View full version: Advanced Tactical Command Academy
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  1. Submarines in space?
  2. Forward jump point defense
  3. What do you develop before exploring JP's?
  4. Growing the civilian economy
  5. scout design and doctrine
  6. Abusive gimmicks? Officers in PDCs
  7. fighter formations
  8. Dedicated carriers vs integrated
  9. Need advice and critics on my missile designs
  10. sensors on AMMs
  11. large vs small missiles
  12. Fire and forget missiles
  13. Taking out engines
  14. Carrier fleet doctrine questions?
  15. I think I create too slow missiles
  16. how to shoot fighters ?
  17. How effective are formations really?
  18. Fighters as cheap defense?
  19. How do you treat friendly NPRs in your games?
  20. Jump point Defense?
  21. Interesting missile defense math
  22. Assaulting a Fortified Jump Point
  23. Railgun point defence - some clarification required.
  24. Learning from EE's mistakes
  25. Beam weapon best practice
  26. Missile Designs
  27. Q-Ships
  28. Missile flak
  29. New Weapon Idea.
  30. Surveyor Management
  31. Combat scenarios
  32. Poll: Favoured technology for beam point defence.
  33. Wait, that's not a fighter - Parasite Warships
  34. Repairing fighters
  35. long-range conquest
  36. Fighter Vs Fighter combat in the Next Era
  37. how to prevent back-and-forth in energy engagements
  38. Mines and MIRV's
  39. is it possible to win without building offensive spaceships?
  40. Surveying; Mobile or Stationary?
  41. A question on dedicated Sensor Vessels accompanying combat fleets
  42. Naval Organization Examples for Ease-Of-Life
  43. The viability of Stealth Missile and Energy Attack Craft in Aurora
  44. Missile Pods?
  45. Jump Point Tanks
  46. Involved Analysis of Heat Death
  47. Proxy War - arsenal of democracy style
  48. PDC desing philosophies
  49. Passive Engagement
  50. Getting Clobbered