12-300     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 0.5 Years     MSP 89    AFR 288%    IFR 4%    1YR 178    5YR 2671    Max Repair 108.3 MSP
Intended Deployment Time: 6 months    Spare Berths 0   
Drop Capacity: 5 Battalions   

Parsons Type 228 Military Magneto-Plasma Drive (2)    Power 228    Fuel Use 44.86%    Signature 228    Exp 9%
Fuel Capacity 500,000 Litres    Range 33.4 billion km   (101 days at full power)
Vickers Type Delta/2.5 Electromagnetic Shield (5)   Total Fuel Cost  75 Litres per hour  (1,800 per day)

ECM 10
This design is classed as a Military Vessel for maintenance purposes

Same speed as your Chatham, heavy armor, some shields, ECM and the capability to land a brigade on a planet, all in one packet at a fraction of the cost of your Chatham.

If you realy want to stick with your assault carrier, I would at least do away with the troop transport bays on the Chatham and make it a true assault carrier, i.e. it carries the FACs and nothing else. The FACs take the troops from the Liberty and ferry them to the ground. This would allow you to either make the Chatham a lot smaller or carry a lot more FACs, so you can drop more troops in one go.


The Oil Company is a military design. Just pointing it out. You will need a 92.000 ton military shipyard to build it.
Not sure why you need troop transport bays on this one. Everything else seem commercial, so if you drop those, it should become a commercial vessel

I´d also reduce the deployment time on the Agincourts as I don´t think they will hang around outside the hangar bay for a quarter of a year ;)  two weeks should be plenty.


That´s it for now :)

Ralph Hoenig, Germany
 

Offline sonofliberty (OP)

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Re: Gator Freighter Questions
« Reply #2 on: June 06, 2013, 11:19:53 AM »
Thanks for the input. Actually, my fuel harvesters outnumber the rest of my fleet combined. I guess I need to seriously look at fuel efficiency.

I did not realize that FACs could load troops from my Liberty ships directly. If I don't need troop transport bays, I don't need the Chatham at all. My hive class FAC carriers can carry 12 FACs and they are faster with good defenses.

Anyway, I took your advice and came up with this as a close analog to your shuttle.

Chatham class Assault Ship    5,700 tons     53 Crew     854 BP      TCS 114  TH 400  EM 300
3508 km/s     Armour 6-28     Shields 10-240     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 0.47 Years     MSP 94    AFR 259%    IFR 3.6%    1YR 199    5YR 2990    Max Repair 200 MSP
Intended Deployment Time: 6 months    Spare Berths 2   
Drop Capacity: 5 Battalions   

400 EP Internal Fusion Drive (1)    Power 400    Fuel Use 48%    Signature 400    Exp 10%
Fuel Capacity 500,000 Litres    Range 32.9 billion km   (108 days at full power)
Gamma R240/288 Shields (5)   Total Fuel Cost  60 Litres per hour  (1,440 per day)

PhalanxCIWS-200 (1x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
This design is classed as a Military Vessel for maintenance purposes