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General Discussion / Re: What's Going On In Your Empire: C# Edition
« Last post by Kaiser on Today at 02:22:46 PM »
The USS Endeavor, an old space shuttle converted to an assault ship, being launched by the Dreadnought USS California of the 1st attack fleet, tries to board the enemy raider Bonaventure at 8000Km/s, disabled years before during a space battle between carriers.

I knew it was somewhere there, floating out in the space, just waiting for my special forces.
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C# Bug Reports / Re: v2.5.1 Bugs Thread
« Last post by paolot on Today at 09:50:42 AM »
Not a bug, but an odd rounding IMO.   :-\
See the cost of the jump drive in the image.
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C# Bug Reports / Re: EXO 'Dance'
« Last post by nuclearslurpee on Today at 09:50:20 AM »
If I name one manually, will he stick, as some officers do when you name them by hand?

No, you need to turn off auto-assignments or disable officer assignment to the fighter class(es). That said, it's not worth worrying about unless you find yourself lacking for XOs generally because your fighter wings ate all the officers.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by AlStar on Today at 07:50:39 AM »
What minerals are Maintenance Supply Points made of?

Complement to nuclearslurpee info, if you don't remember, you can off and on the maintenance facilities on a planet and check the planned minerals expense variations.
You can also check on the Minerals tab - the breakdown of your mineral usage has a column called Maintenance, which will show that your maintenance facilities are using up Duranium / Uridium / Gallicite in a 1/.5/1 ratio.
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What minerals are Maintenance Supply Points made of?

Complement to nuclearslurpee info, if you don't remember, you can off and on the maintenance facilities on a planet and check the planned minerals expense variations.
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C# Bug Reports / Re: EXO 'Dance'
« Last post by vorpal+5 on Today at 05:59:12 AM »
Yes, that would explain indeed, I'm producing fighters (or more like Shuttles/Pinnaces) and they have an officer (the Melisande Pinnace is a 500-ton craft with 2 sensors and 17 crews).

If I name one manually, will he stick, as some officers do when you name them by hand?
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C# Bug Reports / Re: EXO 'Dance'
« Last post by nuclearslurpee on Today at 01:16:33 AM »
This is not a bug, this is how automated assignments work. The command module jobs like XO are usually considered to be lower-priority than ship commands, so when a new ship command opens up (from construction, deaths, etc.) it is likely that an officer assigned to a subcommand job like XO will be reassigned to a ship command role.

One common cause here is if you are building a large number of fighters which do NOT have the "No Officers" checkbox ticked in the class design window. Fighters tend to be built frequently and take your low-ranking officers out of subcommand positions so they can command the fighter - I usually don't let officers command fighters because of this (and because having a LCDR in charge of, like, three guys seems a little silly to me).
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C# Bug Reports / EXO 'Dance'
« Last post by vorpal+5 on Today at 12:56:48 AM »
My only EXO post in my playthrough is constantly being replaced, position lasts between 5 days and 60 (when things are calm!).

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What minerals are Maintenance Supply Points made of?

1 MSP = 0.1 duranium + 0.1 gallicite + 0.05 uridium (0.25 total minerals)
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by mmaaddnndd12 on Yesterday at 05:48:31 PM »
What minerals are Maintenance Supply Points made of?
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