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Topics - IanD

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Forum Issues / Posting Quotes in Replies
« on: June 29, 2016, 12:00:47 PM »
I tried using Microsoft Edge to view forum (fine) and then to reply to a post but found I could not insert quotes from a previous post into my reply. Tried  on all 3 of my lap tops with same result. Works fine in Internet Explorer.


The Academy / NPR Ship Classes
« on: December 23, 2015, 02:31:18 AM »
When setting up my new game I couldn't help noticing that the NPRs generate more ship classes that they use. NPRs in my last game seemed loath to use any tech they did not start out with. So what happens if I delete the classes not used?

Do they:-

A) Only build the classes they have remaining in the F5 tab?

B) Build new classes of ships using the latest technology?

C) Build new classes but still using old (game start) tech?

D) None of the above.

Obviously I am hoping for B but can anyone enlighten me?


The Academy / PDC targeting planets?
« on: December 11, 2015, 08:55:00 AM »
In my new game I thought I would get my survey operations off to a flying start by launching geo-survey missiles from a PDC. but I don't seem to be able to do this! There does not seem to be a Launch at command available for PDCs. Or have I made a blunder?

Code: [Select]
Ascension Downlink class Planetary Defence Centre 14700 tons     533 Crew     1951.5 BP      TCS 294  TH 0  EM 0
Armour 9-53     Shields 0-0     Sensors 30/36/0/0     Damage Control 1     PPV 110
Annual Failure Rate: 0%    IFR: 0%    Maintenance Capacity 0 MSP
Magazine 560   Spare Berths 6   

Perry-Hilton PDC ML 11 LR165 PDC Size 11 Missile Launcher (10)    Missile Size 11    Rate of Fire 165
Type FC164/20 Designator  (1)     Range 164.2m km    Resolution 20
Skylark Geo S11 (51)  Speed: 4 500 km/s   End: 14.7d    Range: 5704.6m km   WH: 0    Size: 11    TH: 15 / 9 / 4

Type TH6-30 Sensor (1)     Sensitivity 30     Detect Signature 1000: 30m km
Type 160/20 Sensor (1)     GPS 12000     Range 161.0m km     Resolution 20
Type 3/01 Sensor (1)     GPS 60     Range 3.6m km     Resolution 1
Type EM6-36 Sensor (1)     Sensitivity 36     Detect Strength 1000: 36m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This ship is classed as a Planetary Defence Centre

Albion / Albion! Background and Setup
« on: December 09, 2015, 04:08:39 AM »

Albion / Comments
« on: December 09, 2015, 02:32:10 AM »
This was an idea I had for an AAR since Steve's Solarian Empires game, just got overtaken by Steve's latest game! I will wait a little to see if V7.01 is coming out before the game starts but thought I would post the background before world events overtake it!  :)

The Academy / Refits - What happens to the old components?
« on: January 30, 2015, 03:53:40 AM »
When you scrap a ship you get the components returned to your stockpile. When you refit a ship the replaced components just disappear. Are they offset against the cost of the refit? Or are they just lost? If its the former and you have pre-built components is one third the mineral content and wealth of the component added to your balance? I have not identified the this so assume they are just lost. Anyone done a study?

With both galacite and uridium being a rate limiting step I would like one third the minerals at least returned when I refit my sensors.


The Academy / Transferring items of tech to another Empire?
« on: January 22, 2013, 08:52:38 AM »
I know how to transfer knowledge and ships to another player empire. But is there an easy way of transferring an tech item, such as a sensor ready to install to another player empire. I seem to recall it was possible but cannot for the life of me work out how to do it. I guess I could load it aboard a freighter transfer that ship, unload it and then transfer it back. Anyone know of a better way?


Tales of Avalon / Epilogue. (13)
« on: January 20, 2013, 04:30:20 PM »

Tales of Avalon / Death of a Director. (12)
« on: October 26, 2012, 09:32:49 AM »

Ian's Fiction / An Alternative October
« on: October 25, 2012, 10:57:38 AM »

Tales of Avalon / The Perfidious Hierarchy. (11)
« on: October 03, 2012, 03:10:07 AM »

Tales of Avalon / A Plague of Aliens, New and Old. (10)
« on: August 24, 2012, 06:13:00 AM »

The Academy / Sensor Contact Strength
« on: July 13, 2012, 10:44:30 AM »
When you get sensor contact strength for a shipyard, how does that relate to tonnage? E.g. a shipyard contact strength of 1600 is how many tons?

Normally I can see tonnage on the system display, but the shipyard is stuck under the sub-pulse length buttons thus invisible to me no matter how I try and adjust the display.

Thanks in anticipation.


Tales of Avalon / The Legend of Survey 7 (9)
« on: July 09, 2012, 11:14:27 AM »

Tales of Avalon / The Union Discovered! (8)
« on: June 05, 2012, 06:30:46 AM »

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