View full version: General Discussion
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  1. Recreation Module?
  2. Interrupt Problems
  3. Trojan Horse...?
  4. Using orbital habitats
  5. Question about the surrender mechanics
  6. Alien Contact and ELINT
  7. Materials for Shipyard Tasks
  8. Ship to Ship refueling
  9. Hardware Specs
  10. Question about point defence and beam weapons
  11. Glacial (physical) pace ...
  12. Missile Movement
  13. Is there any possibility to transfer crew?
  14. System Access issue? Security Status?
  15. Naming Help
  16. Any way to easily come up with round ship speed/size combos?
  17. What's the best method for jump point defense?
  18. Any way to practice combat?
  19. Ground Combat Logs
  20. Medals import
  21. Anyone have patterns with how they start their games?
  22. Fighter tracking speed question C#
  23. Maintenance, Overhauls & Crew training
  24. Big missiles
  25. Collection of Component Naming Options - Come add to the list!
  26. What is the number in parens in the title of the Economics window?
  27. Active Sensors and Emissions
  28. Initial Game Settings and Resulting Rate of Gameplay
  29. At which point non-missile combat fighters become again worthy?
  30. Guidelines for Sustainable Empires
  31. No Weapon Research
  32. Closed-casket funeral, I think
  33. I made some mistakes
  34. Large System
  35. Quick battle scenario
  36. Noob Question
  37. Post Annihilation observations
  38. Colony name feature
  39. Am I doing diplomacy wrong?
  40. Is there any way to get fuel harvesters to balance fuel% between them?
  41. Anti-missile hit probability
  42. Geosurvey bouys not following waypoint/planet.
  43. Some opinions on initial settings, if you please
  44. Changing ground unit templates
  45. Help interpreting species data?
  46. What's the challenge?
  47. Choosing planets to colonize
  48. Slowdown
  49. Something weird in research and production 1.12
  50. The moment you realised you screwed up a custom Race's home system