Author Topic: Worlds Collide  (Read 4719 times)

0 Members and 1 Guest are viewing this topic.

Offline chrislocke2000

  • Moderator
  • Captain
  • *****
  • Posts: 414
  • Thanked: 6 times
    • View Profile
Re: Worlds Collide
« Reply #15 on: September 29, 2013, 12:52:45 PM »
 

Offline Beersatron

  • Rear Admiral
  • **********
  • Posts: 976
  • Thanked: 2 times
    • View Profile
Re: Worlds Collide
« Reply #16 on: September 29, 2013, 10:25:14 PM »
Another great chapter, keep it up!
 

Offline chrislocke2000

  • Moderator
  • Captain
  • *****
  • Posts: 414
  • Thanked: 6 times
    • View Profile
Re: Worlds Collide
« Reply #17 on: October 11, 2013, 05:10:52 PM »
 

Offline Beersatron

  • Rear Admiral
  • **********
  • Posts: 976
  • Thanked: 2 times
    • View Profile
Re: Worlds Collide
« Reply #18 on: October 12, 2013, 04:27:30 PM »
Could you post designs for some of your ships? Like that 18000 ton cruiser and the littoral light cruiser?
 

Offline Sematary

  • Martian Union
  • Commodore
  • *
  • Posts: 712
  • Thanked: 6 times
    • View Profile
Re: Worlds Collide
« Reply #19 on: October 14, 2013, 07:04:34 PM »
Awesome story.
 

Offline chrislocke2000

  • Moderator
  • Captain
  • *****
  • Posts: 414
  • Thanked: 6 times
    • View Profile
Re: Worlds Collide
« Reply #20 on: October 15, 2013, 02:21:32 AM »
Thanks, Captain Shaw is going to spend a bit of time musing over the current fleet and ship designs in the next installment so you will see a bunch of the designs then. This is a 5.7 campaign (I was waiting for Steve to fix some of the bugs in 6.1 before switching but got so far along in this one I decided to use it as the base for the fiction) so I'm not dealing with the same fuel and crew constraints you see in current version designs.
 

Offline chrislocke2000

  • Moderator
  • Captain
  • *****
  • Posts: 414
  • Thanked: 6 times
    • View Profile
Re: Worlds Collide
« Reply #21 on: November 07, 2013, 05:14:54 PM »
 

Offline chrislocke2000

  • Moderator
  • Captain
  • *****
  • Posts: 414
  • Thanked: 6 times
    • View Profile
Re: Worlds Collide
« Reply #22 on: December 17, 2013, 05:02:24 PM »
« Last Edit: December 17, 2013, 05:06:27 PM by chrislocke2000 »
 

Offline Sematary

  • Martian Union
  • Commodore
  • *
  • Posts: 712
  • Thanked: 6 times
    • View Profile
Re: Worlds Collide
« Reply #23 on: December 17, 2013, 06:23:38 PM »
Great to see this update. It is a great addition to one of the best stories running right now.
 

Offline ollobrains

  • Commander
  • *********
  • Posts: 380
    • View Profile
Re: Worlds Collide
« Reply #24 on: December 25, 2013, 08:02:12 PM »
so the taskgroup and the salvagers are about to go boom boom and the navys doctorine is about to be thrown into chaos
 

Offline MarcAFK

  • Vice Admiral
  • **********
  • Posts: 1749
  • Thanked: 62 times
  • ...it's so simple an idiot could have devised it..
    • View Profile
Re: Worlds Collide
« Reply #25 on: December 26, 2013, 06:08:26 AM »
Really, what were they expecting poking about in somebody else's home system, but surely any navy would have considered it to be worth the risk, perhaps the risk might have mitigated with smaller thermally shielded ships sneaking around the system, watched by large passive sensors.
Great story so far, I'm impressed by the diverse characters populating the story, it really does draw a rich picture compared to the alternative which would be dry recital of statistics and numbers.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline chrislocke2000

  • Moderator
  • Captain
  • *****
  • Posts: 414
  • Thanked: 6 times
    • View Profile
Re: Worlds Collide
« Reply #26 on: December 27, 2013, 06:17:51 PM »
« Last Edit: December 27, 2013, 06:26:56 PM by chrislocke2000 »
 

Offline Rastaman

  • Sub-Lieutenant
  • ******
  • Posts: 122
    • View Profile
Re: Worlds Collide
« Reply #27 on: December 27, 2013, 07:52:01 PM »
"... and when you're using political authority you are using force, and force is violence, the supreme authority from which all other authority is derived. Naked force has resolved more issues throughout history than any other factor. The contrary opinion - that violence never solves anything - is wishful thinking at its worst. People who forget that always pay."

The only good bug, is a dead bug.
 

Offline Stardust

  • Warrant Officer, Class 1
  • *****
  • Posts: 79
  • Thanked: 2 times
    • View Profile
Re: Worlds Collide
« Reply #28 on: December 31, 2013, 02:17:41 PM »
Fantastic story.  I love the characters and their adventures.  I'm looking forward to the day Mr. Carter gets nailed to the wall.

Thanks and keep up the great work.
 

Offline Sematary

  • Martian Union
  • Commodore
  • *
  • Posts: 712
  • Thanked: 6 times
    • View Profile
Re: Worlds Collide
« Reply #29 on: January 01, 2014, 04:20:23 AM »
I really like Barnett's story this time around. Great work.
 

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52