Author Topic: Discussions  (Read 28595 times)

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Offline Þórgrímr (OP)

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« Reply #15 on: March 29, 2008, 09:51:51 AM »
Posted a trun progression outline along with some examples of play.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Þórgrímr (OP)

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« Reply #16 on: April 20, 2008, 02:52:28 PM »
I know there is not much interest in this project, but I thought I would mention, I have taken Steve's advice and begun a massive rewrite of the rules. Hopefully they will then be a bit easier to understand.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
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Offline Erik L

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« Reply #17 on: April 21, 2008, 03:27:25 PM »
Quote from: "??rgr?mr"
I know there is not much interest in this project, but I thought I would mention, I have taken Steve's advice and begun a massive rewrite of the rules. Hopefully they will then be a bit easier to understand.  :)
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Þórgrímr (OP)

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« Reply #18 on: April 21, 2008, 05:13:09 PM »
Quote from: "Erik Luken"
One thing I've always done with any rules I've written, is give them to a non-gaming friend. See what doesn't make sense to them. If a rule section makes sense to you, but no one else, it needs a re-write :D

So far so good. My friend likes the changes I have made so far.



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
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Offline Haegan2005

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« Reply #19 on: April 21, 2008, 09:26:14 PM »
I apologize. I have had little down time recently and when I do, I want to play something I already have partially figured out. Yah Civ IV!  I do like the idea behind the game and have noted that your rules are very similar to a GURPS setup. You can play anything. Please keep up the good work and I will have time in several weeks to truly pay attention to what you have and then I shall be asking questions.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #20 on: April 21, 2008, 10:07:14 PM »
Quote from: "Haegan2005"
I apologize. I have had little down time recently and when I do, I want to play something I already have partially figured out. Yah Civ IV!  I do like the idea behind the game and have noted that your rules are very similar to a GURPS setup. You can play anything. Please keep up the good work and I will have time in several weeks to truly pay attention to what you have and then I shall be asking questions.


No need for apologies my friend. The rules were very obtuse and hard to understand due to their poor organization and holes you could drive a starship through.  :wink:  



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Þórgrímr (OP)

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« Reply #21 on: April 22, 2008, 05:03:21 PM »
Posted the new introduction and the game maps sections. Feedback on the new schema would be greatly appreciated.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #22 on: April 22, 2008, 07:43:36 PM »
The new intro is cleaner and better organized. I will have to get back to you on the maps.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #23 on: April 23, 2008, 10:09:39 AM »
Quote from: "Haegan2005"
The new intro is cleaner and better organized. I will have to get back to you on the maps.


Thanks for the input my friend. I look forward to more.  :D

Added first half of the new Pre-Game Setup rules to replace the old Create a nation and Mega-Corps rules. Will post the Mega-Corps rules tomorrow.



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Þórgrímr (OP)

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« Reply #24 on: April 24, 2008, 12:49:57 PM »
Added the new National Customization and Mega-Corps Rules.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
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If you want peace, prepare for war
 

Offline Þórgrímr (OP)

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« Reply #25 on: April 25, 2008, 05:53:35 PM »
Added the new Movement rules.
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
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Offline Haegan2005

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« Reply #26 on: April 25, 2008, 06:17:23 PM »
I was looking at the map setup and didn't see a roll up for random maps. When I looked at the pregame setup(had to stop due to dinnet)  I saw that the terrain was purchased? Maybe I missed something.

also:
 Under pregame setup:


Quote
                 Biology/Organics 4 or lower 25 SPs
                  Biology/Organics 5 or higher 50 SPs
                  Bio-Tech species 75 SPs


or lower & or higher means bio/organic tech level? What is a bioorganic tech level? Is there a sample chart?
« Last Edit: April 25, 2008, 06:42:20 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #27 on: April 25, 2008, 06:42:12 PM »
Quote from: "Haegan2005"
I was looking at the map setup and didn't see a roll up for random maps. When I looked at the pregame setup(had to stop due to dinnet)  I saw that the terrain was purchased? Maybe I missed something.

also:
 Under pregame setup:


Quote
                 Biology/Organics 4 or lower 25 SPs
                  Biology/Organics 5 or higher 50 SPs
                  Bio-Tech species 75 SPs

or lower & or higher means tech level? Or is that meant to be a difficulty level?


In the basic BTS! 'verse the map is already created. There is a map generator I found on the net that I am going to make some random maps with. Then there will be some maps made for specific Sci Fi 'verses that supplements will be based on. Then when I get the funds I am going to have someone create a small program to create maps for BTS. That way I can give it out with the rules and not worry about someone getting angry over my distrubution of their map generator.  :D

In the Nation creation rules you decide your tech levels in the various technologies. Biology/Organics are one of those. So if you decide on a Bio/Org level of 4 or lower you get the 25 SPs to use. 5 or higher you get the 50 SPs. Then if you commit to a Bio-Tech using race (which is expensive) then you get the 75 SPs to spend.



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Haegan2005

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« Reply #28 on: April 25, 2008, 07:52:23 PM »
OK, I have a planet generated.

Homeworld 75555

Now I see the Albion planet in your example.

Quote
Earth - Ring 3 Segment 9 Planetary Data 557553P


There is an extra number and a P on it. I only found 5 stats, not six. I assume the P means planet?

I am still looking at Pregame setup.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Þórgrímr (OP)

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« Reply #29 on: April 25, 2008, 08:14:33 PM »
Quote from: "Haegan2005"
OK, I have a planet generated.

Homeworld 75555

Now I see the Albion planet in your example.

Quote
Earth - Ring 3 Segment 9 Planetary Data 557553P

There is an extra number and a P on it. I only found 5 stats, not six. I assume the P means planet?

I am still looking at Pregame setup.

The last number is the following:

Quote
The Planetary Surface Area refers to the percentage of the planets surface that is usable by the colonizing power and can range from 0 to 9 with a T meaning 100 percent is usable.


On a species Homeworld it is the difference between it and water coverage on the planet. for a colony it will be modified by the other stats as well. Usually the Colonization cost is a pretty good indicator of how much surface area is usable. the higher it is, the less the colonizing species can use.

For example, Earth has a 7 in its water coverage so the surface area is 3.

Your planet would have a surface area number of 5.

Yes, the P stands for Planetary Data.  :D



Cheers, ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war