View full version: C# Mechanics
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  1. Basic Carrier Operations, Launching and Landing fighters - Video Tutorial
  2. Commanding by parent formations
  3. how to use cloaks effectively?
  4. Research Speed Modifier
  5. Has anyone managed first contact without SM?
  6. Some simple questions
  7. Ruins
  8. Minerals civil-transport?
  9. How to stop automatic turns?
  10. Refit problem
  11. Manuell speed change?
  12. Similar shipbuilding
  13. Logistics management
  14. Ground units and auto cannon
  15. [Help required] Creating a game with several nations on Earth
  16. How do you purchase civilian fuel harvester's fuel?
  17. Armour Calculation
  18. Colony protection
  19. Interrupt Automated Turns
  20. How do you get two ground forces to fight?
  21. How do I design a STO base?
  22. Should I remove water vapor from Earth?
  23. Military Space Station
  24. System naming
  25. Aurora update order.
  26. Slowdown
  27. Any idea how policing GU strength works now?
  28. Cargo Shuttles and Troops
  29. How do I set up initial missile stockpile at game start?
  30. Make NPR AI
  31. Auto Turn stop on event completion
  32. RP bypass through turret(p) project?
  33. Change buildings via SM Mode?
  34. Forumula for sensor detection
  35. Tankers configuration??
  36. [Help] Point defense lasers not firing?
  37. changing Mineral Stockpiles as SM
  38. moving fuel to refuelling station
  39. Space Combat Mechanics?
  40. Space Station Deployment Questions
  41. Typical number of GU for defence.
  42. Quick question on crew quarters
  43. Carrier Operations again
  44. Damge Pattern sweet spots
  45. Space Master is fuzzy...
  46. Forward Fire Direction
  47. Species Statistic
  48. AI logic
  49. Setting an admin command?
  50. NW JG path causes Civ slowdown.