View full version: C# Aurora
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  1. Default Orders for Harvesters and Miners
  2. C# Aurora v0.x Suggestions
  3. C# Aurora Changes List
  4. No Limit on Commander Themes in C# Please
  5. Aurora C# Screenshots
  6. C# Aurora Changes Discussion
  7. Sensor range for orbiting spaceships
  8. Replacing Teams?
  9. Defining which events break up the time progression cycle
  10. New sensor model and small fighters. Problem?
  11. Transponders
  12. Replacing PDCs
  13. Diplomacy things I love to see
  14. C# Ground Combat
  15. Cap Civilians?
  16. Information Screen for Minerals
  17. Custom game setups - tech
  18. Selecting Commanders Screen Suggestion
  19. Release date?
  20. Life supports
  21. Research changes planned?
  22. Alpha-testing
  23. Colony Automation
  24. Diplomacy Overhaul?
  25. C# Aurora Blind Accessibility?
  26. Wiki update
  27. Hype by anticipation...:)
  28. converted auxillary ships
  29. Robotic Sub-race
  30. Fire controls assignement
  31. Modding This Version Of Aurora
  32. Per class (or group of class) naming
  33. Blueprint system for Aurora C#?
  34. Progress
  35. Box Launcher Reloads
  36. Screenshots published so far
  37. C# Aurora Database
  38. @Megatraveller Galactic (our) Map
  39. Sensor Model for C# Aurora