Author Topic: Fuel harvester base crew morale  (Read 2366 times)

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Offline Icecoon (OP)

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Fuel harvester base crew morale
« on: October 23, 2012, 03:55:51 AM »
I have some FHBs around Uranus and their intended deployment time(12 months) is ending. So the question is, how do I relieve the crew? In Steve's Crusade campaign his FHB's have 3 months of deployment time IIRC.

Here is my design.

Quote
Boreum Planum class Fuel Harvester Base    49,100 tons     164 Crew     1877.4 BP      TCS 982  TH 0  EM 0
1 km/s     Armour 1-119     Shields 0-0     Sensors 6/6/0/0     Damage Control Rating 1     PPV 0
MSP 24    Max Repair 30 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Fuel Harvester: 15 modules producing 360000 litres per annum

Fuel Capacity 10,000,000 Litres    Range N/A

Changzhou SSP-6T (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
Changzhou SSP-6EM (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km

This design is classed as a Commercial Vessel for maintenance purposes
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Offline metalax

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Re: Fuel harvester base crew morale
« Reply #1 on: October 23, 2012, 07:07:53 AM »
You either tow them back for R&R or just ignore the morale penalty as it will have no effect for a commercial fuel harvester.

As far as I can tell the only actions that can be taken by Commercial ships that would be effected by the morale penalty are geosurveying and jumping.
 

Offline Icecoon (OP)

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Re: Fuel harvester base crew morale
« Reply #2 on: October 23, 2012, 07:15:07 AM »
Towing them back and forth every year is quite inconvenient. It would be cool if there were some sort of crew transport craft, ferrying new crew members to relieve them.
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Offline Victuz

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Re: Fuel harvester base crew morale
« Reply #3 on: October 23, 2012, 08:33:04 AM »
That is true. It would also be nice if an option for "Tour almost over" or "Tour x% over" was added to the conditional orders list so that we can automate the R&R and than make them return to their tasks automatically.
I'm pretty early on in 6.1 but I'm worrying that it can add quite a bit of micromanagement in the later stage where I would have a large number of fleets scouting out systems and patrolling the perimeter.
 

Offline Icecoon (OP)

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Re: Fuel harvester base crew morale
« Reply #4 on: October 23, 2012, 09:03:09 AM »
I think I will change their deployment times to 240 months of forced labour deployment until Steve will handle this problem. ;D
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Offline Decimator

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Re: Fuel harvester base crew morale
« Reply #5 on: October 23, 2012, 09:43:44 AM »
I think I will change their deployment times to 240 months of forced labour deployment until Steve will handle this problem. ;D
At 240 months, you're basically giving them a house for quarters and a park with actual living trees for recreation.  Maybe it even has a duck pond.
 

Offline Zed 6

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Re: Fuel harvester base crew morale
« Reply #6 on: October 23, 2012, 11:04:52 AM »
There ought to be a checkbox to turn off crew morale.
 

Offline Icecoon (OP)

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Re: Fuel harvester base crew morale
« Reply #7 on: October 24, 2012, 04:01:07 AM »
At 240 months, you're basically giving them a house for quarters and a park with actual living trees for recreation.  Maybe it even has a duck pond.

Let's rename it Deep Fuel 9.  ;D
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Offline Steve Walmsley

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Re: Fuel harvester base crew morale
« Reply #8 on: October 24, 2012, 06:52:13 AM »
I think I will change their deployment times to 240 months of forced labour deployment until Steve will handle this problem. ;D

There is no problem to handle. Just leave them at three months. Morale will have no effect on fuel harvesting.

Steve
 

Offline Daveion

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Re: Fuel harvester base crew morale
« Reply #9 on: November 01, 2012, 05:34:26 PM »
Quote from: Icecoon link=topic=5457. msg56038#msg56038 date=1350982551
I have some FHBs around Uranus and their intended deployment time(12 months) is ending.  So the question is, how do I relieve the crew? In Steve's Crusade campaign his FHB's have 3 months of deployment time IIRC. 

Here is my design.



Looking at your base I am a little surprised that you have no cargo area to store all that fuel until a civvy freighter comes and hauls it back to Earth, is is storage not needed on here?
 

Offline Nathan_

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Re: Fuel harvester base crew morale
« Reply #10 on: November 01, 2012, 05:49:13 PM »
Fuel tanks store fuel, and there is no civilian tanker functionality as yet.

I have some fuelharvesters with a crew MTHs at over 300, and its only going down by 10 a month, so no R&R for them. Thematically though I'm puting engines and 12 month deployment times on all of my ships except pdcs. Orbital habs are the only other thing that doesn't have engines, and I'm not going to build any megaformers/harvesters.
« Last Edit: November 01, 2012, 05:51:52 PM by Nathan_ »
 

Offline ollobrains

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Re: Fuel harvester base crew morale
« Reply #11 on: November 01, 2012, 10:14:23 PM »
now if only the civs would create commercial fuel harvestors in my game they do just about everything else
 

Offline Nathan_

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Re: Fuel harvester base crew morale
« Reply #12 on: November 02, 2012, 01:19:05 PM »
Do they have a path to a sorium giant?