View full version: The Academy
  1. Mineral reserve levels and Freighters
  2. automate fuel transport from civilian harvesters
  3. Best commanders, administrators
  4. Conventional Start Tech choices
  5. Tricks to have viable processing time for multiple-NPR start?
  6. Research found in ruins
  7. Land invaded
  8. NPR strength at setup
  9. Finding spoilers
  10. Gauss cannons
  11. Advice on on-board missile sensors
  12. Mining Vessels
  13. RamDisk
  14. Dumb newbie mistakes to avoid
  15. Error in MoveToCloseItem - error 9 subscript out of range
  16. how to add new themes?
  17. Tons of new player questions
  18. Infinity overhaul
  19. Can't find NPR
  20. question about box launchers
  21. Tugs, shore leave, comets
  22. Control of a large fleet (or just a bunch of fighters)
  23. How to fire individual missiles from multiple loaded tubes?
  24. Error in Get Mineral Usage error 6 generated by aurora : overflow
  25. Flight crew berths?
  26. Newbie questions: CIWS and missile sensors
  27. fleet doesn't refuel with own tankers
  28. Civilian Fuel Harvesters
  29. Gauss cannon recommendations
  30. Wich Tutorial?
  31. Jump Tenders
  32. Issues with auto assignments
  33. Unassigning a commander
  34. Help with NPR themes
  35. Influencing or setting inter-NPR relationships
  36. Does ship ECM reduce range of passive/active sensors on missiles?
  37. Commanders
  38. (NEWBIE PLAYER) Error Message
  39. Newbie question
  40. Conditional orders, non-parasites and parent fleets, what went wrong?
  41. Running them down...How?
  42. Shipping Lines
  43. Missile target hidding in hangar
  44. NPR visits
  45. Spacetime bubble: wiki says it's there, but I don't see it.
  46. Gauss turrets that won't fire (since I doubt it's a bug, I'll ask here first)
  47. Invading moon held by spoilers
  48. Missile initiative
  49. Interstellar Civilian Contracts?
  50. Damage of laser according to its callibre