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Messages - Erik Luken

Pages: 1 2 [3] 4 5 ... 330
31
C# Aurora / Re: C# Aurora Changes Discussion
« on: May 09, 2017, 11:42:54 AM »
Hi,

About Safehold, it is just the beginning:
next step : finish the church (and the inquisition in the harchong empire)
Then face the return of the archangels (and the rakurai)
So you can start the main plot : the Gbaba !

With perhaps a bonus link with the dahak trilogy...

Hubert

Not saying he won't link them, but the technologies in both universes are too dissimilar. That said, I would like to see more Dahak stories. And the Excalibur setting. And Apocalypse Troll. And even the space vampires...

frakk you Weber! Write more dammit!

32
FAQ / Re: 7.2 Released?
« on: May 07, 2017, 07:18:23 PM »
Soon (tm), When It's Done (c)

33
General News / Re: Sematary's YouTube venture
« on: May 04, 2017, 03:21:20 PM »
I did subscribe :)

34
General News / Re: Sematary's YouTube venture
« on: May 04, 2017, 02:56:00 PM »
Ayup :D

35
General News / Re: Sematary's YouTube venture
« on: May 04, 2017, 01:48:56 PM »
I also wanted to have a more epic feel to things. Instead of going from current tech to Star Trek levels in 5 years. I felt it should be longer. But that's just me :)

36
Via Astrum / Re: New version released
« on: April 30, 2017, 08:39:53 PM »
Take a peek now. I updated again. At not-3am :) That might have some effect on things.

37
Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« on: April 28, 2017, 07:18:04 PM »
http://aurora2.pentarch.org/index.php?board=178.0

Does the backup for you automatically.

38
Bureau of Ship Design / Re: Are my designs any good?
« on: April 28, 2017, 07:17:14 PM »
Missiles will eat those things alive. :)

39
Via Astrum / Re: New version released
« on: April 27, 2017, 05:27:56 PM »
yeah but I've already subscribed to that newsletter :P

Then Give me feedback! :D

40
Via Astrum / Re: New version released
« on: April 27, 2017, 12:18:42 PM »
I for one would subscribe to the newsletter for a pen and paper rocket propelled grenade!

Well, there are rockets and mortars and flamethrowers in the game... :D

41
Via Astrum / Re: New version released
« on: April 26, 2017, 01:11:11 PM »
Nope. lol

It's a pen & paper science fiction RPG. role playing game, not rocket propelled grenade

42
Via Astrum / New version released
« on: April 26, 2017, 03:01:03 AM »
I've released a new version to DTRPG.com. The changelog is:
1.   Re-added Street Rat "education"
2.   Removed Career event dependency on Career success rolls.
3.   Removed last remaining vestiges of Wealth mechanic.
4.   Changed how Unskilled rolls work.
5.   Added distance and deviation to Thrown skill.
6.   Cleaned up Psionics chapter to use AP.
7.   Modified some talents from using straight percentage modifiers to varying levels of difficulty steps.
8.   Added a consolidated attack level table to the combat chapter.
9.   Added Blast discs, Razor discs, Shock Glove, Plasma Knife, Plasma sword, plasma grenades, plastoid armor, force cuffs, rad reader, jump boots, stealth glider, medwrap, and toxshots.
10.   Added creatures to the Xenobestiary chapter.
11.   Changed Challenging difficulty to 210.
12.   Changed Impossible difficulty to 270.
13.   Removed class reference in robot/AI section
14.   Changed network security ratings to difficulty levels.
15.   Added Chapter 16. Creating a Universe.
16.   Added a number of skills.
17.   Added some psionic skills.
18.   Added bows and arrows.
19.   Added recon versions of exoskeletal armor and powersuit armor.
20.   Added some more cybernetics
21.   Added bionetics (biological based cyberware).
22.   Added biomonitor equipment.
23.   Finished the xenobestiary.

The file can be found here - http://www.drivethrurpg.com/product_info.php?products_id=131428&it=1 Unless you've already downloaded it, then it should show as updated in your library.

43
Off Topic / Re: Game Keys
« on: April 21, 2017, 01:34:32 PM »
I already have all three of those :)

44
The Academy / Re: Population vs Wealth
« on: April 19, 2017, 06:12:59 PM »
I wish financial centers were transportable like other installations are.  Then you could just fill up your terraformed but mineral-less worlds with financial centers built elsewhere, and plunk a wealth bonus leader on them.  Pretend the whole planet is a giant call center, cold call selling products made elsewhere to markets all over your empire. ;)

I can see it now...

"Sir! The invading aliens have scoured Telemarketing II to bedrock!"

"Well, they should have abided by the No Call List."

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