Author Topic: jumpgate construction modules  (Read 1321 times)

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Offline martinuzz (OP)

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jumpgate construction modules
« on: September 01, 2010, 08:43:25 AM »
Is it any use to put more than one module into a jumpgate construction ship? Will this reduce the time needed to build the gate?
 

Offline Father Tim

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Re: jumpgate construction modules
« Reply #1 on: September 01, 2010, 05:05:19 PM »
No.  And no.
 

Offline Sotak246

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Re: jumpgate construction modules
« Reply #2 on: September 02, 2010, 01:36:34 AM »
The only thing that speeds up constructon rate is to research the next level of construction module and refit your ships with the new module.
 

Offline Hawkeye

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Re: jumpgate construction modules
« Reply #3 on: September 02, 2010, 10:03:02 AM »
And putting a captain in command with a factory bonus
Ralph Hoenig, Germany
 

Offline martinuzz (OP)

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Re: jumpgate construction modules
« Reply #4 on: September 02, 2010, 10:29:17 AM »
Aha! So that's why some naval officers have factory production bonuses :D
Thanks, didn't know that.
 

Offline Erik L

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Re: jumpgate construction modules
« Reply #5 on: September 02, 2010, 10:59:59 AM »
Quote from: "martinuzz"
Aha! So that's why some naval officers have factory production bonuses :D
Thanks, didn't know that.

Actually, they have it because any bonus can be had by any officer/scientist/civilian admin.

Offline martinuzz (OP)

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Re: jumpgate construction modules
« Reply #6 on: September 02, 2010, 01:19:55 PM »
All officers except army officers, that is. Those can only have ground combat, ground force training, diplomacy, espionage, and xenoarcheology.