Author Topic: What's going on in your empire/planet/battlefield?  (Read 268280 times)

0 Members and 3 Guests are viewing this topic.

Offline Barkhorn

  • Commodore
  • **********
  • B
  • Posts: 719
  • Thanked: 133 times
Re: What's going on in your empire/planet/battlefield?
« Reply #975 on: October 04, 2015, 09:20:10 PM »
Just forgot I had ~90 terraforming modules in orbit of Mercury adding anti-greenhouse gas.

Remembered and checked the environment page there, found them at -87 kelvin.
 

Offline AL

  • Captain
  • **********
  • A
  • Posts: 561
  • Thanked: 18 times
Re: What's going on in your empire/planet/battlefield?
« Reply #976 on: October 05, 2015, 02:07:17 AM »
Did you mean Celsius? Or does the game actually let you go below 0 Kelvin?
 

Offline 83athom

  • Big Ship Commander
  • Vice Admiral
  • **********
  • Posts: 1261
  • Thanked: 86 times
Re: What's going on in your empire/planet/battlefield?
« Reply #977 on: October 05, 2015, 06:57:36 AM »
One of my scientists made a breakthrough in reactor technologies. He said he could harness the power of a black hole and use it to give our ships the edge they need. At the demonstration he started it up, and it was a success. However, halfway through its boot process, a religious extremist detonated himself to try to halt the advance of technology we have been undergoing for the past few decades. The resulting explosion destabilized the black hole. It grew and grew until it pulled in everything in the solar system.

So last night my computer had a fatal crash and just about everything on it is gone (Aurora included). Although many of my files are still there I don't hold much hope that my save is. Just as I was getting really into that game this had to happen.

Edit; I reinstalled, sadly the game no longer exists. I wonder if I should just wait for v6.5 to play again. Just started a new game and called it Singularity in honor of that brief role play above. And immediately I get errors resetting the windows to compact. Starting out nice. (got it fixed quickly though)
« Last Edit: October 05, 2015, 09:28:02 AM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline Barkhorn

  • Commodore
  • **********
  • B
  • Posts: 719
  • Thanked: 133 times
Re: What's going on in your empire/planet/battlefield?
« Reply #978 on: October 05, 2015, 10:29:35 AM »
Did you mean Celsius? Or does the game actually let you go below 0 Kelvin?
It lets you go below 0 Kelvin, which is why I thought it was worth noting.
Another crazy thing is, -87K only got the colony cost up to around 13.
 

Offline 83athom

  • Big Ship Commander
  • Vice Admiral
  • **********
  • Posts: 1261
  • Thanked: 86 times
Re: What's going on in your empire/planet/battlefield?
« Reply #979 on: October 05, 2015, 10:31:31 AM »
It lets you go below 0 Kelvin, which is why I thought it was worth noting.
Another crazy thing is, -87K only got the colony cost up to around 13.
But the thing is, -K is hotter than any positive temperature.
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline Barkhorn

  • Commodore
  • **********
  • B
  • Posts: 719
  • Thanked: 133 times
Re: What's going on in your empire/planet/battlefield?
« Reply #980 on: October 05, 2015, 10:59:50 AM »
Yeah, you'd think it'd be more than 13 colony cost.  Venus is ~45.
 

Offline GodEmperor

  • Commander
  • *********
  • Posts: 312
  • Thanked: 30 times
Re: What's going on in your empire/planet/battlefield?
« Reply #981 on: October 06, 2015, 03:00:00 PM »
Quote
What's going on in your empire/planet/battlefield?

Not much.
Just some casual game waiting for 6.5.

Protectorate of Grayson launched their first combat ships and is about to send explorators trough their only warp point.
Grayson has frakkofalot minerals, other planets are also rich so my prospects look quite good.

P.s. God i would LOVE for Aurora to have Distant Worlds like model of FTL travel ...
."I am Colonel-Commissar Ibram Gaunt. I am known as a fair man, unless I am pushed.
You have just pushed me."
 

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5657
  • Thanked: 372 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: What's going on in your empire/planet/battlefield?
« Reply #982 on: October 06, 2015, 03:03:39 PM »
Not much.
Just some casual game waiting for 6.5.

Protectorate of Grayson launched their first combat ships and is about to send explorators trough their only warp point.
Grayson has frakkofalot minerals, other planets are also rich so my prospects look quite good.

P.s. God i would LOVE for Aurora to have Distant Worlds like model of FTL travel ...

Went to look up Distant Worlds. Came across this link http://www.pcworld.com/article/2046503/distant-worlds-gives-4x-players-a-huge-galaxy-and-many-options.html. Aurora is mentioned :)

Offline Mastik

  • Lieutenant
  • *******
  • M
  • Posts: 178
  • Thanked: 4 times
Re: What's going on in your empire/planet/battlefield?
« Reply #983 on: October 06, 2015, 10:15:13 PM »
  On 11June2116 Terran forces destroyed 2 unknown ships from the Aliens #427, then the race mysteriously disappeared. 

  On 20Sept2136 the Lexington class GSV discovered the new star system Delta Pavonis.  On 23Sept2136 the GSV was destroyed by missile fire from the once thought extinct Alien race #427.  5 jumps from our previous encounters.

Its time to eradicate these pests. 
 

calem

  • Guest
Re: What's going on in your empire/planet/battlefield?
« Reply #984 on: October 07, 2015, 04:10:36 AM »
Quote
8th December 2051 18:45:56,Ross 154,Additional deposits of Corundium have been found on Ross 154-A I by the Lucian Darius Geology Team.  The total amount available has increased from 20,205,020 to 206,066,025 tons.  Accessibility has increased from 0. 1 to 0. 6

Oh thank goodness.   What Corundium crunch?

(That planet has some enormous deposits, but most are 0. 1s))
 

Offline MarcAFK

  • Vice Admiral
  • **********
  • Posts: 2005
  • Thanked: 134 times
  • ...it's so simple an idiot could have devised it..
Re: What's going on in your empire/planet/battlefield?
« Reply #985 on: October 07, 2015, 10:22:47 AM »
Nemesis 2029:
Not much really to report, china is hell bent on gating every explored system, Construction brigades have started training, and the following planet has been earmarked for colonization:
Struve 2398-A II:
Gravity .70, air pressure .25 80% Methane, 19%nitrogen, 1% ammonia, average temperature -30 degrees;
Tectonicllty dead. Tidally locked with a 45 day year, Colony Cost of 2.0
Duranium 13,561,630 (0.1) 
Neutronium 1,016,064 (0.1) 
Corbomite 13,972,640 (0.1) 
Tritanium 15,586,700 (0.1) 
Boronide 17,640,000 (0.2) 
Mercassium 11,009,120 (0.5) 
Vendarite 5,731,236 (0.1) 
Sorium 451,584 (0.1) 
Uridium 8,643,600 e(0.5) 
Corundium 7,918,596 (0.1) 
Gallicite 1,587,600 (1) 
Deposits arent high, but it'll put the old manned mines to use.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline 83athom

  • Big Ship Commander
  • Vice Admiral
  • **********
  • Posts: 1261
  • Thanked: 86 times
Re: What's going on in your empire/planet/battlefield?
« Reply #986 on: October 07, 2015, 01:01:21 PM »
Anyone remember the rule for building multiple classes at the same shipyard/rules for refit cost? I believe the refit cost has to be 20% of the BP. However I can't make my Geosurvey from my Gravsurvey tooled shipyard (says the designer).
Code: [Select]
J. Edgar class Gravitational Survey Vessel    7 500 tons     106 Crew     887.5 BP      TCS 150  TH 450  EM 0
3000 km/s     Armour 3-34     Shields 0-0     Sensors 1/1/4/0     Damage Control Rating 5     PPV 0
Maint Life 3.63 Years     MSP 370    AFR 90%    IFR 1.2%    1YR 43    5YR 652    Max Repair 100 MSP
Intended Deployment Time: 60 months    Spare Berths 0   

150EP 25HS CID (3)    Power 150    Fuel Use 9.28%    Signature 150    Exp 5%
Fuel Capacity 1 500 000 Litres    Range 387.9 billion km   (1496 days at full power)

Gravitational Survey Sensors (4)   4 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes
Code: [Select]
Sagittaire class Geological Survey Vessel    7 500 tons     106 Crew     887.5 BP      TCS 150  TH 450  EM 0
3000 km/s     Armour 3-34     Shields 0-0     Sensors 1/1/0/4     Damage Control Rating 5     PPV 0
MSP 370    Max Repair 100 MSP
Intended Deployment Time: 60 months    Spare Berths 0   

150EP 25HS CID (3)    Power 150    Fuel Use 9.28%    Signature 150    Exp 5%
Fuel Capacity 1 500 000 Litres    Range 387.9 billion km   (1496 days at full power)

Geological Survey Sensors (4)   4 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes
They cost exactly the same amount of materials and are the same build points. Yet the refit cost from one another is 500. Any way to fix them?
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline Erik L

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5657
  • Thanked: 372 times
  • Forum Admin
  • Discord Username: icehawke
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2022 Supporter 2022 Supporter : Donate for 2022
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: What's going on in your empire/planet/battlefield?
« Reply #987 on: October 07, 2015, 01:08:43 PM »
Anyone remember the rule for building multiple classes at the same shipyard/rules for refit cost? I believe the refit cost has to be 20% of the BP. However I can't make my Geosurvey from my Gravsurvey tooled shipyard (says the designer).
Code: [Select]
J. Edgar class Gravitational Survey Vessel    7 500 tons     106 Crew     887.5 BP      TCS 150  TH 450  EM 0
3000 km/s     Armour 3-34     Shields 0-0     Sensors 1/1/4/0     Damage Control Rating 5     PPV 0
Maint Life 3.63 Years     MSP 370    AFR 90%    IFR 1.2%    1YR 43    5YR 652    Max Repair 100 MSP
Intended Deployment Time: 60 months    Spare Berths 0   

150EP 25HS CID (3)    Power 150    Fuel Use 9.28%    Signature 150    Exp 5%
Fuel Capacity 1 500 000 Litres    Range 387.9 billion km   (1496 days at full power)

Gravitational Survey Sensors (4)   4 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes
Code: [Select]
Sagittaire class Geological Survey Vessel    7 500 tons     106 Crew     887.5 BP      TCS 150  TH 450  EM 0
3000 km/s     Armour 3-34     Shields 0-0     Sensors 1/1/0/4     Damage Control Rating 5     PPV 0
MSP 370    Max Repair 100 MSP
Intended Deployment Time: 60 months    Spare Berths 0   

150EP 25HS CID (3)    Power 150    Fuel Use 9.28%    Signature 150    Exp 5%
Fuel Capacity 1 500 000 Litres    Range 387.9 billion km   (1496 days at full power)

Geological Survey Sensors (4)   4 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes
They cost exactly the same amount of materials and are the same build points. Yet the refit cost from one another is 500. Any way to fix them?

Tool the other way around and see if you can?

Offline 83athom

  • Big Ship Commander
  • Vice Admiral
  • **********
  • Posts: 1261
  • Thanked: 86 times
Re: What's going on in your empire/planet/battlefield?
« Reply #988 on: October 07, 2015, 01:12:18 PM »
Tool the other way around and see if you can?
Nope, both ways are a cost of 500. Also I didn't think my commercial shipyards could build military.
« Last Edit: October 07, 2015, 01:15:51 PM by 83athom »
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Iranon

  • Guest
Re: What's going on in your empire/planet/battlefield?
« Reply #989 on: October 07, 2015, 03:33:17 PM »
Sensors are expensive, hence the high refit cost both ways.

You can often build a cheap class from a yard tooled to a more expensive one even if they seem substantially different.
For example, my colony ships are usually very different from my freighters: because cryogenic transport modules are expensive, the ships get a good number of engines and cargo handling systems to make good use of them.
That would be frivolous on a freighter as cargo holds are dirt cheap - there is little use in making a freighter twice as fast to move and load when it would make them 4 times as expensive.

So refitting a colony ship to a freighter would involve ripping out all sorts of stuff that'd seem integral (like engines), but since all they get instead is cheap cargo holds building freighters in a yard tooled for colony ships is no problem at all.