Author Topic: Civilian Carrier and survey fighters  (Read 3943 times)

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Offline DFNewb (OP)

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Civilian Carrier and survey fighters
« on: May 16, 2020, 07:38:26 PM »
Started a non-TN start recently, I used fighters to survey Sol and then realized why not use civ carriers to ferry them around to survey?

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CivCarrier MKII class Carrier      9 054 tons       71 Crew       370.7 BP       TCS 181    TH 120    EM 0
662 km/s    JR 1-25(C)      Armour 1-38       Shields 0-0       HTK 19      Sensors 5/5/0/0      DCR 1      PPV 0
MSP 2 025    Max Repair 100 MSP
Hangar Deck Capacity 2 000 tons     
Captain    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Flight Crew Berths 40   

JC10K Commercial Jump Drive     Max Ship Size 10500 tons    Distance 25k km     Squadron Size 1

Commercial Improved Nuclear Pulse Engine  EP120.0 (1)    Power 120.0    Fuel Use 1.73%    Signature 120.0    Explosion 3%
Fuel Capacity 250 000 Litres    Range 287.8 billion km (5031 days at full power)

Active Search Sensor AS21-R120 (1)     GPS 1440     Range 21.6m km    Resolution 120
Thermal Sensor TH1.0-5.0 (1)     Sensitivity 5.0     Detect Sig Strength 1000:  17.7m km
EM Sensor EM1.0-5.0 (1)     Sensitivity 5.0     Detect Sig Strength 1000:  17.7m km

This design is classed as a Commercial Vessel for maintenance purposes

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Geocraft MKII class Geological Survey Craft      500 tons       13 Crew       123.1 BP       TCS 10    TH 9    EM 0
901 km/s      Armour 1-5       Shields 0-0       HTK 2      Sensors 0/0/0/1      DCR 0      PPV 0
Maint Life 9.48 Years     MSP 138    AFR 8%    IFR 0.1%    1YR 3    5YR 42    Max Repair 100 MSP
Commander    Control Rating 1   
Intended Deployment Time: 24 months    Morale Check Required   

Improved Nuclear Pulse Engine  EP9.00 (1)    Power 9.0    Fuel Use 6.30%    Signature 9.00    Explosion 3%
Fuel Capacity 6 000 Litres    Range 34.3 billion km (440 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Fighter for production, combat and planetary interaction

The grav one is the exact same but with a grav sensor instead.


Micro is not so bad. 1 geo and 3 grav's per carrier.
« Last Edit: May 16, 2020, 07:41:32 PM by DFNewb »
 

Offline DFNewb (OP)

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Re: Civilian Carrier and survey fighters
« Reply #1 on: May 16, 2020, 09:05:05 PM »
Well it worked out, instead of losing an expensive large ship with a big engine all I lost was the geo-survey craft!
 

Offline Ulzgoroth

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Re: Civilian Carrier and survey fighters
« Reply #2 on: May 17, 2020, 04:16:23 PM »
Huh, I like that.  When I start a new game for 1. 10 I may steal that plan.  Though having no survey ships to captain will make my officer corps sad for the first few decades.

You lose out on the science department benefit, but slightly faster survey point generation doesn't seem very important.  And the loss in fuel efficiency from smaller engines is probably well made up by the smaller hulls. . .

Plus it's easy to swap out one of the surveyors for a small sensor platform if you want a better chance of not blindly ramming your surveyors into a death trap.


I might separate carrier and jumpship functions, but considering how small your jump carrier worked out to maybe not. . .
 

Offline davidb86

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Re: Civilian Carrier and survey fighters
« Reply #3 on: May 18, 2020, 03:21:07 PM »
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Though having no survey ships to captain will make my officer corps sad for the first few decades.

Each of the survey fighters will have a commander, so you will probably have more officers employed.  I am usually several decades in before I have researched a science department, so that is not a loss. 
 

Offline macks

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Re: Civilian Carrier and survey fighters
« Reply #4 on: May 18, 2020, 03:22:00 PM »
Deployment clock is only paused in commercial hangars, right? So you might want to make them longer? If you had 20 instead of 4 maybe 2 years is plenty.
 

Offline Ulzgoroth

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Re: Civilian Carrier and survey fighters
« Reply #5 on: May 18, 2020, 03:40:39 PM »
Deployment clock is only paused in commercial hangars, right? So you might want to make them longer? If you had 20 instead of 4 maybe 2 years is plenty.
I was using autonomous survey ships that had only 2 year deployment and less speed than these. 2 years was more than sufficient for two ships to grav-survey a system, probably sufficient to survey at least two systems. It sometimes took a couple rounds for two ships to geosurvey a system, if it was a system with a dense asteroid field and/or a whole lot of gas giant moons. This seems a pretty reasonable package for surveying on average one system per deployment.

And of course the hangar-based design means you can re-arrange the loadout if you need extra geosurvey touch-up or want more grav-survey platforms to sweep through empty systems.
 

Offline Froggiest1982

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Re: Civilian Carrier and survey fighters
« Reply #6 on: May 18, 2020, 04:19:28 PM »
If you install a maintanace module and a Fuel one you can stay for quite a bit. Just increase the deployment of the fighters to 60 months. I think only commercial hangar won't allow you to replenish MSP, not sure about the fuel though.

My next test game will be experementing with hangars even if the current fleet management is very stressful, lookingbforward to 1.1 for that...maybe that's why I postponed for so long.

Offline DFNewb (OP)

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Re: Civilian Carrier and survey fighters
« Reply #7 on: May 18, 2020, 05:32:45 PM »
Deployment clock is only paused in commercial hangars, right? So you might want to make them longer? If you had 20 instead of 4 maybe 2 years is plenty.

I've had more issues with maintenance failure than deployment time due to commercial hangers not being able to resupply parasites it seems. If the failure happens on the carrier it's fine (uses carrier MSP) but otherwise it is not working as intended. Civ hangers cannot reload box launchers either so I am assuming they are very bugged atm.
 

Offline Ulzgoroth

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Re: Civilian Carrier and survey fighters
« Reply #8 on: May 18, 2020, 06:18:44 PM »
While you probably should be able to move maintenance supplies to a ship inside a commercial hangar, if that doesn't work adding cargo shuttles should allow you to transfer supplies.
 

Offline Froggiest1982

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Re: Civilian Carrier and survey fighters
« Reply #9 on: May 18, 2020, 06:20:19 PM »
Civ hangers cannot reload box launchers either so I am assuming they are very bugged atm.

This is WAI. You need ordnance transfer module and commercial magazine.

http://aurora2.pentarch.org/index.php?topic=8495.msg103584#msg103584
« Last Edit: May 18, 2020, 06:24:11 PM by froggiest1982 »
 

Offline DFNewb (OP)

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Re: Civilian Carrier and survey fighters
« Reply #10 on: May 18, 2020, 06:56:42 PM »
Civ hangers cannot reload box launchers either so I am assuming they are very bugged atm.

This is WAI. You need ordnance transfer module and commercial magazine.

http://aurora2.pentarch.org/index.php?topic=8495.msg103584#msg103584

Well not the post you linked but a future post clarifies it.

The post you linked is misleading in a lot of ways.

This is the accurate info:

Quote
In C# Aurora, transferring ordnance is no longer instant and ships without specialised equipment cannot exchange ordnance in space. A ship can only receive ordnance at a Spaceport, an Ordnance Transfer Station, a ship with a Ordnance Transfer System, a base with a Ordnance Transfer Hub or in a military hangar bay.

Even tho the one you linked did say they are made specific to reload box launchers and says nothing about it being different from military ones in that regard...
 

Offline DFNewb (OP)

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Re: Civilian Carrier and survey fighters
« Reply #11 on: May 18, 2020, 07:02:18 PM »
Civ hangers cannot reload box launchers either so I am assuming they are very bugged atm.

This is WAI. You need ordnance transfer module and commercial magazine.

http://aurora2.pentarch.org/index.php?topic=8495.msg103584#msg103584

Also I just tested it. Even with all 3 components they cannot reload box launchers.
 
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Offline Froggiest1982

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Re: Civilian Carrier and survey fighters
« Reply #12 on: May 18, 2020, 07:33:14 PM »
Civ hangers cannot reload box launchers either so I am assuming they are very bugged atm.

This is WAI. You need ordnance transfer module and commercial magazine.

http://aurora2.pentarch.org/index.php?topic=8495.msg103584#msg103584

Well not the post you linked but a future post clarifies it.

The post you linked is misleading in a lot of ways.

This is the accurate info:

Quote
In C# Aurora, transferring ordnance is no longer instant and ships without specialised equipment cannot exchange ordnance in space. A ship can only receive ordnance at a Spaceport, an Ordnance Transfer Station, a ship with a Ordnance Transfer System, a base with a Ordnance Transfer Hub or in a military hangar bay.

Even tho the one you linked did say they are made specific to reload box launchers and says nothing about it being different from military ones in that regard...

The post covers the commercial magazines and the ordnance commercial magazines which I have mentioned. Then yes it saying box launchers so I guess unless you have box launchers it won't work.

Civ hangers cannot reload box launchers either so I am assuming they are very bugged atm.

This is WAI. You need ordnance transfer module and commercial magazine.

http://aurora2.pentarch.org/index.php?topic=8495.msg103584#msg103584

Also I just tested it. Even with all 3 components they cannot reload box launchers.

I will do some testing too as now I am intrigued. My guess is that you'll have to refuel and reload in flight before docking again and there could be a bug involved of reloading while docked, yes.

Offline DFNewb (OP)

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Re: Civilian Carrier and survey fighters
« Reply #13 on: May 18, 2020, 07:44:52 PM »
Civ hangers cannot reload box launchers either so I am assuming they are very bugged atm.

This is WAI. You need ordnance transfer module and commercial magazine.

http://aurora2.pentarch.org/index.php?topic=8495.msg103584#msg103584

Well not the post you linked but a future post clarifies it.

The post you linked is misleading in a lot of ways.

This is the accurate info:

Quote
In C# Aurora, transferring ordnance is no longer instant and ships without specialised equipment cannot exchange ordnance in space. A ship can only receive ordnance at a Spaceport, an Ordnance Transfer Station, a ship with a Ordnance Transfer System, a base with a Ordnance Transfer Hub or in a military hangar bay.

Even tho the one you linked did say they are made specific to reload box launchers and says nothing about it being different from military ones in that regard...

The post covers the commercial magazines and the ordnance commercial magazines which I have mentioned. Then yes it saying box launchers so I guess unless you have box launchers it won't work.

Civ hangers cannot reload box launchers either so I am assuming they are very bugged atm.

This is WAI. You need ordnance transfer module and commercial magazine.

http://aurora2.pentarch.org/index.php?topic=8495.msg103584#msg103584

Also I just tested it. Even with all 3 components they cannot reload box launchers.

I will do some testing too as now I am intrigued. My guess is that you'll have to refuel and reload in flight before docking again and there could be a bug involved of reloading while docked, yes.

Military hangers give you a drop down box to reload parasites and whatever. Commercial does not give this so there is no way to reload the landed ships.
 
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Offline Froggiest1982

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Re: Civilian Carrier and survey fighters
« Reply #14 on: May 18, 2020, 07:58:53 PM »
you should report on bugs thread then

EDIT: a very stupid question I know: is the collider, supply and tanker flagged in your carrier design?
« Last Edit: May 18, 2020, 08:00:56 PM by froggiest1982 »