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Messages - IanD

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C# Aurora / Re: Replacing PDCs
« on: November 28, 2017, 03:22:46 AM »
The logistics personnel need power armor? Concept of underfunded troops would be interesting, but I don't think that's what I'm suggesting. My concern is with the possibility of redundant micromanagement---a civ with the tech and money to have something like power armor will equip appropriate units with the appropriate amount.

Yep, can't be said enough. I also like the weapons series, automatic upgrade idea.

A friend of mine was in the REME in Iraq, not a frontline posting. They had the webbing for the ceramic plates, just no ceramic plates till half way through their deployment when they got one, so they could cover their front or back, just not both! Cheapskate MOD.
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Advanced Tactical Command Academy / Re: Submarines in space?
« on: November 07, 2017, 01:31:07 PM »
Have you been reading Glen Cooks "Passage at Arms?" This is one of the best submarines in space books ever.
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C# Aurora / Re: C# Aurora Changes Discussion
« on: October 20, 2016, 03:18:25 AM »
You are trying to model a tactical and strategic game. I agree with the above posts, its being over thought. Apply the KISS  principal. If you think you need too many workers in the shipyards look at historical data (see below for UK). Reduce the numbers in the yards, increase the "support" numbers eg the population required to feed, house entertain etc.

                                              June 1940   June 1942
New naval shipbuilding               62,400        75,900
Naval repairs and conversions   41,500         38,400
HM Dockyards                             26,400        34,900
Merchant ship repair                  44,000         58,500
Total                                          203,100       244,300

The separation of TN and "conventional" space IMO goes to far. While Aurora is Steves game when I play it I want to impose my own rational on it! Be it Star Trek, Star Wars or (usually) something else. For instance in RL visible light lasers work in atmospheres but X-Ray lasers would be severly attenuated. In Aurora they both work equally well in atmospheres  below 1 Atm. and niether can shoot out of the atmpsphere. Does this really matter to the enjoyment of the game - no!

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Aurora Suggestions / Re: Considering Change to Maintenance Facilities
« on: June 28, 2016, 07:06:58 AM »
If you go this way with Steve's proposal you need a mechanism to mothball ships. In the '60s and 70s when the RN had more ships than it could afford or man they would be moored in Fareham Creek and Chatham Dockyard with external machinery plastic wrapped and the ship dehumidified and sealed. (to be fair there were two grades of mothballing, one where the ship was likely to see renewed service and one where it was really a source of spares for sister ships.) It should cost ~10% maintenance supplies to mothball a ship and ~25% and x days/weeks to de-mothball a ship.
If this is not done you will just build space stations with the required hanger space to dock all your warships and incur no maintenance cost. Thus you only require sufficient maintenance facilities to maintain your space stations (which may or may not be less than required for your navy, I haven't worked it out). 

If any of you have read books such as those written by Neil McCart on the service history of past RN vessels you realise that there were two types of maintenance: dockyard assisted maintenance and self maintenance even in port when the ships company (possibly using dockyard stores) carried out the required maintenance. This could obviously be done in remote anchorages. Remember that HMS Invincible changed an engine in the South Atlantic during the Falklands campaign while still underway.
This is the difference between maintenance and refit. the latter requiring full dockyard facilities, while the former does not.

Saying you can do the work in orbit is illogical.  You can't turn off its reactor when it is in orbit.  You can't put the ships life support on to the station services while you pump out and refill its fresh water tanks. You can't billet the crew in station side facilities,
Sorry Paul this is incorrect. When the Singapore base was operational, often when ships were in for maintenance the crew were billeted in HMS Terror, a shore establishment. If in Portsmouth then the crew would often be billeted in accommodation ships (decrepit warships) or shore facilities (HM Naval Barracks). Simply because if you are performing changes to a ship during a major overhaul (or even some minor ones) the living conditions ashore were much better than on-board, there may be no electric power aboard if generators are being repaired/replaced and there may be nowhere to accommodate crew on-board if accommodation is being upgraded short of a full refit.

A little off topic when a ship is scrapped could ALL components be recycled. In addition when a ship is refitted could the removed components be added to the planetary stockpile? The reason is simple. I refit my first line ships to the most modern spec. I can then use the removed components from these ships to refit my second (or third) line ships to extend their useful life.

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