Aurora 4x

Fiction => Aurora => Panopticon's Fiction => Topic started by: Panopticon on August 17, 2011, 06:46:03 PM

Title: Rules discussion
Post by: Panopticon on August 17, 2011, 06:46:03 PM
I'd like to get my players opinion of how the game should start, I usually do conventional starts as you get some good interaction in the race for the starting tech, but if you want we can do a TN start instead.

Also real stars or no? I don't care myself.

NPRs: I thought I'd turn invaders off and leave the other two on, that can change if you guys want it too, thoughts?

I was going to go with overhauls required, realistic promotions, inexperienced fleet penalties, and no jump gates, but that can change too if the players are in agreement.

As for starting year I don't particularly care, I can throw together a bit of worldbuilding fiction for pretty much anything if I have to, so whatever you guys want.
Title: Re: Rules discussion
Post by: mavikfelna on August 17, 2011, 10:18:03 PM
non-real stars, sol system start.
I could go either way with TN or non-TN start
I agree with everything else.

--Mav
Title: Re: Rules discussion
Post by: dalord0 on August 17, 2011, 10:54:08 PM
non real stars, conventional/ pre TN start, invaders off but turned on later at SM's discretion and everything else is fine

Cheers, Dalord
Title: Re: Rules discussion
Post by: Vynadan on August 18, 2011, 04:31:24 AM
I ususally do TN starts because conventional starts tend to be a little boring for the first couple years - at least when I play in 'singleplayer'. But I guess that won't apply here, so I'm fine with either conventional or TN =)
I'm also fine with no real stars; Gives us nebulae and black holes \o/

Got nothing to say against the other settings you mentioned, though would there be a starting NPR or not? So far I've most often played without an NPR somewhere out of Sol since I like exploring stuff myself instead of the NPR wandering around - and I think we have plenty of empires on Earth to keep this interesting.
Title: Re: Rules discussion
Post by: Panopticon on August 18, 2011, 04:41:38 AM
That's fair, plus it will reduce the chance of that NPR finding swarm or something and messing with the game by getting into fights.
Title: Re: Rules discussion
Post by: shadenight123 on August 18, 2011, 06:34:50 AM
no real stars, but what about giving a "sol system" to each player, but in different galactical places?
i never tried a pre-tn start, but am willing to try it out.
(and it would be nice)

i was thinking about leaving Rp's (roleplayings) and result of actions public, but the sending of orders (if people want) private through pms.
or a mix of the two or similar.
no invaders for the moment.
the rest is fine by me
Title: Re: Rules discussion
Post by: Vynadan on August 18, 2011, 08:04:43 AM
I don't think it's even possible to create multiple Sol systems - but doing so would take all the fun player interaction out of the start and delay it until much later (and it wouldn't make much sense story wise, either - parallel realities linked by JPs?).
Title: Re: Rules discussion
Post by: shadenight123 on August 18, 2011, 08:14:44 AM
mmm maybe you're right. then on to the non realstars!
Title: Re: Rules discussion
Post by: voknaar on August 18, 2011, 08:39:45 PM
While I'm not participating in the role play of an NPR i thought I'd just add my two cents. When the game kicks off there should be a thread created for the roleplay of all the empires public relations. So deals treaties and any other roleplay fluff can be in a sort of interaction with others thread.

Otherwise I am following the progress with interest. :)
Title: Re: Rules discussion
Post by: Panopticon on August 18, 2011, 08:49:26 PM
Way ahead of you, look herehttp://aurora2.pentarch.org/index.php/topic,3967.0.html (http://aurora2.pentarch.org/index.php/topic,3967.0.html)
Title: Re: Rules discussion
Post by: Vynadan on August 19, 2011, 04:03:31 AM
Quote from: http://aurora2.pentarch.org/index.php/topic,3967.0.html
I could like it if all who are playing would start a thread here [...]
Now there's two posts with their empires underneath it - Thread or post now? xD
Title: Re: Rules discussion
Post by: Panopticon on August 19, 2011, 04:23:27 AM
Nice catch, may as well just post in the thread though I guess, keep things neater that way.
Title: Re: Rules discussion
Post by: Vynadan on August 19, 2011, 08:36:56 AM
I just incorporated Korea into my faction's background and controled area. I hadn't yet seen anyone 'claiming' it yet so I hope not to ruin anyone's planning =) If so, please tell me and we'll work something out!
Title: Re: Rules discussion
Post by: shadenight123 on August 20, 2011, 04:36:45 PM
was thinking about a couple of ways to RP's this...
one would be a topic per factions, were we could "write" up what happened (if we wish to share it with the others)
another would be a topic called something like "round table" were we all can speak like if we were the ambassadors/diplomatic responsibles for peace (like un committee)
Title: Re: Rules discussion
Post by: Vynadan on August 24, 2011, 11:12:17 AM
I was wondering - How is communication between systems handled? Will we be 'instantly aware' of what happens in another system - implying a means to transport message either through empty space or JPs - or will we need couriers?
We're still far from needing this, but once we reach out for other systems it'd be an important thing to know ahead, since we might have to design and plan differently. And in case that messages need to be relayed but we're in charge of our faction, will we even be informed if a ship vanishes or anything unplanned happened to it before its report is due, or will we be able to 'command' it and only have to pay attention to what the command back at Earth knows of and what it doesn't?
Title: Re: Rules discussion
Post by: Panopticon on August 24, 2011, 11:53:23 AM
My thought was you would need a messenger to get through to learn about what happens out of system, so if your survey ship gets jumped and you don't have any back up in the system with it you won't know something happened until it is overdue.

On the topic of rules, several folks have sent me info regarding diplomatic teams, I should let you all know that you are responsible for diplomacy and that will be handled in RP, the game has a way of making everybody become the best of friends after a few years of diplomacy and then they start randomly throwing tech at each other with no regard for the players decision, so I let your relations all decay to hostile so that we don't have to worry about it until or if you guys want to. I can always SM any required level of cooperation.
Title: Re: Rules discussion
Post by: Panopticon on August 24, 2011, 02:11:42 PM
And another thing!

The PM system, while functional enough, isn't really set up for me to have 7 conversations at once that effectively, I can do it but it becomes likely that I will start missing something.

Would you guys be up for moving the PM discussion to email? I have no problem sharing my address with you if you all agree, and gmail can organize conversations better.

Up to you all, I won't stop playing regardless of the decision.
Title: Re: Rules discussion
Post by: Vynadan on August 24, 2011, 02:16:29 PM
I wouldn't mind moving the classified infos over to mail.

If someone's strictly against using mail an idea that would work in the forums but depend on Erik and settings is to create a section that's locked for everyone but the faction leader and Panopticon. That'd be quite a deed to ask of Erik, but on the other side it'd 'archive' all of the information of the community game on the forums - if factions drop out, are destroyed or the game in one way or another 'finishes' those sections could be unlocked so everyone could comprehensibly follow all the decisions and maneuveurs of all empires. I don't exactly know how access permissions work here (or in any other forum, to be honest) so I'm not sure that's easy to implement or supported by the administrative.
Title: Re: Rules discussion
Post by: Elouda on August 24, 2011, 02:21:53 PM
Im cool with emails, might be an idea to PM them to each other rather than post them publicly as a precaution though.
Title: Re: Rules discussion
Post by: shadenight123 on August 24, 2011, 02:37:55 PM
fine by me too.
furthermore, i doubt that on a Geek-niche-nerd-extreme! forum about a highly difficult learning curve of a game with no graphical interface worth of mention (which i still find nice, the map galaxy thing) there'd be many trolls or spammers. Even then, no probs with the pms thing to send the email address...i do have five or six of those after all.
Title: Re: Rules discussion
Post by: FGRaptor on August 24, 2011, 02:42:16 PM
I'm fine with mails as well.  As long as it makes it easier for you.  I was thinking that you were missing a few things in some PMs, but I guess it gets a bit crazy after a while.  I'm already starting to lose sight a bit by just having conversations with 2 people.
Title: Re: Rules discussion
Post by: Naismith on August 24, 2011, 05:17:49 PM
I'm fine with using email.
I'll send my adress to Panopticon. 
And if any other players want it just let me know and I'll PM it to you. 
Title: Re: Rules discussion
Post by: FGRaptor on August 24, 2011, 06:22:52 PM
I'll just post my here then so everyone can see it.  I already get enough spam, so I don't care.  Just somehow make your email stand out as being from here so I don't delete it.
Just so no bot takes it over.  Write it without the [ ] and [at] is @

teh_vo1d[at]gmx[. ]de
Title: Re: Rules discussion
Post by: mavikfelna on August 24, 2011, 08:01:12 PM
email is good for me too.

mavikfelna on gmail.

--Mav