Posted by: Father Tim
« on: May 15, 2020, 12:54:02 PM »Hi guys, I'm just struggling with designing of missile sensor. I tried both with engine and without. Probably without engine it's more effective: you just deploy it once you reach the waypoint. Also do you use passive sensors? Or also active sensors? I noticed with active sensors it seems the sensor dosn't work. I would like to use them as sensor station to detect enemy ships close to gate. Do the sensors need fuel? Would be nice if you share here your designs
If you put an engine on your sensor "missile" it will delete itself when it runs out of fuel. If you create an enginless buoy, it will sit and detect forever.
Personally, I only use passives on my buoy, but I use them very rarely anyways. I prefer ships & DSTS for spotting things.
Remember that every sensor you add to your empire is one* more check tha has to be made each increment.
*Aurora is semi-smart, and actually skips quite a lot of sensor checks if more powerful sensors are around, or if the traget has already beeen detected. It can actually speed up your game to have a large enough sensor net that foreign ships never leave detection.