View full version: The Academy
  1. Task Force Training
  2. Yet another new player questions thread...
  3. Questions of the not quite capable.
  4. what is a minimum effective energy weapon PD set up
  5. Aurora Tech Manual
  6. Missile problem
  7. "failed to load mass driver"
  8. Usage of a sniper doctrine
  9. I need some help with ship designs
  10. silly exploit
  11. System Map Confusion. White Numbered Dots?
  12. ECCM and ECM, normal vs compact vs small craft
  13. Some error messages
  14. Multiple active sensors
  15. User Interface (UI) questions
  16. Create New class and ship name
  17. Do starting NPRs use the research points given at the start?
  18. ruins, "hostile robotic soldiers", and espionage
  19. Logistics, logistics, logistics....
  20. Source of new system maps?
  21. Removing starting NPRs?
  22. Boarding actions and GU strength
  23. Database size question
  24. Precursors and expendable stuff
  25. A few noobish questions: Asteroid mining, colonisation, training, Mass Drivers
  26. [Spoiler?] 2 (possible) bugs regarding ruins and enemies.
  27. Using MIRV as anti-missiles?
  28. "Contact Sharing" in TGs
  29. gravity range, size of planet, avilable colonies
  30. Various Questions
  31. Exact formula for ship size vs construction rate?
  32. Stubborn Minelayer
  33. Missile Active Sensors
  34. Boarding + Ground Combat Questions
  35. I need more captains captain! I don't have the captains!
  36. TGs stopping
  37. Question about generated NPRs and initial NPRs
  38. How often do you meet non-technological NPRs?
  39. Passive-Active Sensors. Also adding officers.
  40. New Player Questions
  41. Just discovered this game -Wow!!!!
  42. Titan base temp
  43. Troop transport and drop module.
  44. Beginning missiles.
  45. Orbital bombardment
  46. ruin frequency?
  47. Tutorial, Part 2 - Technology
  48. Spaceports: JUST loading time?
  49. What difficulty setting do you use?
  50. Stuck on 1-day turns?