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Topics - Erik Luken

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1
Installation / MOVED: Error 399 [WINDOWS 10]
« on: August 04, 2017, 01:34:01 PM »

2
Game/Book Reviews / Fleet Commander: Genesis
« on: July 28, 2017, 02:23:56 AM »
This is a board game. (https://boardgamegeek.com/boardgame/192663/fleet-commander-genesis)

It is a quick play, around 45-60 minutes for 2 players. I expect 3-4 players will push that time out a bit. The mechanics are interesting. You have 9 dice, 3 red, 3 blue, and 3 green. These provide you options to attack (red), move (blue), and defend (green). Each die has 2 faces with a +, 2 with x and a single 9 pip side, and 1 side with a symbol. These tell you what directions you may move/attack/defend. The + is orthogonal on the map grid, the x is diagonal and the 9 pip shows any direction. The special symbol is used to fire off special weapons (requiring 2 special symbols), or a withdrawal (blue), counter-attack (red), and a drain (green). Up to 2 specials and 2 normal dice may be stored between turns. These stored dice are available to use in conjunction with your rolled dice. This can be important as you are only rolling 3 dice per turn. So you need to decide if you are going to move, attack or defend. Or some combination of the three.

The basic scenario is a simple slug-fest on a 5x5 map grid. Each side deploys to their side and begin to slug it out.

Ships are based on size, a abstraction that allows for equalization of fleets and the basis for damage and hull points. Size 1 ships are frigates. Six hull points, and 1 point of damage. They however may move twice for each blue die. This allows them to perform hit and run pack tactics. Size 2 ships are destroyers. Twelve hull points and 2 points of damage. Their special is the ability to perform long-range attacks (2 squares) on a single red die. Size 3 ships are cruisers. 18 hull points and 3 damage. They have depolarized shields. They may block from any direction with any green die. Battleships are size 4. 24 hull and 4 points of damage. These ships mount variable special weapons. Vortex gates allowing teleports, long range missiles, Heavy duty beams that fire across the map, mine layers. Each special weapon requires 2 special die results to activate. But even without the specials, they pack a heavy wallop. Size 5 ships. Heavy battleships, dreadnoughts and carriers. Carriers and Dreadnoughts are faction specific. Carriers have an attack of 0, but may deploy up to 6 fighter squadrons, giving them a support attack value of 1 per fighter. Dreadnoughts pack some heavy duty missiles that clobber you from across the map. Heavy Battleships are just that, upscaled battleships.

When attacking a square, any friendly forces adjacent to that square may support the attack. This means you could potentially kill a destroyer or frigate in one shot. Of course, enough green dice stored can block some of that.

Overall, I've rated this game 9/10 on BGG. It was a Kickstarter that finally arrived 10 months late, but the component quality is excellent. The cardboard pieces are nice and thick, and the ship minis are sturdy and don't look or feel very fragile.

The Kickstarter included a number of expansions, Avatar - Leaders for your fleets, Forge - The size 5 ships, Salvation - Tech ships with tech abilities than can change the battlefield, and Pirates - New leaders. There was also 3 KS only leaders, a 2-player pack basically doubling the amount of ships you get.

The KS ran 119 euro, and I expect if you bought the bundle retail now, it'd be in the 200-250 range. But it was well worth the cash and wait.

3
Installation / MOVED: Can'T create account
« on: July 19, 2017, 12:20:51 PM »

4
Testing / test
« on: June 23, 2017, 01:11:40 PM »
Test

5
Announcements / Out of Town
« on: May 17, 2017, 11:09:21 AM »
Tomorrow, Thursday May 18 I will be out of town. I will have limited access to computers and such. I will be back June 4th.

Don't burn the place down while I'm gone ;)

6
Via Astrum / New version released
« on: April 26, 2017, 03:01:03 AM »
I've released a new version to DTRPG.com. The changelog is:
1.   Re-added Street Rat "education"
2.   Removed Career event dependency on Career success rolls.
3.   Removed last remaining vestiges of Wealth mechanic.
4.   Changed how Unskilled rolls work.
5.   Added distance and deviation to Thrown skill.
6.   Cleaned up Psionics chapter to use AP.
7.   Modified some talents from using straight percentage modifiers to varying levels of difficulty steps.
8.   Added a consolidated attack level table to the combat chapter.
9.   Added Blast discs, Razor discs, Shock Glove, Plasma Knife, Plasma sword, plasma grenades, plastoid armor, force cuffs, rad reader, jump boots, stealth glider, medwrap, and toxshots.
10.   Added creatures to the Xenobestiary chapter.
11.   Changed Challenging difficulty to 210.
12.   Changed Impossible difficulty to 270.
13.   Removed class reference in robot/AI section
14.   Changed network security ratings to difficulty levels.
15.   Added Chapter 16. Creating a Universe.
16.   Added a number of skills.
17.   Added some psionic skills.
18.   Added bows and arrows.
19.   Added recon versions of exoskeletal armor and powersuit armor.
20.   Added some more cybernetics
21.   Added bionetics (biological based cyberware).
22.   Added biomonitor equipment.
23.   Finished the xenobestiary.

The file can be found here - http://www.drivethrurpg.com/product_info.php?products_id=131428&it=1 Unless you've already downloaded it, then it should show as updated in your library.

7
Announcements / Spam Attempts
« on: January 24, 2017, 01:21:06 PM »
Just as an FYI, I implemented a new anti-spam feature. In the last week, this feature blocked 710 spam attempts, both bot registrations and guest posts. It does make my life a lot easier :D

8
Announcements / Gmail
« on: January 18, 2017, 10:41:08 AM »
It seems that google has decided that the pentarch.org domain is a spam domain, even though none of the blacklists list it. So if you have a gmail address, I won't be able to send you any email.

9
Game/Book Reviews / Civilization 6
« on: October 27, 2016, 04:12:59 PM »
So who has fallen into Crack VI?

10
Aurora Chat / Aurora in the wild
« on: October 19, 2016, 03:24:21 PM »

11
Announcements / Guest posts
« on: September 20, 2016, 01:52:36 PM »
You can post in some boards as guest. This makes me sad. Because 99.9999% of the guest posts are spam. So I delete them. If you really need to post something, just log in. It won't take that long really.

12
Aurora Chat / MOVED: A ship disappears after I destroyed him
« on: September 16, 2016, 10:28:04 AM »

13
Announcements / Out of town
« on: August 03, 2016, 12:09:57 PM »
I'll be out of town, well the country too starting Thursday Aug 4 and returning Aug 14. So board things will be a bit spotty during that time.

15
General News / AI Aide 1629
« on: July 21, 2016, 10:20:03 AM »
I'll include all of the change log info from past versions.

Download: https://www.dropbox.com/s/cr118zhbcnqeakw/AI_Aide_0.2.1.1629.zip?dl=0

1614:
Off-Topic: show
Global Changes
   Updated build version to 1614.
   Updated database schema version.

Database Changes

Specific Changes
   AICore_Combat.dll (0.1.0.1614)
      Added some common functions that will be used in combat.
   
   AI_Aide.exe (0.1.2.1614)
      Fixed a bug that prevented a new game from being created.
      Fixed an error in the localization code for Game Options that prevented a couple of labels from
         displaying properly.

   AICore_Data.dll (0.1.1.1614)
      Fixed an error in the Atmosphere SQL statement that was causing errors.
      Fixed an error in the where clause for RaceGame SQL.

   AICore_Race.dll (0.1.1.1614)
      Fixed an error in the Atmosphere SQL where clause that was causing errors.


New Features

TODO:
   Check versions and update (AICore_Launcher)
   Localize text fields (AICore_Race)
   Show Component Design Window (AICore_Research)
   Read table for specified system ID and fill form (AICore_System)
   Account for user preference when determining minerals (AICore_System)
   Read the database for colonies (AI_Aide)
   Figure out how to validate database integrity.
   Fix orbit grid from resetting when adding an orbit in custom systems (AICore_System)
   Expand voice responses.

WISHLIST:
   Manually edit/enter system info.
   Create Sol system.

Bugs:
   On a new game creating a new system, the last stellar component overwrites the rest.

1606:
Off-Topic: show
Global Changes
   Updated build version to 1606.
   Updated database schema version.
   Changed Build Output directory to a common folder.

Database Changes

Specific Changes
   AI_Aide.exe (0.1.2.1606)
      Changed buttons on toolbar

New Features

TODO:
   Check versions and update (AICore_Launcher)
   Localize text fields (AICore_Race)
   Show Component Design Window (AICore_Research)
   Read table for specified system ID and fill form (AICore_System)
   Account for user preference when determining minerals (AICore_System)
   Read the database for colonies (AI_Aide)
   Figure out how to validate database integrity.
   Fix orbit grid from resetting when adding an orbit in custom systems (AICore_System)
   Expand voice responses.

WISHLIST:
   Manually edit/enter system info.
   Create Sol system.

Bugs


1538:
Off-Topic: show
Global Changes
   Updated build version to 1538.
   Updated database schema version.

Database Changes
   Changed the database file name to ai_aide.data.

Specific Changes

New Features
   Began work on a custom display control for the launcher.
      Integrates a web display; Cancel, Update, and Launch buttons; Progress bar; and
      a status list box.
      Custom control replicates all current functionality of the launcher.
   Added an option to provide for a custom database name. The program will regenerate the database
      with the new name, though no data is currently transferred.

TODO:
   Check versions and update (AICore_Launcher)
   Localize text fields (AICore_Race)
   Show Component Design Window (AICore_Research)
   Read table for specified system ID and fill form (AICore_System)
   Account for user preference when determining minerals (AICore_System)
   Read the database for colonies (AI_Aide)
   Figure out how to validate database integrity.
   Fix orbit grid from resetting when adding an orbit in custom systems (AICore_System)
   Expand voice responses.

WISHLIST:
   Manually edit/enter system info.
   Create Sol system.

Bugs


1536:
Off-Topic: show
Global Changes
   Changed build number to 1536.
   Started to move localization efforts to a Localize subroutine

Database Changes
   Updated ProgramInfo with current versions.

Specific Changes

New Features
   Added neural net code to AICore_AI. (AICore_AI)
   Voice
      The program will now respond to various stimuli with audio voice. This requires
         Win7+.
         Voice system responds to console commands.
         Voice system announces system initialization.


TODO:
   Check versions and update (AICore_Launcher)
   Localize text fields (AICore_Race)
   Show Component Design Window (AICore_Research)
   Read table for specified system ID and fill form (AICore_System)
   Account for user preference when determining minerals (AICore_System)
   Read the database for colonies (AI_Aide)
   Figure out how to validate database integrity.
   Fix orbit grid from resetting when adding an orbit in custom systems (AICore_System)
   Expand voice responses.

WISHLIST:
   Manually edit/enter system info.
   Create Sol system.

Bugs


1533:
Off-Topic: show
Global Changes
   Changed build number to 1533.
   Started to move localization efforts to a Localize subroutine

Database Changes
   Updated ProgramInfo with current versions.

Specific Changes
   ManifestGenerator.exe (0.1.1.1533)
      Completed UI changes. Added "Check All" checkbox.
      Manifest file generation mostly complete.
         Need to trim the path portion to only the appropriate parts.
      *NOTE* This file will not be in the distribution. It is for internal usage only.
      Added Database version field to screen and to manifest.
      Modified the manifest generation to save only the subdirectory

   AICore_Launcher.exe (0.1.1.1533)
      Layed out flow for ftp connection, manifest retrieval and comparison, updating, and database
      updates.
         Note: Updating will be optional.
      Added reading the remote manifest into memory.
      Added check for database updates.

   AICore_Data.dll (0.1.1.1533)
      Added some additional error trapping for missing files in RegenerateDatabase.

New Features
   Manifest Files
      This functionality is purely backend. It allows for the creation of a manifest file
      that the AICore_Launcher.exe will read and use as an index for creation, updating,
      and deletion of files.

      The current format is four lines per entry:
         File Name = The file the operation is going to be conducted on.
         File Path = The path the file is to be saved to locally.
         File Version = The version of the file. If the local version = remote version,
            no copy needed.
         File Hash = A SHA512 hash of the file for integrity purposes.

TODO:
   Check versions and update (AICore_Launcher)
   Localize text fields (AICore_Race)
   Show Component Design Window (AICore_Research)
   Read table for specified system ID and fill form (AICore_System)
   Account for user preference when determining minerals (AICore_System)
   Read the database for colonies (AI_Aide)
   Figure out how to validate database integrity.
   Fix orbit grid from resetting when adding an orbit in custom systems (AICore_System)

WISHLIST:
   Manually edit/enter system info.
   Create Sol system.

Bugs


1531:
Off-Topic: show
Global Changes
   Changed build number to 1531.
   Started to move localization efforts to a Localize subroutine

Database Changes
   Updated ProgramInfo with current versions.

Specific Changes
   AICore_Components.dll (0.1.1.1531)
      Fixed scrollbar issue in aiStellarSystemInfo
   AI_Aide.exe (0.1.2.1531)
      Added an option to toggle Debug Mode
      Added DBUG toggle to console commands.
      Added value for [INFO] to resource files.
   AICore_General.dll (0.1.1.1531)
      Added a global variable to store Debug Mode status
      Added logging support for a debug log. This log contains the date embedded in the filename.
      Added a specific WriteDebugLog function.
   AICore_Race.dll (0.1.1.1531)
      Added localization on ViewRace.
      Added Debug support on ViewRace.


New Features
   Debug Mode:
      Debug mode is a troubleshooting mode that will log additional messages to log files.
      Currently there is limited functionality for debug mode.
      Planned support for debug mode will be shifting the SQL statements run to this log file. Most
      likely will include game state info on turns.

TODO:
   Check versions and update (AICore_Launcher)
   Localize text fields (AICore_Race)
   Show Component Design Window (AICore_Research)
   Read table for specified system ID and fill form (AICore_System)
   Account for user preference when determining minerals (AICore_System)
   Read the database for colonies (AI_Aide)
   Figure out how to validate database integrity.
   
WISHLIST:
   Manually edit/enter sytem info.
   Create Sol system.

Bugs
   AICore_Components.aiStellarSystemInfo (0.1.1.1531)
      *F* Scroll bars do not appear when needed.

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