I am out of corndium and the supply line is cut off, so little i can do.
Guerrilla mass-drivers?
Now 50 years into a game I nearly restarted; finally retiring the 50-odd surviving Swaard and Trekker class battleships and Arend class Colliers.
Swaard class Battleship 6 000 tons 170 Crew 799.2 BP TCS 120 TH 400 EM 0
3333 km/s Armour 3-29 Shields 0-0 Sensors 6/5/0/0 Damage Control Rating 3 PPV 29
Maint Life 1.71 Years MSP 250 AFR 96% IFR 1.3% 1YR 103 5YR 1549 Max Repair 200 MSP
Intended Deployment Time: 6 months Spare Berths 0
Magazine 32
400 EP Nuclear Pulse Engine (1) Power 400 Fuel Use 40% Signature 400 Exp 10%
Fuel Capacity 180 000 Litres Range 13.5 billion km (46 days at full power)
20cm Railgun V4/C4 (3x4) Range 128 000km TS: 5000 km/s Power 12-4 RM 4 ROF 15 4 4 4 4 3 2 2 2 1 1
Fire Control S02 64-4000 (1) Max Range: 128 000 km TS: 4000 km/s 92 84 77 69 61 53 45 37 30 22
Pebble Bed Reactor Technology PB-1 (4) Total Power Output 12 Armour 0 Exp 5%
Size 8 Missile Launcher (25% Reduction) (4) Missile Size 8 Rate of Fire 8000
Missile Fire Control FC30-R160 (1) Range 30.3m km Resolution 160
333LS Size 8 Antiship Missile (4) Speed: 20 000 km/s End: 82.6m Range: 99.1m km WH: 9 Size: 8 TH: 66/40/20
Active Search Sensor MR2-R1 (1) GPS 56 Range 2.8m km MCR 305k km Resolution 1
Thermal Sensor TH1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
EM Detection Sensor EM1-5 (1) Sensitivity 5 Detect Sig Strength 1000: 5m km
Trekker class Battleship 6 000 tons 168 Crew 787.2 BP TCS 120 TH 400 EM 0
3333 km/s Armour 3-29 Shields 0-0 Sensors 6/5/0/0 Damage Control Rating 3 PPV 27
Maint Life 1.75 Years MSP 246 AFR 96% IFR 1.3% 1YR 99 5YR 1479 Max Repair 200 MSP
Intended Deployment Time: 6 months Spare Berths 2
Magazine 32
400 EP Nuclear Pulse Engine (1) Power 400 Fuel Use 40% Signature 400 Exp 10%
Fuel Capacity 180 000 Litres Range 13.5 billion km (46 days at full power)
20cm Railgun V4/C4 (1x4) Range 128 000km TS: 5000 km/s Power 12-4 RM 4 ROF 15 4 4 4 4 3 2 2 2 1 1
10cm Railgun V4/C3 (4x4) Range 40 000km TS: 5000 km/s Power 3-3 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Fire Control S02 64-4000 (1) Max Range: 128 000 km TS: 4000 km/s 92 84 77 69 61 53 45 37 30 22
Pebble Bed Reactor Technology PB-1 (6) Total Power Output 18 Armour 0 Exp 5%
Size 8 Missile Launcher (25% Reduction) (4) Missile Size 8 Rate of Fire 8000
Missile Fire Control FC30-R160 (1) Range 30.3m km Resolution 160
333LS Size 8 Antiship Missile (4) Speed: 20 000 km/s End: 82.6m Range: 99.1m km WH: 9 Size: 8 TH: 66/40/20
Active Search Sensor MR2-R1 (1) GPS 56 Range 2.8m km MCR 305k km Resolution 1
Thermal Sensor TH1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
EM Detection Sensor EM1-5 (1) Sensitivity 5 Detect Sig Strength 1000: 5m km
Arend class Collier 6 000 tons 129 Crew 873.2 BP TCS 120 TH 400 EM 0
3333 km/s Armour 3-29 Shields 0-0 Sensors 6/5/0/0 Damage Control Rating 4 PPV 0
Maint Life 2.13 Years MSP 364 AFR 72% IFR 1% 1YR 107 5YR 1610 Max Repair 320 MSP
Intended Deployment Time: 6 months Spare Berths 0
Magazine 272
400 EP Nuclear Pulse Engine (1) Power 400 Fuel Use 40% Signature 400 Exp 10%
Fuel Capacity 180 000 Litres Range 13.5 billion km (46 days at full power)
333LS Size 8 Antiship Missile (34) Speed: 20 000 km/s End: 82.6m Range: 99.1m km WH: 9 Size: 8 TH: 66/40/20
Active Search Sensor MR202-R160 (1) GPS 51200 Range 202.4m km Resolution 160
Thermal Sensor TH1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
EM Detection Sensor EM1-5 (1) Sensitivity 5 Detect Sig Strength 1000: 5m km
It's well over 100% of build cost but surviving units are being refit into modern fleet auxiliaries; they've earned it and there's 50,000 tons of Galllicite to blow.
Boer class Destroyer 6 000 tons 189 Crew 2014 BP TCS 120 TH 1600 EM 0
13333 km/s Armour 3-29 Shields 0-0 Sensors 8/18/0/0 Damage Control Rating 4 PPV 29
Maint Life 2.02 Years MSP 839 AFR 72% IFR 1% 1YR 274 5YR 4104 Max Repair 800 MSP
Intended Deployment Time: 12 months Spare Berths 1
Magazine 32
1600 EP Inertial Fusion Drive (1) Power 1600 Fuel Use 25% Signature 1600 Exp 10%
Fuel Capacity 175 000 Litres Range 21.0 billion km (18 days at full power)
Particle Beam-11 .25min (1) Range 320 000km TS: 13333 km/s Power 22-8 ROF 15 11 11 11 11 11 11 11 11 11 11
10cm Railgun V4/C3 (4x4) Range 40 000km TS: 13333 km/s Power 3-3 RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Fire Control S04 240-10000 (1) Max Range: 480 000 km TS: 10000 km/s 98 96 94 92 90 88 85 83 81 79
Magnetic Confinement Fusion Reactor Technology PB-1 (2) Total Power Output 20 Armour 0 Exp 5%
Size 8 Missile Launcher (25% Reduction) (4) Missile Size 8 Rate of Fire 4800
Missile Fire Control FC202-R180 (1) Range 202.8m km Resolution 180
.2LSpS Heavy Doorknocker (4) Speed: 60 000 km/s End: 22.6m Range: 81.4m km WH: 25 Size: 8 TH: 200/120/60
Active Search Sensor MR67-R180 (1) GPS 5040 Range 67.6m km Resolution 180
Active Search Sensor MR5-R1 (1) GPS 28 Range 5.0m km MCR 549k km Resolution 1
Thermal Sensor TH1-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
EM Detection Sensor EM1-18 (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
ECCM-4 (1) ECM 10
300,000 ton, speed 4500 km/s Locust People vessel will over 100 attendants in the first system explored- they swarmed it. Massive Assaulter buildup in the second system explored- we're calling that one the Wolf 359 Shell Game; with a liberal deployment of Tracking Stations, 4 Lagrange Points and a 5 billion km radius orbital zone a T1 fleet can control an engagement against an Ultra-tech opponent regardless of billion-km missile envelopes, 2 Light Second beam envelopes, and two and half times greater fleet speed (watching all those missile salvos turn towards the next Lagrange Point was a minor freakout moment, though). Since then they've spent the years providing homeworld defense values and last resort missile tubes.
Not money, resources, or yard time well spent but a more deserved fate than the scrap heap all the other T1's got; they saved Sol more than once.