View full version: General Discussion
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  1. One mineral to rule them all, one mineral to find them
  2. How to put images in posts?
  3. Can't unload cargo ((I have shuttle bay)
  4. Jump Points
  5. Orbital Mining?
  6. Ancient Ruins
  7. Official 1.13 Hype Train Thread
  8. Ship Components as Cargo
  9. Delete all NPR ships?
  10. Auto Assign FC not working
  11. Enemy Colony Ship
  12. Enemies don't pause when spotted for a second time?
  13. UI Icon Exchange
  14. how to build alien ships?
  15. Orbital habitats?...
  16. Strange NPR
  17. Looking for Input on my next tutorial (Comprehensive Guide to Carrier Design)
  18. How to retreat?
  19. Anti-Missiles being wonky
  20. C# Meta compared to VB6
  21. Maintenance Life info not fully showing
  22. What is the point of Luxury Passenger Accommodation?
  23. Some beginner questions
  24. Upon what is the difficulty and size of NPRs based?
  25. PD guns and Final Defence range
  26. 3 Weapon Doctrines
  27. Nprs expanding too much?
  28. Help figuring out an invasion disaster?
  29. Economics
  30. Galaxy map generation and graph cycles?
  31. New AAR and Story for 1.13
  32. Barbarians!
  33. Default TN Start: How do you like to use your instant research and build points?
  34. MOVED: How do Invaders work?
  35. How often you use DST stations?
  36. Colony Defenses
  37. What could cause an Orbital Miner over a planet before getting the tech?
  38. Aurora 1.5.1 Base Install
  39. Aurora C# 1.12.0 patch
  40. How to delete NPRs with step by step guide?
  41. Pickup failed: couldn't load None from celestial_body_name?
  42. Database File Type
  43. Is there an Auto-Save feature?
  44. Terraforming Base not working
  45. Sub-fleets, usage and practices?
  46. When to use Passives, When to use Actives
  47. In game Scientist generation: it's normal or...
  48. Time increment stuck on low intervals - ideas for a fix?
  49. Xmas Bonus
  50. Help Needed!