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Topic Summary

Posted by: obsidian_green
« on: July 29, 2017, 07:02:02 PM »

When tug tugs they work as one unit with summed mass and engine power. Better to jump separately.

Umm, then jumps must require engines on the ships trying to transit. I designed the fuel harvesters I tried to transit without any engines, so maybe that's the problem. I tugged an older class of harvesters across the jump point w/out issue. Each had enough engine to scoot them around at ~100km/s (might even have been less), but they were tendered across the JP and I didn't even have to break up the ten-ship group (since it was standard transit).

If what I've described is correct, it means a jump tender will work for standard transit of a tug-pair that together exceeds the tender's jump-rating and mass-limit as long as the individual ships don't exceed limits and each has an engine. It won't work for a tug-pair in which only the tug has engines unless the pair's combined mass is less than the tender limit? It must work for engineless pods because I've read descriptions of them being used---in that case, the mass of the combined pair must not exceed the jump tender's mass-limit?
Posted by: Detros
« on: July 25, 2017, 04:54:37 PM »

Another jump issue has occurred when attempting to standard transit tugs and their fuel harvester stations ... again in this case, jump engine type, rating, and tender mass all exceeded each of the ships that should have made the jump. Must the jump tender exceed the mass of each tug-towed pair?
When tug tugs they work as one unit with summed mass and engine power. Better to jump separately.
Posted by: obsidian_green
« on: July 25, 2017, 01:04:58 AM »

Turns out I have a jump tender issue as well. Occasionally, my TGs won't do standard transits at jump points where I have a tender stationed. The type of jump engine, rating, and ship mass all exceeded the requirements of the ships going through. This happened once with a military jump tender and it somehow resolved itself by my joining the tender to the TG.

Another jump issue has occurred when attempting to standard transit tugs and their fuel harvester stations ... again in this case, jump engine type, rating, and tender mass all exceeded each of the ships that should have made the jump. Must the jump tender exceed the mass of each tug-towed pair?
Posted by: Paul M
« on: July 24, 2017, 05:05:33 AM »

A military jump engine will jump commercial engine equipped ships to the limit of the mass of the jump tender itself.  I use commerical engines on my grav survey ships and the military jump engine on the Vancouvers handles them without a problem.

A commercial jump engine will not jump a military engine equipped ship.
Posted by: obsidian_green
« on: July 21, 2017, 06:18:29 PM »

From wiki-reading and my limited experience, a military jump drive will jump commercial engines, it's only commercial engines which are restricted. My military jump tenders are themselves commercial vessels and transit just fine. A plus is that you can get that larger hull at lower cost, but the drawback might be a need to detach the tender before the fleet goes into action.

I'm not anticipating 150,000t naval shipyards, so I still need dedicated commercial tenders for my superfreighters and tugged installations in places I haven't built gates.
Posted by: Detros
« on: July 21, 2017, 04:04:42 PM »

I believe the bug there is not the summary, but that it let you put both the military and commercial jump engine in :)
That's clearly not a bug. That's a feature. :P
Posted by: Erik L
« on: July 21, 2017, 01:27:44 PM »

I believe the bug there is not the summary, but that it let you put both the military and commercial jump engine in :)
Posted by: Detros
« on: July 21, 2017, 04:13:17 AM »

Unless things have changed, you can only have one jump engine on a ship.
No, you can put in multiple types of jump engines and also multiple jump engines of one type. The only thing the second option gives is redundancy against combat damage, though, AFAIK. I am using this mobile jump gate which has commercial engines nad both types of jump engines so it can tender for both types of ships while not caring about maintenance:
Code: [Select]
Gatekeeper class Mobile Jump Gate    45,000 tons     436 Crew     3024.4 BP      TCS 900  TH 1800  EM 0
4000 km/s    JR 3-50(C)     Armour 3-112     Shields 0-0     Sensors 11/11/0/0     Damage Control Rating 0     PPV 0
MSP 11    Max Repair 286 MSP
Intended Deployment Time: 169 months    Spare Berths 0   

Ward International J15000(3-50) Military Jump Drive     Max Ship Size 15000 tons    Distance 50k km     Squadron Size 3
Charlton Foundation 400 EP Commercial Magneto-plasma Drive (9)    Power 400    Fuel Use 6.19%    Signature 200    Exp 5%
Fuel Capacity 3,000,000 Litres    Range 193.9 billion km   (560 days at full power)

Stanley-Coles Systems CIWS-200 (6x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Pugh-Green Thermal Sensor TH1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km
Pugh-Green EM Detection Sensor EM1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km

This design is classed as a Commercial Vessel for maintenance purposes


Hmm, this is equipped with both military and commercial jump drive both only one is in the summary listing, Reported now to Bugs thread.
Posted by: Erik L
« on: July 20, 2017, 11:17:27 PM »

Unless things have changed, you can only have one jump engine on a ship.
Posted by: Barkhorn
« on: July 20, 2017, 05:00:48 PM »

I have a few jump tending questions:

If I make a ship with both commercial and military jump engines, can that ship jump-tend for both military and commercial ships?

If I make this ship my largest ship, will it be able to jump tend for everything I build?