Author Topic: Emergency Build Program  (Read 2220 times)

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Offline bdub1 (OP)

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Emergency Build Program
« on: September 15, 2021, 07:05:21 PM »
Well, new game... and i find an NPR 1 system away from sol
Tey seem to be a disagreeable lot, and so ive had o throw together some small ships tjust in case
Theyre also sitting in a system wit millions  of delicious materials.
So, time to gear up for war
First off are some FACs i had at the start.
Comparing them to the enemy, i need better engine power, cause theyre about the same speed as these.
This is the Leader, which trades firepower for a sensor.

(edit 2: Apologies for bad spelling, the keyboard i'm using has some serious issues and loves to drop certain letters-)
Code: [Select]
Ouragon-B Leader class Torpedo Boat      1,000 tons       14 Crew       190.2 BP       TCS 20    TH 77    EM 0
5158 km/s      Armour 3-8       Shields 0-0       HTK 5      Sensors 0/0/0/0      DCR 0      PPV 7.2
Maint Life 6.20 Years     MSP 183    AFR 40%    IFR 0.6%    1YR 8    5YR 123    Max Repair 64.45 MSP
Magazine 48   
Capitaine de corvette    Control Rating 1   
Intended Deployment Time: 1 months    Morale Check Required   

Boutin & Marchand Aircraft Engine Co Ion Drive  EP103.12 (1)    Power 103.1    Fuel Use 185.79%    Signature 77.3400    Explosion 15%
Fuel Capacity 110,000 Litres    Range 10.7 billion km (23 days at full power)

Astruc Weapon Systems Size 6.00 Box Launcher (8)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
Langlois Warning & Control Missile Fire Control FC73-R100 (70%) (1)     Range 73m km    Resolution 100
SS.3 ASM (8)    Speed: 32,100 km/s    End: 19.8m     Range: 38m km    WH: 5    Size: 6    TH: 107/64/32


Here is the regular vessels, theres 5 of these and one leader to a squadron.


Code: [Select]
Ouragon B class Torpedo Boat      1,000 tons       10 Crew       136.8 BP       TCS 20    TH 77    EM 0
5158 km/s      Armour 1-8       Shields 0-0       HTK 4      Sensors 0/0/0/0      DCR 0      PPV 10.8
Maint Life 0.52 Years     MSP 8    AFR 80%    IFR 1.1%    1YR 16    5YR 233    Max Repair 64.45 MSP
Magazine 72   
Capitaine de corvette    Control Rating 1   
Intended Deployment Time: 1 months    Morale Check Required   

Boutin & Marchand Aircraft Engine Co Ion Drive  EP103.12 (1)    Power 103.1    Fuel Use 185.79%    Signature 77.3400    Explosion 15%
Fuel Capacity 110,000 Litres    Range 10.7 billion km (23 days at full power)

Astruc Weapon Systems Size 6.00 Box Launcher (12)     Missile Size: 6    Hangar Reload 122 minutes    MF Reload 20 hours
Langlois Warning & Control Missile Fire Control FC73-R100 (70%) (1)     Range 73m km    Resolution 100
SS.3 ASM (12)    Speed: 32,100 km/s    End: 19.8m     Range: 38m km    WH: 5    Size: 6    TH: 107/64/32

Looking at it my missile it chances arent great, some more agility tech shall be needed
Any other major issues or questions i missed?

(edit i forgot the corvettes, oopsi)

Here they are, basically longer duration versions of these torpedo boats.

Code: [Select]
America class Corvette      5,000 tons       132 Crew       804.8 BP       TCS 100    TH 375    EM 0
5000 km/s      Armour 3-26       Shields 0-0       HTK 29      Sensors 0/0/0/0      DCR 12      PPV 21.6
Maint Life 2.90 Years     MSP 441    AFR 100%    IFR 1.4%    1YR 77    5YR 1,161    Max Repair 156.25 MSP
Magazine 186   
Capitaine de vaisseau    Control Rating 2   BRG   ENG   
Intended Deployment Time: 6 months    Morale Check Required   

Michel Aeromarine Ion Drive  EP250.00 (2)    Power 500    Fuel Use 35.36%    Signature 187.50    Explosion 10%
Fuel Capacity 300,000 Litres    Range 30.5 billion km (70 days at full power)

Ménard Armaments Company Size 6.00 Missile Launcher (60.0% Reduction) (6)     Missile Size: 6    Rate of Fire 185
Langlois Warning & Control Missile Fire Control FC73-R100 (70%) (1)     Range 73m km    Resolution 100
SS.3 ASM (31)    Speed: 32,100 km/s    End: 19.8m     Range: 38m km    WH: 5    Size: 6    TH: 107/64/32

Maxime Electronic Systems Active Search Sensor AS76-R100 (1)     GPS 4680     Range 76m km    Resolution 100
« Last Edit: October 05, 2021, 11:00:41 PM by bdub1 »
 

Offline Andrew

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Re: Emergency Build Program
« Reply #1 on: September 16, 2021, 03:29:07 AM »
You have no defense against enemy missiles.
First priority should be building a class with some sort of anti-missile defense to support these ships, 10cm railguns can make a good start with minimal investment for research
 
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Offline bdub1 (OP)

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Re: Emergency Build Program
« Reply #2 on: September 16, 2021, 11:25:12 PM »
You have no defense against enemy missiles.
First priority should be building a class with some sort of anti-missile defense to support these ships, 10cm railguns can make a good start with minimal investment for research

Hmm
Yeah, ill expedite my plans for a railgun cruiser, then.
I've got gauss reload 4, so perhaps a mixed armament would be good for both PD and anti-ship.
 

Offline bdub1 (OP)

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Re: Emergency Build Program
« Reply #3 on: September 24, 2021, 10:11:44 PM »
So, some time has passed, and ive come up wit a preliminary design for a rail-gun cruiser.
I've never used railguns before, so any and all advice would be appreciated, as well as any other advice regarding this vessel.
I think i'll try and make an AMM version of this, but my missile tech is a bit lacking for any really useful ones i believe.

Code: [Select]
Circe class Kinetic Cruiser      15,000 tons       440 Crew       3,635.6 BP       TCS 300    TH 1,125    EM 0
5000 km/s      Armour 5-54       Shields 0-0       HTK 114      Sensors 30/70/0/0      DCR 19      PPV 46.2
Maint Life 2.69 Years     MSP 2,163    AFR 200%    IFR 2.8%    1YR 426    5YR 6,395    Max Repair 960 MSP
Capitaine de vaisseau    Control Rating 4   BRG   AUX   ENG   CIC   
Intended Deployment Time: 24 months    Morale Check Required   

Picard-Buffett Ion Drive  EP500.00 (3)    Power 1500.0    Fuel Use 25.00%    Signature 375.0000    Explosion 10%
Fuel Capacity 762,000 Litres    Range 36.6 billion km (84 days at full power)

Frey Armaments 15cm Railgun V40/C3/S2 (5x2)    Range 120,000km     TS: 5,000 km/s     Power 4-3     RM 40,000 km    ROF 10       
Single Fortin-Côté Gauss Cannon R300-50.0 Turret (6x4)    Range 30,000km     TS: 12500 km/s     Power 0-0     RM 30,000 km    ROF 5       
Gomis-Le Tallec Warning & Control Beam Fire Control R256-TS6000 (3)     Max Range: 256,000 km   TS: 6,000 km/s     96 92 88 84 80 77 73 69 65 61
Côté Sensor Systems Beam Fire Control R64-TS12000 (2)     Max Range: 64,000 km   TS: 12,000 km/s     84 69 53 38 22 6 0 0 0 0
Fouquet-Carrière Gas-Cooled Fast Reactor R9 (3)     Total Power Output 27.6    Exp 5%

Citron Electronic Systems Active Search Sensor AS98-R1 (1)     GPS 960     Range 98.9m km    MCR 8.9m km    Resolution 1
DeBrosse-Bellegarde EM Sensor EM5-70 (1)     Sensitivity 70     Detect Sig Strength 1000:  66.1m km
Lalande-Bisson Thermal Sensor TH5-30 (1)     Sensitivity 30     Detect Sig Strength 1000:  43.3m km

ECM 10
 

Offline xenoscepter

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Re: Emergency Build Program
« Reply #4 on: September 24, 2021, 11:32:58 PM »
 --- So first things first, from your DCR, or Damage Control Rating it seems to me that you have 9 full sized Engineering Spaces and one Damage Control Module. That seems a bit odd to me, but I'm also odd in my configurations with such, so I have no comment on it. You might consider changing that around to more Maintenance Storage, Engineering Spaces or just fuel / deployment time really. 12x Full sized Engineering Spaces and 1x Small sized Engineering Space would be a decent place to start if you consider replacing the Damage Control Module.

 --- Next things next, I'd consider swapping the Thermal and EM sensors around. You've got a 70 EM and a 30 TH as it stands, but a 70 TH and 30 EM might serve you better in the Anti-Missile and Anti-Ship role due to the fact that you can detect missile launches with your Thermal Sensors. It seems your engine has a 75% Thermal Reduction, which isn't really going to be useful on an engine that hot. It's not really useless, but rather something that you could remove to cut costs without sacrificing much capability.

 --- You have 3 Beam FCS for your 5 Railguns... that's a lot. It's not super-excessive, as it allows you to both split your Railgun fire AND maintain Anti-Missile functions at the same time, but it is a lot for just five of them. I'd consider a sixth railgun as an option, as then you when you split fire you could bring two railguns to bear on each target, which would be very useful against Fighter / FAC swarms or just squadrons of beam combatants in general. Likewise, with 120,000 km per gun and your Beam FCS' range you could configure this for (an admittedly ghetto) area defense scheme with two guns firing as the missiles close, two guns firing in the FDF role and two guns firing in the FDF(Self-Only) role.

 --- In the same vein you have 2 Beam FCS for your Gauss Cannons, which are far less useful against anything other than missiles. Again, it's not too excessive, as they make serviceable Anti-Boarding guns so the ability to both shoot at boarding craft and maintain Anti-Missile fire is nice, but it's something you might consider dropping. Keep in mind that more than one of any Beam FCS makes it that much harder to knock out your guns.

 --- That's a big ship, and five layers of armor is kind of on the low-side for such a vessel. However, I've fielded ships that are literally ten times larger and had only six layers of armor, so don't take that as criticism. I don't know what, if any, advancements in shield tech you have, but I'd even consider putting a modest Alpha Shield on it for nothing more than reducing the bite of a leaker and taking the edge off of high-alpha / low DPS beam weaponry. With five layers of armor, your own railguns will punch through 60% of it each shot. Assuming they all hit AND that they all hit armor, it'll take about ~2 salvos to completely strip all of it away.

 --- With two basic tech Alpha Shields massing 400 Tons each, you'd have 14 shield points, enough to stop half that salvo and ensure a 25% increase to survivability in addition to reducing any leakers by 14 points of damage. Damage reduced in this way also means that whatever missile damage gets through will also reduce the shock damage AND chance of shock damage occurring. This means that any warhead hits for 14 less damage for the purposes of shock damage calculation. It's not great to be honest, but a modest investment in shield tech and maybe putting on some shields might be worth while to consider on this ship.

 --- Finally, your Maintenance Life and your Deployment time are almost equally matched. That's not great and I'd consider adding a bit more MSP since just your Railguns alone will cost you 20 MSP per failure. It's a 1-100 chance mind you, but that just means every 20 increments one gun is almost certainly going to suffer a failure. Add in the three engines at 312 MSP a pop for non-battle damage repairs and your Max Repair of 960(Wow! :o) and you're likely to eat all of that up before you're even halfway through that deployment.

 --- Otherwise? A very good ship. I like it, nice work. :)
 

Offline bdub1 (OP)

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Re: Emergency Build Program
« Reply #5 on: September 26, 2021, 09:46:35 PM »
Alright
I've taken your advice, generally, and adjusted the design.
I realized with the enemy home system all of 2 jumps away from sol that a 2 year deployment was a bit much.
As well, the range has been dropped somewhat.
I realized that the AMSS is way oversized for a kinetic pd, and that my sensor tech has improved considerably since i first laid down that sensor for this, so it is about 1/4 the size, saving signiicant space.
With some other tweaks and here's the updated design.

Code: [Select]
Circe class Kinetic Cruiser      15,000 tons       445 Crew       2,975.9 BP       TCS 300    TH 1,125    EM 660
5000 km/s      Armour 5-54       Shields 22-412       HTK 117      Sensors 110/24/0/0      DCR 12      PPV 49.5
Maint Life 4.71 Years     MSP 3,097    AFR 150%    IFR 2.1%    1YR 229    5YR 3,431    Max Repair 312.5 MSP
Capitaine de vaisseau    Control Rating 4   BRG   AUX   ENG   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

Picard-Buffett Ion Drive  EP500.00 (3)    Power 1500    Fuel Use 25.00%    Signature 375.00    Explosion 10%
Fuel Capacity 666,000 Litres    Range 32 billion km (74 days at full power)
Villon-Berard Beta S11 / R412 Shields (2)     Recharge Time 412 seconds (0.1 per second)

Frey Armaments 15cm Railgun V40/C3/S2 (6x2)    Range 120,000km     TS: 5,000 km/s     Power 4-3     RM 40,000 km    ROF 10       
Single Fortin-Côté Gauss Cannon R300-50.0 Turret (6x4)    Range 30,000km     TS: 12500 km/s     Power 0-0     RM 30,000 km    ROF 5       
Gomis-Le Tallec Warning & Control Beam Fire Control R256-TS6000 (3)     Max Range: 256,000 km   TS: 6,000 km/s     96 92 88 84 80 77 73 69 65 61
Côté Sensor Systems Beam Fire Control R64-TS12000 (2)     Max Range: 64,000 km   TS: 12,000 km/s     84 69 53 38 22 6 0 0 0 0
Fouquet-Carrière Gas-Cooled Fast Reactor R9 (3)     Total Power Output 27.6    Exp 5%

Tremblay & Diabaté Electronics Industries Active Search Sensor AS49-R1 (1)     GPS 240     Range 49.4m km    MCR 4.4m km    Resolution 1
Martineau-Carrière Thermal Sensor TH10-110 (1)     Sensitivity 110     Detect Sig Strength 1000:  82.9m km
Servais-Buffett EM Sensor EM1.0-24.0 (1)     Sensitivity 24     Detect Sig Strength 1000:  38.7m km

ECM 10
 

Offline bdub1 (OP)

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Re: Emergency Build Program
« Reply #6 on: September 28, 2021, 08:07:20 PM »
Update: i've moved to a new pc, and so, this playthrough is done.
Thank you though for the help-