After some playing around with the designer, I came up with a new doctrine I would like to try out. I would be really happy if I could get multi-nation NPR to work (I can't quite get it right), if anyone knows how to set it up properly please help.
Ship doctrine; Every ship is able to sustain itself to be able to patrol/scout/attack on its own if it has to. Ships will be very large compaired to normal (10x size) and each hull size will have a "armament". Every ship will have deckguns (dual, mid size gauss cannon, light-medium armor, turret), light or heavy gauss PD (or a mix of both) (light=dual smallest, no armor) (heavy=quad smallest or dual small), CIWS, railguns, spinal laser, size 3-5 missiles, and a main armament of either plasma, particle, or lasers. Ships will also have some marines. Ship ranges will be around 25b km standard with +/- 20%. Standard military ship armor level is between 5-8 (with exceptions) and commercial armor is 3 (no exceptions). Any ships that fall out of their class will have special names (listed below the classes). Stations will be custom made via modules to be special and modular with both civilian and military stations. Civilian stations will feature at least 1 weapons bay about the size of a destroyer (depending on importance). Each colony and military station will have OWPs the size of battlecruisers.
Frigate;
Hull: 20k tons to 40k tons
Armament: Deckguns 4-8, Light PD 8-16 or heavy 4-8 or mix, CIWS 1, Railguns 1-3, Spinal 1, Missiles 4-10, Main 1-3
Troops: 0-1 company
Destroyer;
Hull: 50k tons to 80k tons
Armament: Deckguns 6-12, Light PD 12-20 or heavy 8-12 or mix, CIWS 2-3, Railguns 2-5, Spinal 1, Missiles 6-12, Main 2-5
Troops: 1-2 companies
Cruiser;
Hull: 100k tons to 250k tons
Armament: Deckguns 14-22, Light PD 16-24 or heavy 10-16 or mix, CIWS 2-5, Railguns 4-7, Spinal 1, Missiles 10-20, Main 4-6, Hangar 4-8 Fighters 1 Gunship
Troops: 2-6 companies
Battlecruiser;
Hull: 300k tons to 500k tons
Armament: Deckguns 20-30, Light PD 20-30 or heavy 15-20 or mix, CIWS 3-6, Railguns 8-10, Spinal 1, Missiles 15-30, Main 5-10
Troops: 1-2 battalions
Capital;
Hull: 500k tons to 1m tons
Armament: Class specific
Battleship: Deckguns 24-36, Light PD 24-36 or heavy 16-24 or mix, CIWS 3-8, Railguns 10-14, Spinal 1, Missiles 20-40, Main 10-20, Hangar 12 fighters 3 gunships or 1-2 frigates
Carrier: Deckguns 5-1, Light PD 20-30 or heavy 10-16 or mix, CIWS 4-8, Railguns 0-4, Spinal 1, Missiles 10-20, Main 0-4, Hangar 16-28 Fighters 5-10 gunships and 1-3 frigates
Troops: 1-3 battalions
Super-capital;
Hull: 1.5m tons+
Armament: *due to the sensitive nature of this data, it has been removed. (dependent on what I want to do)
Troops: 5 battalions +
Special;
Light: low end of weight class (armor 4-5)
Heavy: high end of weight class (armor 8-10)
Scout: A larger portion of the ship is devoted to sensors and stealth (larger sensors, more sensors, stealth , armament -50%)
Stealth: The ship is streamlined to look smaller than it is while reducing its signature. (stealth, so shields, less EP)
Assault: A larger portion of the ship is devoted to all the things that go boom while reducing the ships range and forgoing the troops. (armament +50%-100%, range is extremely short (1-7.5b km, no troops)
Long Range: The ship is designed for long cruises (+50%-100% range, -20% armament)