Aurora 4x Games
» Advanced Tactical Command Academy
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Advanced Tactical Command Academy
Forward jump point defense
Tactical Boarding Operations and Doctrines
Submarines in space?
What do you develop before exploring JP's?
Growing the civilian economy
scout design and doctrine
Abusive gimmicks? Officers in PDCs
Dedicated carriers vs integrated
Need advice and critics on my missile designs
sensors on AMMs
large vs small missiles
Fire and forget missiles
Taking out engines
Carrier fleet doctrine questions?
I think I create too slow missiles
how to shoot fighters ?
How effective are formations really?
Fighters as cheap defense?
How do you treat friendly NPRs in your games?
Jump point Defense?
Interesting missile defense math
Assaulting a Fortified Jump Point
Railgun point defence - some clarification required.
Learning from EE's mistakes
Beam weapon best practice
New Weapon Idea.
Poll: Favoured technology for beam point defence.
Wait, that's not a fighter - Parasite Warships
Fighter Vs Fighter combat in the Next Era
how to prevent back-and-forth in energy engagements
Mines and MIRV's
is it possible to win without building offensive spaceships?
Surveying; Mobile or Stationary?
A question on dedicated Sensor Vessels accompanying combat fleets
Naval Organization Examples for Ease-Of-Life
The viability of Stealth Missile and Energy Attack Craft in Aurora
Jump Point Tanks
Involved Analysis of Heat Death
Proxy War - arsenal of democracy style
PDC desing philosophies
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