View full version: C# Tutorials
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  1. Returning New Player - Any tips to get back up to speed?
  2. New player on TN start
  3. Not sure I understand the mechanics and importance of crew training
  4. Firecontrol allocations
  5. Maintenance modules
  6. Tankers and Sorium Harvesters
  7. Choosing Mining Colonies
  8. MOVED: Learning the Game playlist on reddit
  9. Guide: Naval Command Structures
  10. Can i get some tips on controlling fleets efficiently?
  11. Aurora4x C# Resources Website
  12. Changing the ownership of a ship - DB Editting
  13. Minerals window and body name
  14. Diplomatic ship got blowed up
  15. Why can't my survey ships automatically return to Earth to overhaul?
  16. Adjusting submenu display sizes.
  17. Where do 'supply points' come from for a ground unit?
  18. Ways to use maintenance modules in ships?
  19. What do I need by way of components for an optimal fleet support ship(s)?
  20. What does Max FT and Max SF mean in the ground force design?
  21. Confused about construction, geosurvey and xenoarchaeology equipment.
  22. Why can't I jump my jump equipped ship?
  23. How to Generate a Custom Starting System or Species [Text]
  24. How do you actually build turrets?
  25. Why is this planet not terraformed yet, and how do I fix it?
  26. How do I get my grav survey ships to actually survey the grav points?
  27. Does the number of systems affect performance before they are discovered?
  28. starting player package - Also welcome new people from EE!
  29. Aid for remembering C# mineral uses
  30. Noob Question
  31. How do you know what sensor strength to go for? Are there rules of thumb?
  32. Creating a NPR with multiple colonies
  33. Ground Geo Survey
  34. How to make ground units in C#
  35. Forward Base Tutorials?
  36. 15minutegamer Conventional(ish) Start, Let's Play/Tutorials
  37. Quick demonstration on making ground units
  38. How can I make my suggestions into the tutorial series?
  39. How to create multiple races in Sol