Author Topic: Production and Mass drivers?  (Read 1920 times)

0 Members and 1 Guest are viewing this topic.

Offline Daveion (OP)

  • Petty Officer
  • **
  • D
  • Posts: 27
Production and Mass drivers?
« on: February 04, 2013, 09:45:03 AM »
This from the Wiki which I think is the same as Steve's Tutorial.


There are two sections on this tab. The Mining Report shows the mineral production for the colony while the second section shows an estimate of the minerals that will be consumed by maintenance facilities, based on ships currently in orbit. The number of mines and the annual production is shown above the grid control. Moving your mouse over this area will show how the production is calculated. The columns on the Mining Report are as follows:

•   Mineral: Name of the mineral
•   Quantity: Amount of raw mineral remaining within the planet’s core
•   Accessibility: The ease of mining for that particular mineral, ranging from 0.1 to 1.0. A mineral with an accessibility of 1.0 will be mined at the same rate as the annual production shown above. Lower accessibility minerals will be mined at a lower production rate based. For example, if a colony has an annual production of 5000 tons, then 5000 tons of each accessibility 1.0 mineral will be produced but only 3500 tons of an accessibility 0.7 mineral and only 500 tons of an accessibility 0.1 mineral. For planets and moons, if a mineral's accessibility is greater than 0.1 it will begin to fall once you have mined out half the mineral. The accessibility will reach 0.1 shortly before the mineral deposit is exhausted
•   Annual Production: The amount in tons of the mineral produced per year, based on the total production of the colony’s mines multiplied by the accessibility of the mineral
•   Years to depletion: How long it will be before this planet runs out of this type of mineral, based on the number of mines for this population only. Note if that if other races also have populations on this planet, the mineral deposit may be exhausted more quickly.
•   Stockpile: The total amount of refined minerals available at this population
•   Recent Stockpile: The change in stockpile since the last 5-day increment. This shows whether the stockpile is rising or falling, based on mining production and the use of minerals by factories, shipyards, etc.
•   Mass Driver: The total amount of minerals delivered or dispatched by mass drivers since the last 5-day increment.
•   Stockpile plus Production: An estimate of the stockpile in one year’s time, based on the current stockpile plus one year’s production
•   Projected Usage. The projected use of this mineral based on the queues for ordnance, fighters, construction, shipyard tasks, etc



And that is where it stops, but there is one other tab which when double clicked allows you to state the minumum stock pile level of that particular mineral. However I have it set to 50000 units on earth (I have ran out of Galacite) and have it set to just 5 on Mars who have a stock pile of over 30000 units and a fantastic deposit of 350k, trouble is with two mass drivers on Mars they only send me 10 units of Galacite every week but loads and loads of the not needed Duranium.

I do have a mass driver on earth ofcourse and was wondering if anyone knows how I can set up the mass drivers to do something more useful?

:)
 

Offline Daveion (OP)

  • Petty Officer
  • **
  • D
  • Posts: 27
Re: Production and Mass drivers?
« Reply #1 on: February 04, 2013, 11:23:32 AM »
I am slowely getting to grips with this, 5000 tons per annum sounded like an aweful lot to me. I have added more Mass Drivers to Mars and the amount they shoot over to Earth goes up by 10 units per 5 day turn (almost). but you do not seem to be able to regulate what gets sent over and what is kept by using the minimum reserve levels, the system appears to run like a clock from top to bottom so that every Mass Driver I add adds ten units to the Packet of 6 or 7 minerals which appears why Duranium is always higher by ten than most of the lower listed minerals.

365 days / 5 day turns = 73 (turns)
5000 tons / 73 = 68.49 (tons per 5 day turn) divided by 10 means that 6 or 7 mineral types will gain ten more tons for the outbound packet.

Does this look right?

Still it would be nice to have more control of what gets sent and what does not.

Dave...
 

Offline Execrated1

  • Chief Petty Officer
  • ***
  • Posts: 48
  • Thanked: 1 times
Re: Production and Mass drivers?
« Reply #2 on: February 04, 2013, 11:27:25 AM »
I believe you have to set the reserve levels of all other mineral as well. From my experiences with reserve levels, a 0 is treated as both an actual 0 as well as infinity. So set the reserve levels on Mars to be above the projected stockpile levels, and those on Earth to below the actual levels. But keep the gallicite reserve low on Mars and high on Earth. That appeared to work for me when I was trying to send only 2 types of minerals from Earth to Europa. If it still fails to work correctly, report it in the bugs thread.
 

Offline Daveion (OP)

  • Petty Officer
  • **
  • D
  • Posts: 27
Re: Production and Mass drivers?
« Reply #3 on: February 04, 2013, 11:59:49 AM »
Correct, is does work as you say, I was looking at it a little backwards regarding the reserve levels  :-[

Think I might be building a lot of Mass drivers.

Thank you  :)
 

Offline Execrated1

  • Chief Petty Officer
  • ***
  • Posts: 48
  • Thanked: 1 times
Re: Production and Mass drivers?
« Reply #4 on: February 04, 2013, 01:51:02 PM »
I'm happy to help.
 

Offline Bgreman

  • Lt. Commander
  • ********
  • Posts: 213
  • Thanked: 2 times
Re: Production and Mass drivers?
« Reply #5 on: February 05, 2013, 11:57:47 AM »
365 days / 5 day turns = 73 (turns)
5000 tons / 73 = 68.49 (tons per 5 day turn) divided by 10 means that 6 or 7 mineral types will gain ten more tons for the outbound packet.

Does this look right?

Still it would be nice to have more control of what gets sent and what does not.

Dave...

Just a nitpick, but a year in Aurora has 360 days (all months have 30 days, including February).  There are also no leap years.