After Action Report - OR - Why did this game die?
There were two major reasons why the game ended up dying. The first and major one was Wrath of the Righteous dropping and losing several months of gaming time to the siren call of Pathfinder. By the time I was fully done with the game, I had lost the thread and motivation to continue this one.
The second was that early game ground combat is far different in Aurora C# vs Aurora VB. In the old system, you would see surprise results that you could write your narrative around, like a Heavy Assault Battalion losing 23% effectiveness while mauling a Low Tech Infantry division. That provided opportunity to write a narrative around the division's desperate ploy to entrap and destroy a company of TN-equipped tanks.
Unfortunately, in C# you don't see that sort of behavior. Generally two armies grind against each other as individual blocks until one side fails. The result is always mathematically predictable once you know the inputs, down to the losses you can expect to receive.
Combat is also surprising - during the 5 Days War, I was expecting the mobs of PWL/Light Infantry Armor with no tech bonuses to die quickly against Personal Weapons, better armor and CAP weapons. Instead, they were tarpitting the Legions quite effectively. I had planned to deploy similar mobs in the battle between the Legions and the Sword, but reconsidered as I think they might very well have tipped the war in the Sword's favor.
Orbital bombardment was another disappointment. I was expecting a bit more oomph then I saw from the Mjolnir platforms - they rarely scored hits or even kills, and their attacks were less effective then the artillery formations. It taught me that if I want to make use of orbital fire support, to only bother using my biggest beam warships.
Finally, I also learned that C# ground combat really needs to be organized at a far higher level then Battalions - something that I was holding on to from VB Aurora. My next game will use Regiments/Brigades as the smallest tactical unit as there is too much busy work in organizing all the battalions in a division, particularly when dealing with replenishing damaged units.