Hello there
Had a rather amusing fight with a single prescursor ship the other day
I had a fleet of 5 ships armed with my first attempt at using missile techs. I don't know whether the design's themselves were at fault or whether the prescursor tech is so high that I was basically hoping for too much out of my technology for what I got anyway. My tactic was to approach the prescursor and deflect its main means of attack which is basically a series of 22 size 3 missile salvo's. By simply overwhelming it with ships stocked up with tons of size 1 AMM's
Basically My AMM's did their job 1/3 of them managed to intercept the precursor's missiles. I then got the message that the warheads were insufficient to kill the incoming missiles
This is my Shield Class Anti Missile Missle. First mistake I spotted in this design is ive got far too much fuel on it for a closer range AMM. Thought I might be able to have them intercept at a longer range but my zero resolution sensors are the limit lesson learned.
Missile Size: 1 MSP (0.05 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 26
Speed: 50000 km/s Endurance: 20 minutes Range: 60.0m km
Cost Per Missile: 1.2333
Chance to Hit: 1k km/s 1300% 3k km/s 416% 5k km/s 260% 10k km/s 130%
Materials Required: 0.9833x Gallicite Fuel x500
What is a nice ideal compromise between Engine, Fuel, Agility and Warhead strength for such designs. This missile had the following ratio when I designed it
Warhead 0.1
Engine 0.5
Fuel 0.2
Agility 0.2
What way can I improve the design and go back to hammer this lone precursor ship?