Author Topic: Civilians!  (Read 7046 times)

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Offline Nathan_ (OP)

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Civilians!
« on: October 20, 2012, 08:48:52 PM »
a shaking fist emote would be handy here:
 

Offline Conscript Gary

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Re: Civilians!
« Reply #1 on: October 20, 2012, 10:20:16 PM »
And this is what the 'Hide Civilian Ship Names' checkbox was made for, haha
 

Offline Marski

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Re: Civilians!
« Reply #2 on: October 21, 2012, 06:02:03 AM »
Good heavens
 

Offline mikew

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Re: Civilians!
« Reply #3 on: October 21, 2012, 07:10:43 AM »
Well, I hope you've stopped subsidizing them at any rate.  And upped their taxes- this is what you get with corporate welfare...  ;)
 

Offline Nathan_ (OP)

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Re: Civilians!
« Reply #4 on: October 21, 2012, 12:19:28 PM »
I think I gave a thousand to two of the smaller corps, but holy god theres 5 of them now.
 

Offline Marski

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Re: Civilians!
« Reply #5 on: October 22, 2012, 03:44:54 AM »
I think I gave a thousand to two of the smaller corps, but holy god theres 5 of them now.
Any self-respecting armchair king/general/führer knows that for times like these it's death or taxes.
 

Offline Cocyte

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Re: Civilians!
« Reply #6 on: January 20, 2013, 03:29:53 PM »
Wow, you're lucky to have so few civilian ships around...

I only have 2 corps, but... erm... They're a bit overbuilding...
(63 ships for Preston Marine, the oldest of the two... and over 200 for Chao Logistics)

At least I have no trouble moving automated mines around.
 

Offline MagusXIX

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Re: Civilians!
« Reply #7 on: January 21, 2013, 06:25:16 AM »
I wish the map were better about grouping similar contacts.  There should be a way to consolidate all of that down to:

Civilian Freighters (x40)
Civilian Colony Ships (x34)

The map seems to do this at times, but it's spotty.
 

Offline Cocyte

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Re: Civilians!
« Reply #8 on: January 21, 2013, 10:47:21 AM »
the "hide active IDs" option on the "contact" tab works quite well for ennemy ships, but unfortunately not on civilians.
 

Offline CheaterEater

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Re: Civilians!
« Reply #9 on: January 21, 2013, 01:12:14 PM »
the "hide active IDs" option on the "contact" tab works quite well for ennemy ships, but unfortunately not on civilians.

Contacts tab -> contact filter menu -> no civilian.
 

Offline Cocyte

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Re: Civilians!
« Reply #10 on: January 21, 2013, 02:32:38 PM »
Contacts tab -> contact filter menu -> no civilian.

Thanks, fortunately, I know of this option - I'ld have quit before the 100th civ ship without it.
We were talking about the "stacking" of ship contacts, which does not seems possible for civilians (and should not be possible at all when they're all in a conga line between Earth and Callisto)
 

Offline MagusXIX

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Re: Civilians!
« Reply #11 on: January 21, 2013, 03:28:16 PM »
I'd actually probably be happiest with the option to leave markers on the map for civilian ships, but remove any sort of text.  Little, spaceship-sized, civilian colored circles would be great.  Much like we can already do with orbital bodies.
 

Offline Nathan_ (OP)

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Re: Civilians!
« Reply #12 on: January 21, 2013, 04:15:02 PM »
Hide civ ship names works like that, so Steve already thought of that one.
 

Offline MagusXIX

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Re: Civilians!
« Reply #13 on: January 21, 2013, 05:35:48 PM »
I see.  I hadn't quite noticed that.  I have to turn my contacts to "hostile only" most of the time because I'm in a multi-nation start.  Everyone has civs all over the place, and there's no way to hide /their/ civilian names without also hiding the contact entirely.  Not that I've found, anyway.